Содержание
Schematic and Clipboard Commands¶
(or , , )
Description | Schematic commands for saving/loading areas |
Permissions | , , , , , , |
Usage |
(or , )
Description |
List saved schematics Note: Format is not fully verified until loading. |
Permissions | |
Usage | |
Page to view. | |
Sort by date, oldest first | |
Sort by date, newest first |
(or , )
Description | List available formats |
Permissions | |
Usage |
Description | Load a schematic into your clipboard |
Permissions | , |
Usage | |
File name. | |
Format name. |
(or )
Description | Delete a saved schematic |
Permissions | |
Usage | |
File name. |
Description | Save a schematic into your clipboard |
Permissions | , |
Usage | |
File name. | |
Format name. | |
Overwrite an existing file. |
Description | Copy the selection to the clipboard |
Permissions | |
Usage | |
Also copy entities | |
Also copy biomes | |
Set the include mask, non-matching blocks become air |
Description | Cut the selection to the clipboard |
Permissions | |
Usage | |
Pattern to leave in place of the selection | |
Also cut entities | |
Also copy biomes, source biomes are unaffected | |
Set the exclude mask, non-matching blocks become air |
Description | Paste the clipboard’s contents |
Permissions | |
Usage | |
Skip air blocks | |
Paste at the original position | |
Select the region after pasting | |
No paste, select only. (Implies -s) | |
Paste entities if available | |
Paste biomes if available | |
Only paste blocks matching this mask |
Description |
Rotate the contents of the clipboard Non-destructively rotate the contents of the clipboard. |
Permissions | |
Usage | |
Amount to rotate on the y-axis | |
Amount to rotate on the x-axis | |
Amount to rotate on the z-axis |
Description | Flip the contents of the clipboard across the origin |
Permissions | |
Usage | |
The direction to flip, defaults to look direction. |
Selection Commands¶
Description | Set position 1 |
Permissions | |
Usage | |
Coordinates to set position 1 to |
Description | Set position 2 |
Permissions | |
Usage | |
Coordinates to set position 2 to |
Description | Set position 1 to targeted block |
Permissions | |
Usage |
Description | Set position 2 to targeted block |
Permissions | |
Usage |
Description |
Set the selection to your current chunk. This command selects 256-block-tall areas, |
Permissions | |
Usage | |
The chunk to select | |
Expand your selection to encompass all chunks that are part of it | |
Use chunk coordinates instead of block coordinates |
Description | Get the wand object |
Permissions | |
Usage | |
Get a navigation wand |
Description | Remind the user that the wand is now a tool and can be unbound with /tool none. |
Permissions | |
Usage |
Description | Contract the selection area |
Permissions | |
Usage | |
Amount to contract the selection by | |
Amount to contract the selection by in the other direction | |
Direction to contract |
Description | Shift the selection area |
Permissions | |
Usage | |
Amount to shift the selection by | |
Direction to contract |
Description | Outset the selection area |
Permissions | |
Usage | |
Amount to expand the selection by in all directions | |
Only expand horizontally | |
Only expand vertically |
Description | Inset the selection area |
Permissions | |
Usage | |
Amount to contract the selection by in all directions | |
Only contract horizontally | |
Only contract vertically |
Description | Get information about the selection |
Permissions | |
Usage | |
Get clipboard info instead |
Description | Counts the number of blocks matching a mask |
Permissions | |
Usage | |
The mask of blocks to match |
Description | Get the distribution of blocks in the selection |
Permissions | |
Usage | |
Get the distribution of the clipboard instead | |
Separate blocks by state | |
Gets page from a previous distribution. |
(or , , )
Description | Choose a region selector |
Usage | |
Selector to switch to | |
Set default selector |
Description | Expand the selection area |
Permissions | |
Usage | |
Amount to expand the selection by, can be vert to expand to the whole vertical column | |
Amount to expand the selection by in the other direction | |
Direction to expand |
Settings¶
Note
Since the underlying platforms are often in various states of development, not all settings will work on all platforms. Please notify us if you find this to be the case.
Setting | Default | Description |
---|---|---|
defaultLocale | default | The default locale to use for translations, defaults to the system locale. |
profile | false | Whether to print out a blocks changed/time info after each operation. |
traceUnflushedSessions | false | Display a debug message when an edit isn’t completed properly. |
disallowedBlocks | <list of blocks> | A list of blocks that cannot be used in patterns (mostly physics blocks that will “pop off” and may severely lag or crash the server if thousands of items are spawned). |
defaultChangeLimit | -1 | The default amount of blocks that can be set in one operation. |
maxChangeLimit | -1 | The maximum amount of blocks for the change limit (set with in-game) |
defaultMaxPolygonalPoints | -1 | The default amount of polygonal points that can be used (), -1 means use maximum |
maxPolygonalPoints | 20 | The maximum amount of polygonal points that can be used (, used if you have ) |
defaultMaxPolyhedronPoints | -1 | The default amount of polyhedron points that can be used (), -1 means use maximum |
maxPolyhedronPoints | 20 | The maximum amount of polyhedron points that can be used (, used if you have ) |
snapshotRepo | If not left empty, the directory name to look for snapshots | |
snapshotsExperimental | false | If true, uses the new snapshot code. Try it out and report bugs! |
maxRadius | -1 | Maximum radius of commands that take a radius |
maxSuperPickaxeSize | 5 | Maximum size of super pickaxe tools |
maxBrushRadius | 6 | Maximum size of brushes |
logCommands | false | Whether to log more informative information on command usage. |
logFile | If logCommands is true, the file to log to. | |
logFormat | : %5$s%6$s%n | The format of command logging |
wandItem | minecraft:wooden_axe | The default item used for selection regions, overriden by existing sessions |
superPickaxeDrop | true | Whether the single super pickaxe mode will drop items for blocks it breaks |
superPickaxeManyDrop | true | Whether multi super pickaxe modes will drop items for blocks they break |
useInventory | false | Require players to have items in their inventory to make edits (this option is not well supported and not recommended) |
useInventoryOverride | false | Allow a permission node to override the above setting |
useInventoryCreativeOverride | false | Allow creative mode to override the above setting |
navigationUseGlass | true | Whether the and commands should place a glass block for the player to stand on if in mid-air |
navigationWand | minecraft:compass | The default item used for the navigation wand which allows and as left-click/right-click, overriden by existing sessions |
navigationWandMaxDistance | 50 | The max distance the navigation wand should trace to find a block to jump to |
scriptTimeout | 3000 | The maximum time a craftscript can run before it is terminated |
calculationTimeout | 100 | The default time an expression can run before it is terminated |
maxCalculationTimeout | 300 | The maximum time an expression can run before termination (changed in game with ) |
allowedDataCycleBlocks | If not empty, a whitelist of blocks which the data cycler tool can be used on | |
saveDir | schematics | The directory in which to save schematics (relative to the worldedit folder) |
scriptsDir | craftscripts | The directory in which to look for craftscripts |
allowSymlinks | false | Whether to allow the above to be symlinked locations (useful for sharing between servers) |
butcherDefaultRadius | -1 | The default radius of the command (-1 for infinite) |
butcherMaxRadius | -1 | The maximum radius of the command |
serverSideCUI | true | Whether to allow the usage of |
defaultVerticalHeight | 256 | The height to use for commands that take an optional height. |
extendedYLimit | false | If true, use slower but unbounded positions. This should only be needed with a mod that extends the height limit. |
Утилиты
//repl <block> — Делает инструмент в вашей руке «заменителем», правой кнопкой меняет выбранный блок на указанный.
//toggleplace — переключение между первой позицией и вашим текущим положением.
//fill <block> <radius> — заполнить отверстия блоком block, в радиусе radius и в глубину depth.
//fillr <block> <radius> — рекурсивное заполнение отверстий блоком block, в радиусе radius.
//drain <radius> — осушить бассейны воды/лавы в радиусе radius.
//fixwater <radius> — уровень близлежащих водоемов.
//fixlava <radius> — уровень близлежащих бассейнов лавы.
//removeabove — убрать блоки над вашей головой.
//removebelow — убрать блоки под вашими ногами.
//replacenear <size> <from-id> <to-id> — заменить блоки на расстоянии size, заменить блоки from-id на блоки to-id.
//removenear — удалить блоки block на расстоянии size.
//snow <radius> — покрыть все снегом в радиусе radius.
//thaw <radius> — убрать снег в радиусе radius.
//ex — потушить огонь на расстоянии size. По умолчанию в радиусе 40 блоков.
//butcher — убить всех мобов в радиусе radius. По умолчанию во всем мире.
// — если ломать блоки киркой, то они ломаются очень быстро.
//regen — востанавливает выбранный регион. Заново его генерирует.
//limit <limit> — максимальное количество блоков используемое при командах. Действует только на вас. Используется для предотвращения катастрофических инцидентов.
Generation Commands¶
Description | Generates a hollow cylinder. |
Permissions | |
Usage | |
The pattern of blocks to generate | |
The radii of the cylinder. 1st is N/S, 2nd is E/W | |
The height of the cylinder |
Description | Generates a cylinder. |
Permissions | |
Usage | |
The pattern of blocks to generate | |
The radii of the cylinder. 1st is N/S, 2nd is E/W | |
The height of the cylinder | |
Make a hollow cylinder |
Description | Generates a hollow sphere. |
Permissions | |
Usage | |
The pattern of blocks to generate | |
The radii of the sphere. Order is N/S, U/D, E/W | |
Raise the bottom of the sphere to the placement position |
Description | Generates a filled sphere. |
Permissions | |
Usage | |
The pattern of blocks to generate | |
The radii of the sphere. Order is N/S, U/D, E/W | |
Raise the bottom of the sphere to the placement position | |
Make a hollow sphere |
Description | Generate a forest |
Permissions | |
Usage | |
The size of the forest, in blocks | |
The type of forest | |
The density of the forest, between 0 and 100 |
Description | Generate pumpkin patches |
Permissions | |
Usage | |
The size of the patch |
Description | Generate a hollow pyramid |
Permissions | |
Usage | |
The pattern of blocks to set | |
The size of the pyramid |
Description | Generate a filled pyramid |
Permissions | |
Usage | |
The pattern of blocks to set | |
The size of the pyramid | |
Make a hollow pyramid |
(or , )
Description |
Generates a shape according to a formula. See also https://tinyurl.com/weexpr. |
Permissions | |
Usage | |
The pattern of blocks to set | |
Expression to test block placement locations and set block type | |
Generate a hollow shape | |
Use the game’s coordinate origin | |
Use the placement’s coordinate origin | |
Use the selection’s center as origin |
Available Patterns¶
Note
This list may be incomplete as patterns are added to WorldEdit. In addition, our API allows other plugins to register new patterns, which will not be listed here.
Tip
Here’s a video detailing some of these patterns which were added in WorldEdit 7: https://www.youtube.com/watch?v=S5wCVMf3SvM
Single Block Pattern
The most basic pattern of just a single block. A block is identified by two parts: the , and additional block states. These two links to the Minecraft Wiki, along with WorldEdit’s in-built tab-completion for commands, should guide you in specifying the block you want. Additional states are always appended to the type using the syntax . Note that when states are not specified, or if some are left out, the default values will be used for those states.
Example: Single block patterns
Setting a selection to stone:
//set stone
Setting a selection to a note block with a specific instrument and pitch:
//set note_block
Setting a selection to an oak stair block facing east with the bigger part on top:
//set oak_stairs
Random Pattern
This pattern allows setting random blocks from any number of other patterns. The basic form is as simple as a comma-separated list of patterns, which will be chosen from evenly. You can also specify weights for each pattern with .
Example:: Random Patterns
Setting a selection to different types of stone, equally distributed:
//set stone,diorite,andesite,granite
Setting a selection to mostly red wool, with a small amount of glass (5:1 ratio, see note below):
//set 50%red_wool,10%red_stained_glass
Note
Despite the percentage sign, weights need not add up to 100. They are cumulative and will be divided by the total. That is, means 25% of blocks will be dirt, and 75% will be stone. In other words, weights are relative to each other, not to 100. Because of that, the pattern isn’t valid. If you only want to set 5% of blocks to dirt, you should use the .
Tip
You can use any other pattern as one of the choices, not just the single block pattern. Keep reading to see more patterns…
Random State Pattern
Prefixing any block type with an asterisk () will randomly choose between all states for that block for each position.
Example: Random State Pattern
Setting oak logs facing in random directions:
//set *oak_log
Clipboard Pattern
The pattern will take blocks from your clipboard in the same arrangement. This makes it easy to build one part of a repeating complicated pattern by hand, and then repeat it over and over. You can also offset the pattern by adding .
Example: Using the clipboard pattern
Replacing to your clipboard:
//replace #existing #clipboard
Using the clipboard in the first image to replace a hill. Note the repeating layers.
Using an offset to align the clipboard:
//set #clipboard@
Type or State Applying Pattern
This pattern, prefixed by , lets you set the type or states of a block without modifying everything else. This pattern will, for example, allow you to change a spiral staircase from oak to acacia without having to worry about the stairs facing in different directions and so on. You can either specify a block type (to change block type but not states, where applicable), or any number of states (to only change those states, where applicable).
Example: Type/State Applying Patterns
Replacing all oak stairs to acacia stairs, while maintaining orientation, etc:
//replace oak_stairs ^acacia_stairs
Removing the water from all waterloggable blocks:
//set ^
Doubling up all slabs:
//replace ##slabs ^
Указание блоков
Блоки-аргументы могут быть указаны как по (1, 3, 35), так и по названию (stone, grass, wool). Если блок имеет дополнительное значение, оно может быть указано после двоеточия (35:14, wool:red). Можно комбинировать разные способы указания блока.
Большинство команд может оперировать сразу с несколькими видами блоков, для этого нужно указать блоки через запятую без пробела. Например:
- //replace grass,dirt stone — заменит землю и траву на камень.
- //set wool,wool:red,wool:green — заполнит выделение белой, красной и зеленой шерстью в случайном порядке (в тех же пропорциях т.е. 33,3% — белой, 33,3% — красной и 33,3% — зеленой).
- //set 10%wool:blue,90%wool:orange — заполнит выделение на 10% синей шерстью и на 90% — оранжевой (при указании более 2-х аргументов могут быть баги).
- //overlay 5%torch,95%air — покроет 5% выделения факелами.
- //set sign:3|строка1|строка2|строка3|строка4 — Указание строк для табличек.
General Commands¶
(or )
Description | WorldEdit commands |
Usage |
Description | Displays help for WorldEdit commands |
Permissions | |
Usage | |
List sub-commands of the given command, if applicable | |
The page to retrieve | |
The command to retrieve help for |
(or )
Description | Get WorldEdit version |
Usage |
Description | Toggles trace hook |
Usage | |
The mode to set the trace hook to |
Description | Reload configuration |
Permissions | |
Usage |
Description | Complete CUI handshake (internal usage) |
Usage |
Description | Set your timezone for snapshots |
Usage | |
The timezone to set |
Description | Writes a report on WorldEdit |
Permissions | |
Usage | |
Pastebins the report |
(or )
Description | Undoes the last action (from history) |
Permissions | , |
Usage | |
Number of undoes to perform | |
Undo this player’s operations |
(or )
Description | Redoes the last action (from history) |
Permissions | , |
Usage | |
Number of redoes to perform | |
Redo this player’s operations |
(or )
Description | Clear your history |
Permissions | |
Usage |
Description | Modify block change limit |
Permissions | |
Usage | |
The limit to set |
Description | Modify evaluation timeout time. |
Permissions | |
Usage | |
The timeout time to set |
Warning
This command is deprecated. //fast duplicates //perf and will be removed in WorldEdit 8.
Please use instead.
Description | Toggle fast mode |
Permissions | |
Usage | |
The new fast mode state |
Description |
Toggle side effects for performance Note that this command is GOING to change in the future. Do not depend on the exact format of this command yet. |
Permissions | |
Usage | |
The side effect | |
The new side effect state | |
Show the info box |
Description | Sets the reorder mode of WorldEdit |
Permissions | |
Usage | |
The reorder mode |
Description | Toggle drawing the current selection |
Permissions | |
Usage | |
The new draw selection state |
Description | Sets the world override |
Permissions | |
Usage | |
The world override |
Description |
Changes watchdog hook state. This is dependent on platform implementation. Not all platforms support watchdog hooks, or contain a watchdog. |
Permissions | |
Usage | |
The mode to set the watchdog hook to |
(or )
Description | Set the global mask |
Permissions | |
Usage | |
The mask to set |
(or )
Description | Switch between your position and pos1 for placement |
Usage |
Tool Listing¶
Tree generation tool
/tool tree
This tool will generate a tree of the chosen type when you right click a block. Note that it uses Minecraft’s tree generator, and has the same limitations — it will not generate trees on unplantable blocks, or through solid blocks above (unless the tree would normally be able to grow there).
Floating tree remover
/tool deltree
Have players who chop down trees half-way and leave floating tree tops everywhere? This tool, upon right-clicking a floating leaf or log block (or mushroom block), will remove all connected floating tree blocks. This tool will not operate on trees that are still connected to something (such as the ground).
Block replacer tool
/tool repl <pattern>
This tool will replace the right-clicked block with a block from your pattern. You can also left-click a block to replace your current pattern with the left-clicked block.
Long range building tool
/tool lrbuild <leftclick pattern> <rightclick pattern>
This tool allows you to place and destroy blocks at a distance. Just aim and click. Blocks are placed as if you right clicked the block. If you set one of the blocks to air, it will instead delete the block you are targeting.
/tool farwand
This tool works just like the normal selection wand — but at any distance. Instead of being and , it’s and .
Cycler Tool
/tool cycler
This tool can be used to cycle a block’s states. Left-clicking will choose which property to cycle, and right-clicking will cycle the available values of that property. This is useful for example, to rotate individual blocks in place.
Query Tool
/tool info
The query tool will show information about the right-clicked block. It will show the coordinates, the block type, states, light level (emitted/above), and the internal id (if available).
Pasting¶
Once you have something in your clipboard, you can paste it to world. The last argument is optional: if you want the copy to paste at the same point that it was copied at, type , otherwise the paste will be placed relative to you. Remember that if you are pasting relatively, it will be relative to where you were when you made the initial copy. For example, if you were on top of your castle when you copied it, pasting it would result in the castle being pasted under you.
A primer on how relative positions work for clipboards
Like the copy/cut commands, the paste command also allows the same three flags:
- can be specified to also paste entities, if your clipboard contains any
- can be specified to also paste biomes, if your clipboard contains any
- can be used to specify a mask of blocks to paste. Blocks that do not match the mask will not be pasted.
In addition, there are some additional flags:
Выделение
//wand — дает вам деревянный топор (топор редактирования). ЛКМ по блоку деревянным топором назначает первую позицию, ПКМ по блоку назначает вторую позицию.
//toggleeditwand — отключает деревянный топор. Теперь им можно пользоваться по прямому назначению.
//sel <cuboid|poly> — выбор формы выделяемого региона. cuboid — выделяет куб. poly — выделяет только в плоскости.
//pos1 — назначает первой позицией для выделения блок на котором вы стоите.
//pos2 — назначает второй позицией для выделения блок на котором вы стоите.
//hpos1 — назначает первой позицией для выделения блок на который вы смотрите.
//hpos2 — назначает второй позицией для выделения блок на который вы смотрите.
//chunk — выделяет весь чанк на котором вы находитесь.
//contract <amount> — уменьшает выбранный вами регион на amount блоков в направлении, в которое вы смотрите.
//contract <amount> <direction> — уменьшает выбранный вами регион на amount блоков в направлении direction (north, east, south, west, up, down).
//contract <amount> <reverse-amount> — уменьшает выбранный вами регион в двух направлениях. amount — количество блоков уменьшения в первом направлении, reverse-amount — количество блоков уменьшения в противоположном направлении, direction — направление (north, east, south, west, up, down). Например: //contract 10 7 south — уменьшит выбранный регион на 10 блоков к югу (south) и на 7 блоков к северу (north).
//expand <amount> — расширяет выбранный вами регион на amount блоков в направлении, в которое вы смотрите.
//expand <amount> <direction> — расширяет выбранный вами регион на amount блоков в направлении direction (north, east, south, west, up, down).
//expand <amount> <reverse-amount> — расширяет выбранный вами регион в двух направлениях. amount — количество блоков расширения в первом направлении, reverse-amount — количество блоков расширения в противоположном направлении, direction — направление (north, east, south, west, up, down). Например: //expand 10 7 south — расширит выбранный регион на 10 блоков к югу (south) и на 7 блоков к северу (north).
//expand vert — максимально расширит выбранный вами регион вверх и вниз.
//outset <amount> — Расширяет выбранный регион в каждом направлении.
//inset <amount> — Сужает выбранный регион в каждом направлении.
//shift <amount> — перемещает регион выбора. Не перемещает содержимое региона. amount — расстояние, direction (north, east, south, west, up, down).
//size — введите что-бы узнать размер выделенного региона.
//count <block> — введите что бы узнать сколько блоков чего либо (block) находится в выбранном регионе.
//distr — введите для получения списка блоков находящихся в выбранном регионе.
Brush Commands¶
(or , , )
Description | Brushing commands |
Usage |
Description | Forest brush, creates a forest in the area |
Permissions | |
Usage | |
The shape of the region | |
The size of the brush | |
The density of the brush | |
The type of tree to use |
(or )
Description | Butcher brush, kills mobs within a radius |
Permissions | |
Usage | |
Radius to kill mobs in | |
Also kill pets | |
Also kill NPCs | |
Also kill golems | |
Also kill animals | |
Also kill ambient mobs | |
Also kill mobs with name tags | |
Also kill all friendly mobs (Applies the flags -abgnpt) | |
Also destroy armor stands | |
Also kill water mobs |
Description | Paint brush, apply a function to a surface |
Permissions | |
Usage | |
The shape of the region | |
The size of the brush | |
The density of the brush |
(or )
Description | Unbind a bound brush from your current item |
Usage |
(or )
Description | Choose the clipboard brush |
Permissions | |
Usage | |
Don’t paste air from the clipboard | |
Paste starting at the target location, instead of centering on it | |
Paste entities if available | |
Paste biomes if available | |
Skip blocks matching this mask in the clipboard |
(or )
Description | Gravity brush, simulates the effect of gravity |
Permissions | |
Usage | |
The radius to apply gravity in | |
Affect blocks between the given height, upwards and downwards, rather than the target location Y + radius |
Description | Heightmap brush, raises or lowers terrain using an image heightmap |
Permissions | |
Usage | |
The name of the image | |
The size of the brush | |
The intensity of the brush | |
Erase blocks instead of filling them | |
Don’t change blocks above the selected height | |
Randomizes the brush’s height slightly. |
(or )
Description | Shortcut fire extinguisher brush |
Permissions | |
Usage | |
The radius to extinguish |
(or )
Description | Choose the sphere brush |
Permissions | |
Usage | |
The pattern of blocks to set | |
The radius of the sphere | |
Create hollow spheres instead |
Description | Raise brush, raise all blocks by one |
Permissions | |
Usage | |
The shape of the region | |
The size of the brush |
Description |
Choose the terrain softener brush Example: ‘/brush smooth 2 4 grass_block,dirt,stone’ |
Permissions | |
Usage | |
The radius to sample for softening | |
The number of iterations to perform | |
The mask of blocks to use for the heightmap |
(or , )
Description | Choose the cylinder brush |
Permissions | |
Usage | |
The pattern of blocks to set | |
The radius of the cylinder | |
The height of the cylinder | |
Create hollow cylinders instead |
Description | Set brush, sets all blocks in the area |
Permissions | |
Usage | |
The shape of the region | |
The size of the brush | |
The pattern of blocks to set |
Description | Apply brush, apply a function to every block |
Permissions | |
Usage | |
The shape of the region | |
The size of the brush |
Description | Deform brush, applies an expression to an area |
Permissions | |
Usage | |
The shape of the region | |
The size of the brush | |
Expression to apply | |
Use the game’s coordinate origin | |
Use the placement position as the origin |
Description | Lower brush, lower all blocks by one |
Permissions | |
Usage | |
The shape of the region | |
The size of the brush |
Description | Snow brush, sets snow in the area |
Permissions | |
Usage | |
The shape of the region | |
The size of the brush | |
Whether to stack snow |
Rotating¶
Sometimes you may want to rotate your copy. The command currently lets you rotate your copy
around the Y (up-down) axis 90 degrees or at any multiple of 90 degrees. To be accurate, it actually allows you to
revolve your copy around the relative offset that you were at when you originally made the copy. If you wanted to rotate
a copy around its center, you would have had to stand in the middle of the copy when you had made it.
Note that the rotate command can also take an angle to rotate around the X or Z axis, though you must specify 0 for the
axes that you don’t use, e.g. for X axis rotation , and for Z axis . These two axes
can be used to make something vertical, horizontal, or vice versa.
NBT-данные
Позволяет указать содержимое блока (если оно у него может быть). Все параметры опциональны.
-
CustomName — название блока (отображается при открытии интерфейса блока). Для командного блока имя будет заменено с использованием @.
-
Lock — если значение не пустое, то, чтобы открыть интерфейс блока нужно взять определённый предмет с именем, указанным в этом параметре
-
- Levels — число уровней доступных в пирамиде
- Primary — первый главный эффект. ID см. в статье Эффекты. 0 означает нет эффекта
- Secondary — второй главный эффект. ID см. в статье Эффекты. 0 означает нет эффекта
-
- Items — число объектов в стойке. Всего есть 4 слота от 0 до 3. ID смотри в статье
- BrewTime — число тактов зелий
-
Items — список объектов в сундуке. Всего есть 27 слотов от 0 до 26. Первый слот находится слева сверху. ID см. в Структура объектов (англ.)
-
OutputSignal — определяет направление выходного сигнала. Используется потому, что сам блок использует четыре бита метаданных: вращение, состояние питания и состояние режима вычитания. Также, компаратор может содержать определённое количество энергии даже в цепях без красной пыли.
-
- Command — команда, помещённая в командный блок
- SuccessCount — количество успешных запусков команд. Счётчик обновляется только если командный блок был запущен красной пылью
- LastOutput — последняя выходная запись блока. Записывается всегда, даже при установке аргумента commandBlockOutput у команды gamerule в значение ложь (0). Также можно посмотреть, если открыть интерфейс командного блока
- TrackOutput — неизвестно, принимает значения 0/1 (ложь/правда)
- Примеры
- — установит над игроком командный блок с командой .
- — установит над игроком сундук, в первом слоте которого лежит алмазный меч.
- — установит около игрока сундук, который направлен на запад и содержит алмазный меч.
Просмотр: Шаблон:Руководства/Содержимое
Loading and Saving¶
WorldEdit can work with “schematic” files to save or load your clipboard to disk.
To save your current clipboard to file, use .
To load a saved schematic, use .
A note on schematic formats
Before WorldEdit version 7 (corresponding to Minecraft 1.13), the files were saved with a “.schematic” file extension in a format that was compatible with many other software such as MCEdit, Redstone Simulator, and more. Unfortunately, the format wasn’t suited for the new block format Mojang was migrating to, so a new format was devised — named the Sponge schematic format, using the extension “.schem”.
Note that WorldEdit can still import old “.schematic” files saved in older versions (or third party programs) through a legacy compatibility layer, but they can no longer be written to.
Relative positions and schematics
Both the origin of the copy and your offset to the copy are saved with the file so that you can load it back later on and paste the copy at its original location or relative to you as if you had copied it. You should be familiar with how and store your relative position.
Note that third party software which uses the format may not necessarily use relative positions as WorldEdit does, so they may not have that information.
Schematic Management
List available schematics
//schem list
The or flag may be used to sort by newest/oldest file modification time. The flag will get a specific page number. Note that the output of this command is interactive — the arrows at the bottom will retrieve the previous/next page automatically, and the “button” on the left will load the schematic.
Deleting schematics
//schem delete <filename>
Listing available formats
//schem listformats
Although the note above only mentions the older “MCEdit” schematic format and the newer “Sponge” schematic format, WorldEdit actually has no limit on how clipboards are stored. Third-party plugins can register new formats with WorldEdit for saving and/or loading.
Schematic Storage
Schematics are saved to and loaded from WorldEdit’s schematic folder, which is named by default, but
can be changed in the config. The folder is not created until you save a schematic in-game.
If you’ve downloaded a schematic somewhere and want to add it, you can make the folder manually. The folder needs
to be inside WorldEdit’s config folder, which is on Bukkit/Spigot/Paper, and
on other platforms. This means that by default the schematics folder is located at or
.
Note
If you want to share schematic folders between servers/installations, or simply want to store them elsewhere, you will have to enable the “allow-symbolic-links” option in the config.
Tip
The save and load commands, although they ask for a file name, can take , in which case a sub-folder will be created in your schematics folder. This can be useful to organize your schematics.