Содержание
Moveset
Move Name | Image | Chi | Cooldown | Description |
---|---|---|---|---|
Wood Style: Golem Vanishing Images | 26,000 | 25 seconds | The user summons a giant purple wooden golem that rushes the nearest enemy and attacks them. Being damaged once by anything will cause the golem to disappear immediately. | |
Wood Style: Worlding Invincible | 20,000 | 17 seconds | The user causes a purple tree with purple leaves that emit pollen to rise up from the ground while sitting on one of its branches. The pollen causes nearby enemies to fall asleep, stunning them for a few seconds while repeatedly damaging them. While this move is active, the user is invincible. | |
Wood Style: Dragon Flight | 25,000 | 25 seconds | The user creates a large purple wooden dragon and rides on top of it, which flies towards the direction of the cursor for four seconds. While flying, the user can damage enemies by running into them with the wooden dragon. After four seconds, the wood dragon disappears, and stuns nearby enemies by binding them against purple wood. |
Chu Spirit
The Chu Spirit is one of the ten Tailed Spirit bosses that a player can battle in Shindo Life. It spawns in the Dunes Village at 7:10 AM/PM EST with a 1/30 chance. It is level 3,000 and has 4,000,000 health. Upon being defeated, it allows up to three players to obtain the Chu Tailed Spirit scroll, which is located beneath it when it spawns.
Stage | Level Requirement | Chi | Ninjutsu | Taijutsu | Health | |
---|---|---|---|---|---|---|
Stage 1 (Z + 1) | Level 0 | +1,800 | +1,800 | +2,200 | +1,800 | |
Stage 2 (Z + 2) | Level 210 | +1,925 | +1,925 | +2,300 | +1,925 | |
Stage 3 (Z + 3) | Level 320 | +2,000 | +2,000 | +2,400 | +2,000 | |
Stage 4 (Z + 4) | Level 420 | +2,100 | +2,100 | +2,600 | +2,100 | |
Stage 5 (Z + 5) | Level 500 | +2,300 | +2,300 | +2,800 | +2,300 | |
Stage 6 (Z + 6) | Level 700 | +2,450 | +2,450 | +2,900 | +2,450 | |
Stage 7 (Z + 7) | Level 830 | +2,500 | +2,500 | +3,000 | +2,500 | |
Stage 8 (Z + 8) | Level 1200 | +2,650 | +2,650 | +3,000 | +2,650 | |
Stage 9 (Z + 9) | Level 1500 | +2,800 | +2,800 | +3,000 | +2,800 | |
Stage 10 (Z + 0) | Level 1700 | +2,900 | +2,900 | +3,100 | +2,900 | |
Tentacion Mode | Level 2000 | +4,000 | +4,000 | +4,000 | +4,000 |
Mode
By holding C, the user can activate Renshiki-Gold’s mode, which requires Bloodline Level 400. When Renshiki-Gold’s mode is activated, the user dons a white cloak, and grows a pair of black horns and a third eye in the middle of their forehead. Their skin and hair also become white, with streams of black dripping down from their face, chest, and arms. A large axe and spear made of golden energy also appear on their back. The user also slightly levitates above the ground while this mode is active. This mode drains 25 MD per second.
Ability
While this mode is active, the user’s basic melee attack is also replaced with them swinging their axe and spear, using them like Weapon Ninja Tools.
After pressing C while holding down right-click in this mode, the user creates a medium-sized energy bomb similar to Renshiki Style: Kami Bomb, and flies forward with it until they hit a target. The user can also change their direction by shifting their cursor, and upon contact, the bomb explodes, dealing a few ticks of damage. This ability uses 25,000 Chi and has a 35 second cooldown.
After pressing Q while in this mode, the user manifests several large golden orbs above them and hurls them at the direction of the cursor. The volley of orbs explode on contact and stun the enemy with golden chains for a couple of seconds. This move is also capable of homing. This ability does not use Chi and has a 15 second cooldown.
Stat Bonuses
Stat bonuses given by Renshiki-Gold’s mode when activated are:
- +2,400 Chi
- +2,800 Ninjutsu
- +2,600 Taijutsu
- +2,300 Health
Mode
By holding C, the user can activate Sengoku’s mode, initially starting at Stage 1. The user can switch between stages by holding C and pressing the stage’s corresponding number, as long as they meet the bloodline level requirements of the stage. Sengoku’s mode drains 35 MD per second on Stage 1, and 135 MD per second on Stage 2.
Mode | Stat Bonuses | Requirement | Description |
---|---|---|---|
Stage 1 | +2,800 CHI +2,700 NIN +3,000 TAI +2,700 HP | Level 50 | While in this stage, the user’s speed is significantly boosted. The user dons a glowing red cloak, has seven glowing red orbs hovering behind them and one under their left hand, and their eyes are replaced with the Sengoku icon. While this mode is active, the user can fly up by holding down spacebar and descend by holding X, though this rapidly drains their stamina. The user’s basic melee attack is also replaced with them swinging all of their glowing orbs in front of them, creating a small explosion that resembles a red glowing orb, increasing their damage. Pressing C while holding down right-click allows the user to summon and drop three meteors in front of them, creating giant explosions that deal area-of-effect damage and knockback enemies multiple times. This ability uses 35,000 Chi and has a cooldown of 30 seconds. |
Stage 2 | +2,900 CHI +2,800 NIN +2,800 TAI +2,800 HP | Level 800 | While in this stage, the user’s melee attacks are now done along with Sengoku’s True Samurai Spirit, extending their range. Pressing Q allows the user to manifest the True Samurai Spirit and fire two arrows of lightning coated in black flames at the direction of the cursor, which deal damage and explode into black flames upon impact. This ability uses 30,000 Chi and has a cooldown of 20 seconds. Pressing C while holding down right-click allows the user to manifest Sengoku’s True Samurai Spirit and fire an arrow of lightning coated in black flames at the direction of the cursor, which deals damage and creates a large explosion of lightning upon impact, dealing damage multiple times. This ability uses 35,000 Chi and has a cooldown of 20 seconds. While in this mode, flying doesn’t use any Stamina. |
Moveset
Move name | Image | Chi | Cooldown | Description |
---|---|---|---|---|
Dokei Style: Blood Rain | 22,000 | 20 seconds | The user jumps into the air and shoots four large bubbles of blood at the direction of the cursor. Upon impact, enemies hit by these bubbles will inflate into balls of blood before rupturing in an explosion of blood a few seconds later and being dealt damage. | |
Dokei Style: Dragon Bombs | 20,000 | 25 seconds | The user creates four red blood dragons that rise out of the ground and fly towards the direction of the cursor. Upon impact, the dragons will create giant spheres of blood. Enemies hit by them will inflate into balls of blood before rupturing in an explosion of blood a few seconds later and being dealt damage. These dragons are also capable of homing. | |
Dokei Style: Reality Drive | 25,000 | 25 seconds | The user casts an illusion on nearby enemies and stuns them. This damages the enemies while causing them to see themselves being bitten by the monster from Xeno-Dokei’s mode Stage 2. |
Sun Spirit
The Sun Spirit is one of the ten Tailed Spirit bosses that a player can battle in Shindo Life. It spawns in the Obelisk Village at 11:30 AM/PM EST with a 1/45 chance. It is level 3,000 and has 4,000,000 health. Upon being defeated, it allows up to three players to obtain the Sun Tailed Spirit scroll, which is located beneath it when it spawns.
Stage | Level Requirement | Chi | Ninjutsu | Taijutsu | Health | Image |
---|---|---|---|---|---|---|
Stage 1 (Z + 1) | Level 0 | +1,800 | +1,800 | +2,200 | +1,800 | |
Stage 2 (Z + 2) | Level 300 | +2,000 | +2,000 | +2,400 | +2,000 | |
Stage 3 (Z + 3) | Level 480 | +2,100 | +2,100 | +2,600 | +2,100 | |
Stage 4 (Z + 4) | Level 720 | +2,300 | +2,300 | +2,800 | +2,300 | |
Stage 5 (Z + 5) | Level 880 | +2,500 | +2,500 | +3,000 | +2,500 | |
Stage 6 (Z + 6) | Level 1200 | +2,650 | +2,650 | +3,000 | +2,650 | |
Stage 7 (Z + 7) | Level 1500 | +2,800 | +2,800 | +3,000 | +2,800 | |
Stage 8 (Z + 8) | Level 1700 | +2,900 | +2,900 | +3,100 | +2,900 | |
Tentacion Mode | Level 2000 | +4,000 | +4,000 | +4,000 | +4,000 |
Mode
By holding C, the user can activate Shiver-Akuma’s mode, initially starting at Stage 1. The user can switch between stages by holding C and pressing the stage’s corresponding number, as long as they meet the bloodline level requirements of the stage. Shiver-Akuma’s mode drains 25 MD per second for all stages except Stage 4, which drains 125 MD per second.
Mode | Stat Bonuses | Requirement | Description |
---|---|---|---|
Stage 1 | +2,200 CHI +2,400 NIN +2,200 TAI +2,000 HP | Level 50 | While in this stage, the user’s speed is slightly boosted, and has their dash changed into a teleport that causes them to disappear. Pressing C while holding down right-click allows the user to warp themselves into an alternate dimension, turning them invisible from the view of other players and invincible while giving them a tremendous speed boost. However, while they are warped, the user cannot charge Chi or interact with the environment, such as attacking players or collecting scrolls. This ability uses 15,000 Chi and has a cooldown of 20 seconds. |
Stage 2 | +2,800 CHI +2,600 NIN +2,700 TAI +2,400 HP | Level 450 | While in this stage, the user’s speed is boosted. Their melee attacks are now done along with Shiver-Akuma’s Skeleton Samurai Spirit, extending their range. Pressing C while holding down right-click allows the user to use the same ability as Stage 1’s. This ability uses 35,000 Chi and has a cooldown of 20 seconds. Pressing Q allows the user to manifest Shiver-Akuma’s Armored Samurai Spirit and throw two giant shurikens at the direction of the cursor, temporarily warping away enemies hit by it and stunning them while also distorting their vision. This ability uses 25,000 Chi and has a cooldown of 15 seconds. |
Stage 3 | +2,800 CHI +2,700 NIN +3,000 TAI +2,700 HP | Level 800 | While in this stage, the user’s melee attacks are now done along with Shiver-Akuma’s Armored Samurai Spirit, extending their range. The abilities of this stage of Shiver-Akuma are the exact same as Stage 2’s. |
Stage 4 | +2,900 CHI +2,800 NIN +2,800 TAI +2,800 HP | Level 800, Forged Spirit | While in this stage, the user’s melee attacks are now done along with Shiver-Akuma’s True Samurai Spirit, extending their range. The abilities of this stage of Shiver-Akuma are the exact same as Stage 2 and 3’s, albeit the Q attack is performed by the True Samurai Spirit and no longer uses any Chi but has a cooldown of 20 seconds. |
Mode
By holding C, the user can activate Jokei’s mode, initially starting at Stage 1. The user can switch between stages by holding C and pressing the stage’s corresponding number, as long as they meet the bloodline level requirements of the stage. Jokei’s mode drains 30 MD per second for all stages.
Mode | Stat Bonuses | Requirement | Description |
---|---|---|---|
Stage 1 | +1,000 CHI +1,000 NIN +1,300 TAI +1,200 HP | Level 120 | While in this stage, the user’s speed is slightly boosted. The user’s idle stance is changed, their basic melee attack is changed and drains Chi, and their eyes turn white with veins bulging around them. Pressing C while holding down right-click allows the user to temporarily see the blue avatar rigs of nearby players and NPCs, allowing them to locate enemies through obstructions. This ability uses 25,000 Chi and has a 21 second cooldown. Press Q causes the user to dash forward and strike with their right palm glowing with blue energy, dealing damage and draining Chi from the recipient. This ability uses 5,000 Chi and has a 10 second cooldown. |
Stage 2 | +2,200 CHI +2,200 NIN +2,400 TAI +2,100 HP | Level 500 | While in this stage, the user’s speed is boosted. The user’s fists are enveloped in shrouds of blue energy that resemble the heads of lions. After pressing C while holding down right-click, the user creates a large Eight Trigrams symbol on the ground and rapidly delivers a series of attacks to a nearby target, damaging them and draining their Chi several times. Afterwards, the user uses the RMB+C ability from Stage 1. This ability uses 25,000 Chi and has a 21 second cooldown. The Q ability of this stage of Jokei is the same as Stage 1’s. |
Stage 3 | +2,800 CHI +2,400 NIN +2,700 TAI +2,450 HP | Level 800 | While in this stage, the user’s speed is boosted. The user’s fists are enveloped in shrouds of purple energy that resemble the heads of lions. After pressing C while holding down right-click, the user jumps high into the air, before falling back down and releasing a large purple explosion upon touching and punching the ground, dealing damage to anything nearby. This ability uses 25,000 Chi and has a 21 second cooldown. The Q ability of this stage of Jokei is the same as Stage 1 and 2’s. |
Clan Shindo Life Best Bloodlines
Clan Bloodlines | Levels | Rarity | No of Modes |
Shado | 0 to 500 | 1 out of 30 | One |
Rykan Shizen | 0 to 1000 | 1 out of 150 | Three |
Senko | 0 to 700 | 1 out of 45 | One |
Azarashi | 0 to 700 | 1 out of 55 | Two |
Kerada | 0 to 700 | 1 out of 70 | Two |
Kaijin | 0 to 600 | 1 out of 45 | One |
Kokotsu | 0 to 700 | 1 out of 35 | One |
Minakami | 0 to 500 | 1 out of 45 | One |
Azim Senko | 0 to 700 | 1 out of 130 | One |
Shizen | 0 to 1000 | 1 out of 100 | Three |
Dio Senko | 0 to 700 | 1 out of 150 | One |
Glacier | 0 to 500 | 1 out of 40 | One |
Koncho | 0 to 700 | 1 out of 70 | One |
Nectar | 0 to 700 | 1 out of 75 | One |
Eternal | 0 to 700 | 1 out of 90 | One |
Wanziame | 0 to 700 | 1 out of 40 | One |
Okami | 0 to 700 | 1 out of 70 | One |
Hair | 0 to 500 | 1 out of 140 | One |
Cobra | 0 to 1000 | 1 out of 170 | One |
Dragon | 0 to 700 | 1 out of 110 | One |
Odin Saberu | 0 to 1300 | 1 out of 170 | One |
Kenichi | 0 to 1000 | 1 out of 150 | Two |
Mecha Spirit | 0 to 600 | 1 out of 200 | Two |
Seishin | 0 to 700 | 1 out of 130 | One |
Saberu | 0 to 1300 | 1 out of 140 | One |
Pika Senko | 0 to 700 | 1 out of 180 | One |
Ghost Korashi | 0 to 700 | 1 out of 300 | One |
KABU COBRA | 0 to 1000 | 1 out of 200 | One |
Inferno Korashi | 0 to 700 | 1 out of 300 | One |
Jotaro Shizen | 0 to 1000 | 1 out of 200 | Two |
Giovanni Shizen | 0 to 1000 | 1 out of 160 | Two |
Bloodlines Jutsu/Modes
Players can increase their character’s perks and different techniques of bloodlines by unlocking them by simply allowing their skills to level up the game. Players can found the abilities of bloodlines in the ongoing game>menu>bloodline. Players also have facilities to gain experiences by making quests, training logs, war, etc., granting them regular exp.
After gaining enough experience, players can unlock abilities, but it requires a cost of Ryo and stat to open. Prices depend upon Shindo Life Best Bloodline owners. Hence it allows the access of different modes after reaching the required levels. Modes give multiple stat boosts in the game, and players can enjoy specific ways in various stages.
Modes are generally assigned to the ‘C’ key or ‘Z’ key. Apparently, bloodlines have ‘Z’ modes and have unique abilities to assign modes to non-bloodlines move slots.
Moveset
Move Name | Image | Chi | Cooldown | Description |
---|---|---|---|---|
Mecha Style: Missile Bullets | 23,000 | 18 seconds | The user fires three incredibly fast missiles at the direction of the cursor, which create small explosions upon impact and deal damage. The missiles are also capable of homing and breaking blocks. | |
Mecha Style: Ultrasonic Beam | 18,000 | 25 seconds | The user briefly flies towards the direction of the cursor by propelling themselves with jets under their hands and feet before firing a beam of teal energy that deals damage and burns enemies hit by it. | |
Mecha Style: Spirit Bomb Blast | 22,500 | 22 seconds | The user leaps into the air and creates a gigantic purple Super Odama Spirit Bomb in their right hand, before flying towards the direction of the cursor. Upon impact, the attack causes debris to fly out around them and deals area-of-effect damage. |
Mode
By holding C, the user can activate Raion-Akuma’s mode, initially starting at Stage 1. The user can switch between stages by holding C and pressing the stage’s corresponding number, as long as they meet the bloodline level requirements of the stage. Raion-Akuma’s mode drains 25 MD per second for all stages except Stage 4, which drains 125 MD per second.
Mode | Stat Bonuses | Requirement | Description |
---|---|---|---|
Stage 1 | +2,200 CHI +2,400 NIN +2,200 TAI +2,000 HP | Level 50 | While in this stage, the user’s speed is slightly boosted. Pressing C while holding down right-click allows the user to damage nearby targets by firing blasts of black flames at them. These flames can stack if they hit multiple opponents who are grouped together, dealing more damage then normal. This ability uses 30,000 Chi and has a cooldown of 25 seconds. |
Stage 2 | +2,800 CHI +2,600 NIN +2,700 TAI +2,400 HP | Level 450 | While in this stage, the user’s speed is boosted. Their melee attacks are now done along with Raion-Akuma’s Skeleton Samurai Spirit, extending their range. Pressing C while holding down right-click allows the user to manifest Raion-Akuma’s Armored Samurai Spirit and fire an arrow at the direction of the cursor, which explodes into black flames and deals damage upon impact. This ability uses 30,000 Chi and has a cooldown of 25 seconds. Pressing Q allows the user to use an ability similar to Stage 1’s, except the user fires a single blast of black flames instead of multiple, which uses 20,000 Chi and has a cooldown of 20 seconds. |
Stage 3 | +2,800 CHI +2,700 NIN +3,000 TAI +2,700 HP | Level 800 | While in this stage, the user’s melee attacks are now done along with Raion-Akuma’s Armored Samurai Spirit, extending their range. The abilities of this stage of Raion-Akuma are the exact same as Stage 2’s. |
Stage 4 | +2,900 CHI +2,800 NIN +2,800 TAI +2,800 HP | Level 800 Raion Spirit | While in this stage, the user’s melee attacks are now done along with Raion-Akuma’s True Samurai Spirit, extending their range. Pressing C while holding down right-click allows the user to manifest the True Samurai Spirit and deliver three sword slashes of black flames in front of them, which damage and burn enemies. This ability uses 30,000 Chi and has a cooldown of 25 seconds. Pressing Q allows the user to manifest the True Samurai Spirit and fire two arrows at the direction of the cursor, which deal damage and explode into black flames upon impact. This ability does not use Chi and has a cooldown of 20 seconds. |
Eye Shindo Life Best Bloodlines
Eye Bloodlines | Levels | Rarity | No of Modes |
Satori Akuma | 0 to 1000 | 1 out of 100 | Four |
Arahaki Jokei | 0 to 1000 | 1 out of 200 | Three |
Tengoku | 0 to 700 | 1 out of 150 | One |
Dokei | 0 to 800 | 1 out of 35 | Two |
Shiver Akuma | 0 to 800 | 1 out of 100 | Four |
Akuma | 0 to 1300 | 1 out of 75 | Seven |
Raion Akuma | 0 to 1000 | 1 out of 120 | Four |
Tengoku | 0 to 700 | 1 out of 150 | One |
Jokei | 0 to 1000 | 1 out of 100 | Three |
Shin Akuma | 0 to 1000 | 1 out of 200 | Four |
Deva Rengoku | 0 to 700 | 1 out of 60DEVA BOSS | One |
Renshiki | 0 to 700 | 1 out of 150 | One |
Rengoku | 0 to 800 | 1 out of 100 | Five |
Dark Jokei | 0 to 1000 | 1 out of 200 | Three |
Sengoku | 0 to 1000 | 1 out of 200 | Two |
Raion Rengoku | 0 to 600 | 1 out of 200 | One |
Riser Akuma | 0 to 1000 | 1 out of 140 | Four |
Light Jokei | 0 to 1000 | 1 out of 200 | Three |
Deva Sengoku | 0 to 700 | 1 out of 200 | One |
Isu Spirit
The Isu Spirit is one of the ten Tailed Spirit bosses that a player can battle in Shindo Life. It spawns in the Haze Village at 9:30 AM/PM EST with a 1/35 chance. It is level 3,000 and has 4,000,000 health. Upon being defeated, it allows up to three players to obtain the Isu Tailed Spirit scroll, which is located beneath it when it spawns.
Stage | Level Requirement | Chi | Ninjutsu | Taijutsu | Health | |
---|---|---|---|---|---|---|
Stage 1 (Z + 1) | Level 0 | +1,800 | +1,800 | +2,200 | +1,800 | |
Stage 2 (Z + 2) | Level 300 | +2,000 | +2,000 | +2,400 | +2,000 | |
Stage 3 (Z + 3) | Level 540 | +2,100 | +2,100 | +2,600 | +2,100 | |
Stage 4 (Z + 4) | Level 860 | +2,500 | +2,500 | +3,000 | +2,500 | |
Stage 5 (Z + 5) | Level 1200 | +2,650 | +2,650 | +3,000 | +2,650 | |
Stage 6 (Z + 6) | Level 1500 | +2,800 | +2,800 | +3,000 | +2,800 | |
Stage 7 (Z + 7) | Level 1700 | +2,900 | +2,900 | +3,100 | +2,900 | |
Tentacion Mode | Level 2000 | +4,000 | +4,000 | +4,000 | +4,000 |
Mode
By holding Z, the user can activate Forged-Sengoku’s mode, which requires Bloodline Level 600. When Forged-Sengoku’s mode is activated, the user’s skin turns gray and has spikes jutting out of it, their hair turns white, their eyes show the old Shiver-Akuma icon, with the left eye being purple, and the right eye being red. The user also gains a significant speed boost, their dash changes into a teleport, and they passively teleport every second in the direction they are sprinting. This mode drains 40 MD per second.
Ability
While this mode is active, the user’s basic melee attacks are done with the Forged Shuriken-wielding arms of Forged-Sengoku’s Skeleton Samurai Spirit, extending their range and damage. Additionally, the user can type !domain and then a name of another nearby player. Upon entering this command, the named player and the user are teleported into a private dimension. This dimension lasts for 20 seconds and the user cannot use the command for the next 4 minutes.
After pressing Z in this mode, the user summons the Gezo Mado and stands on it while it roars, shooting a barrage of red Forged Shurikens at the cursor, which create red explosions upon impact. These shurikens are also capable of homing. This ability uses 40,000 Chi and has a cooldown of 25 seconds.
Pressing Q allows the user to manifest Forged-Sengoku’s Skeleton Samurai Spirit and throw two giant Forged Shurikens at the direction of the cursor, temporarily warping away enemies hit by it and stunning them while also distorting their vision, similar to Shiver-Akuma mode’s Q attack. This ability uses 25,000 Chi and has a cooldown of 15 seconds.
Stat Bonuses
Stat bonuses given by Forged-Sengoku’s mode when activated are:
- +2,500 Chi
- +2,300 Ninjutsu
- +2,500 Taijutsu
- +2,200 Health
Moveset
Move Name | Image | Chi Requirement | Cooldown | Description |
---|---|---|---|---|
Rengoku Style: Gezo Stellar | 27,000 | 25 seconds | The user summons the Gezo Mado and stands on top of it, controlling its movements for roughly 10 seconds. During this time, the user can fire a Forged Shuriken at the direction of the mouse cursor every 3 seconds at the cost of 500 MD by clicking. Targets who are hit by the shuriken will be stunned similarly to Reality Style: Control. | |
Rengoku Style: Gezo Soul | 20,000 | 25 seconds | The user summons the Gezo Mado and stands on top of it, which rampages around, damaging enemies in its path. At the end of this attack, the Gezo Mado releases a shout that creates a cyan shockwave around it, damaging and stunning all enemies in a large area around it and draining 2,000 of their MD. Additionally, the user is invincible for the duration of the attack. | |
Rengoku Style: Dimension Trap | 22,500 | 22 seconds | The user temporarily teleports nearby enemies to another dimension for a few seconds, damaging them while giving the user time to either heal or charge Chi similarly to Reality Style: Dimension. |
Moveset
Move Name | Image | Chi | Cooldown | Description |
---|---|---|---|---|
Minakaze Style: Kunai Raijin | 5,000 |
1 Second (Throw)
25 seconds |
The user summons four Senko Kunai on their back. Pressing the key again will throw the kunai, which, upon contact will bring up a Minakaze Marker, or Portal above the area where the kunai landed. If within range, the user can click on the marker to teleport to it. If the kunai hits a player, pressing the key again will instead teleport you to them. Keep in mind these kunai have a set range, and if you exit the range the markers will turn black and you will not be able to teleport to them until you re-enter the area. Only after all the kunai have been thrown will the move go into cooldown. | |
Minakaze Style: Sunsengan Barrage | 25,000 | 25 Seconds | The user prepares two Sunsengans, one on each hand. Clicking on an opponent (who is in range) while the move is active will teleport the user to their location, after which the user teleports around the opponent and hits them with the first Sunsengan, stunning them, then teleporting above the opponent’s head and slamming the second Sunsengan down onto the opponent. | |
Minakaze Style: Sunsengan Overdrive | 25,000 | 25 Seconds | The user randomly throws an vast amount of Senko Kunai into the air near the target. The user will then proceed to teleport while punching all targets in range. At the final hit the user will conjure a Sunsengan, jump back, and blast the opponents with it. |
Mode
By holding C, the user can activate Deva-Rengoku’s mode, which requires Bloodline Level 50. When Deva-Rengoku’s mode is activated, the user grows a pair of black horns on their head, dons a glowing purple cloak that emits black flames, has seven glowing purple orbs that also emit black flames hovering behind them and one under their left hand, and their skin and hair glow bright purple. The user also gains a significant speed boost, and has their dash changed into a teleport. This mode drains 30 MD per second.
Ability
While this mode is active, the user’s speed is significantly boosted and their dash changes into a teleport. The user’s basic melee attack is also replaced with them swinging all of their glowing orbs in front of them, creating a small explosion that resembles a glowing orb, increasing their damage.
After pressing C while holding down right-click in this mode, the user creates a black sphere that glows purple and hurls it into the sky. While flying up, the orb pulls nearby enemies to it along with giant chunks of debris, eventually forming an enormous satellite once it stops. Afterwards, enemies pulled up by the orb will be crushed and continuously dealt damage for a few seconds before the satellite collapses and they are dropped back down. This ability does not use Chi and has a cooldown of 30 seconds.
After pressing Q while in this mode, the user pulls the nearest enemy to them before grabbing their neck and slamming them to the ground, dealing damage. This ability uses 32,000 Chi and has a cooldown of 25 seconds.
Stat Bonuses
Stat bonuses given by Deva-Rengoku’s mode when activated are:
- +2,800 Chi
- +2,700 Ninjutsu
- +3,000 Taijutsu
- +2,700 Health
Mode
By holding Z, the user can activate Forged-Rengoku’s mode, which requires Bloodline Level 600. When Forged-Rengoku’s mode is activated, the user’s skin turns gray and has spikes jutting out of it, their hair turns white, their eyes show the old Shiver-Akuma icon, with the left eye being purple, and the right eye being red. The user also gains a significant speed boost, their dash changes into a teleport, and they passively teleport every second in the direction they are sprinting. This mode drains 40 MD per second.
Ability
While this mode is active, the user’s basic melee attacks are done with the Forged Shuriken-wielding arms of Forged-Rengoku’s Skeleton Samurai Spirit, extending their range and damage. Additionally, the user can type !domain and then a name of another nearby player. Upon entering this command, the named player and the user are teleported into a private dimension. This dimension lasts for 20 seconds and the user cannot use the command for the next 4 minutes.
After pressing Z while in this mode, the user summons the Gezo Mado and stands on it while it roars, shooting a barrage of cyan Forged Shurikens at the cursor, which create cyan explosions upon impact. These shurikens are also capable of homing. This ability uses 40,000 Chi and has a cooldown of 25 seconds.
Pressing Q allows the user to manifest Forged-Rengoku’s Skeleton Samurai Spirit and throw two giant Forged Shurikens at the direction of the cursor, temporarily warping away enemies hit by it and stunning them while also distorting their vision, similar to Shiver-Akuma mode’s Q attack. This ability uses 25,000 Chi and has a cooldown of 15 seconds.
Stat Bonuses
Stat bonuses given by Forged-Rengoku’s mode when activated are:
- +2,500 Chi
- +2,300 Ninjutsu
- +2,500 Taijutsu
- +2,200 Health
Moveset
Move Name | Image | Chi | Cooldown | Description |
---|---|---|---|---|
Korashi Style: Motor Slam | 20,000 | 18 seconds | The user summons and rides on top of a motorcycle that exudes orange flames out of its exhaust pipe. While driving the motorcycle, the user gains a boost in speed and is immune to attacks. Upon hitting an enemy with the motorcycle, the enemy is damaged and wrapped in chains, stunning them. The user then gets off of the motorcycle, which stays in place, during which it will deal damage to enemies who come in contact with it. | |
Korashi Style: Motor Meteor | 22,000 | 20 seconds | The user summons and stands on top of a motorcycle that exudes orange flames out of its exhaust pipe. After a few seconds, the user flies into the air with the motorcycle and dives down towards the direction of the cursor. Upon impact with the environment, the motorcycle disappears and causes several spear-tipped chains to rise out of the ground nearby, dealing damage to enemies within the area multiple times. If the user has Ghost-Korashi’s mode activated, while they are riding the motorcycle, their melee attacks will stun enemies by wrapping them in chains. | |
Korashi Style: Motor Implode | 25,000 | 25 seconds | The user summons and rides on top of a motorcycle that exudes orange flames out of its exhaust pipe. While on the motorcycle, the user swings around a long chain in a tornado-like fashion, creating a yellow whirlwind around them that deals damage multiple times to nearby enemies and burns them as well. After a few seconds, the motorcycle explodes, creating a giant explosion that deals area-of-effect damage multiple times. |
Mode
By holding C, the user can activate Xeno-Dokei’s mode, initially starting at Stage 1. The user can switch between stages by holding C and pressing the stage’s corresponding number, as long as they meet the bloodline level requirements of the stage. Xeno-Dokei’s mode drains 25 MD per second for Stage 1, and drains 125 MD per second for Stage 2.
Mode | Stat Bonuses | Requirement | Description |
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Stage 1 | +2,600 CHI +2,400 NIN +2,800 TAI +2,500 HP | Level 600 | While in this stage, the user’s speed is significantly boosted and their dash changes into a teleport. The user’s left arm is replaced with a red white-tipped wing-like appendage that has white-ended spikes on its shoulder. The user’s basic melee attack is also replaced with them swinging this appendage, extending their range. Pressing C while holding down right-click causes the user to expels a stream of blood from their mouth that progressively widens with range. Enemies hit by this stream of blood will inflate into balls of blood before rupturing in an explosion of blood a few seconds later, which deals damage. This ability uses 25,000 Chi and has a cooldown of 30 seconds. Pressing Q causes the user to rapidly flail their wing-like appendage, which fires several blood bullets at the direction of the cursor. Upon impact, these bullets create splashes of blood and deal area-of-effect damage. This ability uses 20,000 Chi and has a cooldown of 18 seconds. |
Stage 2 | +2,900 CHI +2,800 NIN +2,800 TAI +2,600 HP | Level 800 | While in this stage, attacking and blocking will cause the user to transform into a massive owl-like monster with a white head that has one eye and four red-tipped spikes on it, a dark red body, two massive red blade-like spikes with white tips on each side, several red-tipped spikes protruding from its back, and two white talons for feet. The user’s melee attacks are also replaced with the monster swinging the spikes on their body and finally spinning around. The abilities of this stage of Xeno-Dokei are almost identical to those of Stage 1’s, albeit increased in size. While in this stage, using Dokei Style: Blood Rain and Dokei Style: Dragon Bombs will cause the user to transform into the monster, allowing better aiming. |
Moveset
Move Name | Image | Chi | Cooldown | Description |
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Kami Style: Final Strike | 25,000 | 25 seconds | The user summons Sengoku’s True Samurai Spirit, which bashes the ground with its lightning-coated right hand, creating a large blue explosion of lightning, dealing damage and stunning nearby enemies. While the user’s True Samurai Spirit is active, they are immune to all damage for the duration. | |
Kami Style: Gravity Blaze | 30,000 | 30 seconds | The user pulls nearby enemies into the air in front of them, dealing damage and stunning them before setting them ablaze with black flames, which deal high damage and burn them for about 10 seconds afterwards. If any enemies go under the black flame, they will also be damaged. When the user uses this move, there will be a sound notification to warn opponents. | |
Kami Style: Ultra Counter | 25,000 | 20 seconds | Upon activation, if the user is hit by an attack, they will dodge the attack and teleport behind the enemy, burning them with black flames before dropping down a meteor, creating a large explosion. While this technique is active, the user’s view has a red tint and a swirling image of the Sengoku icon appears at the top of their view. |
Moveset
Move Name | Image | Chi | Cooldown | Description |
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Rengoku: Gravity Havoc | 25 seconds | The user pulls nearby enemies towards them with gravity, before repelling them away with a gravitational push, dealing damage and creating a crater around them. This ability also makes the user temporarily immune to attacks. | ||
Rengoku: Meteor Burst | 50,000 | 20 seconds | The user summons a giant meteor that falls from the sky and crashes at the location of their cursor, creating a large explosion that deals area-of-effect damage to nearby enemies multiple times. | |
Rengoku: Heavenly Throttle | 24,000 | 25 seconds | The user hovers in the air before unleashing a giant gravitational shockwave that damages and knocks back players hit by it. This move is capable of breaking blocks. |
Mode
By holding C, the user can activate Jotaro-Shizen’s mode, initially starting at Stage 1. The user can switch between stages by holding C and pressing the stage’s corresponding number, as long as they meet the bloodline level requirements of the stage. Jotaro-Shizen’s mode drains 125 MD per second for all stages.
Mode | Stat Bonuses | Requirement | Description |
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Stage 1 | +2,700 CHI +2,600 NIN +2,500 TAI +2,400 HP | Level 400 | While in this stage, the user’s speed is significantly boosted, their dash changes into a teleport, and they don a black coat with a chain on its collar. The user’s melee attacks are also done with a purple wooden golem, increasing their range and damage. Pressing C while holding down right-click allows the user to fire multiple homing purple wood dragons at the direction of the cursor, which damage and knock back enemies. This ability doesn’t use Chi and has a cooldown of 30 seconds. Pressing Q causes the user to summon the wooden golem and slam its fist down on the ground, creating a shockwave that deals area-of-effect damage. This ability uses 23,000 Chi and has a cooldown of 30 seconds. |
Stage 2 | +2,900 CHI +2,800 NIN +2,800 TAI +2,600 HP | Level 800 | While in this stage, a giant purple humanoid wooden entity manifests and hovers behind the user, and the user’s idle stance changes. The user’s melee attacks are done with this wooden entity, increasing their range and damage. Pressing C while holding down right-click causes the wooden entity to rapidly punch, firing several homing wooden fists at the direction of the cursor, which create large yellow explosions on impact that deal area-of-effect damage. This ability does not use Chi and has a cooldown of 30 seconds. Pressing Q causes the wooden entity to slam its fists on the ground, causing multiple trees to sprout out of the ground around the users, dealing area-of-effect damage. This ability uses 23,000 Chi and has a cooldown of 30 seconds. |