Planula

Interactions

  • Royal Capacitor20sCall down a lightning strike on a targeted monster.Call down a lightning strike on a targeted monster, dealing 3000% damage and stunning nearby monsters.

    If multiple charges are stored with Fuel CellsHold an additional equipment charge. Reduce equipment cooldown.Hold an additional equipment charge (+1 per stack). Reduce equipment cooldown by 15% (+15% per stack)., all charges will be rapidly used back-to-back when a target is acquired.

    will not fire unless it has a target.

The CrowdfunderToggle to fire. Costs gold per bullet.Fires a continuous barrage that deals 100% damage per bullet. Costs $1 per bullet. Cost increases over time. will be always active, making it virtually impossible to buy anything, since all gold gained will be spent almost immediately.

  • In conjunction with enough Fuel Cells and/or additional Gestures (or Soulbound CatalystsKills reduce equipment cooldown.Kills reduce equipment cooldown by 4s (+2s per stack).

    This includes War HornActivating your Equipment gives you a burst of attack speed.Activating your Equipment gives you +70% attack speed for 8s (+4s per stack)., Gorag’s Opus45sYou and all your allies enter a frenzy.All allies enter a frenzy for 7 seconds. Increases movement speed by 50% and attack speed by 100%., Jade Elephant45sGain massive armor for 5 seconds.Gain 500 armor for 5 seconds., Milky Chrysalis60sGain temporary flight.Sprout wings and fly for 15 seconds. Gain +20% movement speed for the duration., Ocular HUD60sGain +100% Critical Strike Chance for 8 seconds., Radar Scanner45sReveal all nearby interactables.Reveal all interactables within 500m for 10 seconds. (for interactables within range), Super Massive Leech60sHeal for a percentage of the damage you deal for 8 seconds.Heal for 20% of the damage you deal. Lasts 8 seconds., The Back-up100sCall drones for back up. Lasts 25 seconds.Call 4 Strike Drones to fight for you. Lasts 25 seconds. (multiple uses stack), Glowing Meteorite140sRain meteors from the sky, hurting both enemies and allies.Rain meteors from the sky, damaging ALL characters for 600% damage per blast. Lasts 20 seconds. (multiple uses stack), Helfire Tincture45sBurn everything nearby… including you and allies.Ignite ALL characters within 15m for 12s. Deal 5% of your maximum health/second as burning to yourself. The burn is 0.5x stronger on allies, and 24x stronger on enemies., and Spinel Tonic60sGain a massive boost to ALL stats. Chance to gain an affliction that reduces ALL stats.Drink the Tonic, gaining a boost for 20 seconds. Increases damage by +100%. Increases attack speed by +70%. Increases armor by +20. Increases maximum health by +50%. Increases passive health regeneration by +300%. Increases movespeed by +30%.When the Tonic wears off, you have a 20% chance to gain a Tonic Affliction, reducing all of your stats by -5% (-5% per stack). (since the effect will never end, the player will never be afflicted with Tonic Afflictions, until they swap equipment).

    and enough kills before the effect expires), it is possible to keep certain item or equipment buffs active continuously.

3 Выживший в дальнем бою + Козье копыто Пола

  • Стиль игры: Скорость — это название игры, особенно для выживших в дальнем бою, так как нельзя слишком долго находиться в центре боя.
  • Козье копыто Пола: просто увеличивает движение скорость на 14 процентов, которая удваивается для каждого надетого стека.

Goat Hoof Пола — один из лучших предметов, зависящих от скорости в Risk of Rain 2 , и игроки будут часто видеть это в своих забегах. Однако, будучи персонажем дальнего боя, постарайтесь собрать как можно больше из них. Попадание в хорошую дальнюю позицию и выход из сложных дальних атак против вас — важные навыки, которые нужно освоить, чтобы добраться до более поздних волн.

Козье копыто Пола — хороший общий предмет для любой сборки, но чем больше у кого-то стеков есть как класс дальнего боя, они будут более маневренными (и более способными наносить урон). Строгое 14-процентное увеличение скорости — это нормально, но 140-процентное увеличение скорости с 10 из них не имеет себе равных . Передвижение со скоростью света, безусловно, делает одну из самых забавных сборок Risk of Rain 2 .

Moon Worshipper

Это задание требует, чтобы вы несли 5 лунных предметов (Lunar Items) за один заход — это непросто, если вы не знаете, что такое лунные предметы или как их получить. На самом деле, это проще, чем вы думаете.

Лунные предметы требуют, чтобы лунные монеты были куплены или разблокированы. Эти лунные монеты время от времени сбрасываются врагами, и вы можете увидеть, сколько у вас есть только под вашим золотом в левом верхнем углу экрана

Важно то, что ваше количество Лунных Монет сохраняется, поэтому идея состоит в том, чтобы копить до тех пор, пока у вас не будет хотя бы 5 Лунных Монет, а затем попытаться обменять их на Лунные Предметы за один заход, либо открываем Лунные Стручки (Lunar Pods), либо посещаем Базар Между Временами (Bazaar Between Time) через Синий Портал (Blue Portal), который иногда появляется рядом с заряженным Телепортом

Lore

Welcome to DataScraper (v3.1.53 – beta branch)
$ Scraping memory... done.
$ Resolving... done.
$ Combing for relevant data... done.
Complete!


The following is an audio transcript from the trial of D. Cooper, wanted for 5 counts of serial manslaughter.

“Mr. Cooper, do you recognize this item?”

“I do.”

“Is it true that you used this weapon on your victims?”

“Yes.”

“And, Mr. Cooper, is it true that... that you would use this dagger to expose the healed wounds of your victims? In an attempt to spill yet more innocent blood from them?”

“Oh yes. Was my favorite part.”

“Your favorite part, you say. Ladies and gentlemen of the jury, I think you all can see that Mr. Cooper is a truly deranged man - who took the lives of countless innocent people. However, if you are not fully convinced, I have one more piece of evidence to provide for the jury’s consideration. Your honor, if I may prepare an audio recording of Mr. Cooper?”

“Proceed.”

“Thank you, your honor. Now, please play back the recording.”

The remainder of this court transcript has been sealed.
Reason: i think im gonna be sick

Elites

Elite monsters are similar to their basic comrades, but they have a different color, head adornment, extra health, and added abilities. They can be easily recognized by their altered appearance and a symbol on their health bar.

Elite monsters have a very small chance to drop their Elite buff as an . The drop chance for this is 0.025%, or 1 in 4000. This is affected by 57 Leaf CloverLuck is on your side.All random effects are rolled +1 (+1 per stack) times for a favorable outcome. and PurityReduce your skill cooldowns by 2 seconds. You are unlucky.All skill cooldowns are reduced by 2 (+1 per stack) seconds. All random effects are rolled +1 (+1 per stack) times for an unfavorable outcome..

There are two tiers of Elite monsters. Tier 1 consists of the Blazing, Glacial and Overloading Elites who have 4 times the health and twice the damage of a normal variation of that monster, and Tier 2 consists of the Malachite and Celestine Elites who have 18 times the health, six times the damage. Tier 2 Elites only appear after . There is also the Perfected Elite category, although these Elites can only appear under specific circumstances.

All monsters can be Elite, even Bosses, except for Magma Worms, Overloading Worms, and Twisted Scavengers. See also the notes.

Blazing

  • Red Elites receive a «» name prefix, are colored red and/or orange, and have curved ibex-like horns.
  • They leave behind a fiery trail that deals 150% damage per second on contact.
  • Their attacks their targets for 4 seconds, dealing up to 20% of the target’s combined health in damage. See .
  • Equipment item: Ifrit’s DistinctionBecome an aspect of fire.

Overloading

  • Blue Elites receive an «» name prefix, are colored blue, and have two short horns on their forehead.
  • 50% of their health is replaced by shields that rapidly recharge 7 seconds after they’ve stopped taking damage.
  • Their attacks attach a bomb to the target, which explodes after 1.5 seconds for 50% total damage in a 4m radius. This is unaffected by proc coefficients.
  • Equipment item: Silence Between Two StrikesBecome an aspect of lightning.

Glacial

  • White Elites receive a «» name prefix, are colored white and/or light blue/cyan, and have a crown of crystals around their head.
  • Their attacks apply an on hit for 1.5 seconds. See Movement Speed and Status Effects.
  • On death, they leave behind an ice bomb that explodes after 2 seconds. The explosion hurts all players in its radius for 150% base damage and freezes them for 1.5 seconds.
  • Equipment item: Her Biting EmbraceBecome an aspect of ice.

Malachite

  • Poison Elites receive a «» name prefix, are colored blackish green like Malachite crystals, and have slender spikes on their heads. Blackish green particles are also present in a large area around them.
  • Their attacks for 8 seconds.
  • They release 3-9 spiked balls every 6 seconds, which explode for 100% damage in a 7m radius and sprout spike pits where they land, which also do 100% damage on contact.
  • On death, they spawn a Malachite Urchin that shoots spikes at the player until it expires.
  • Equipment item: N’kuhana’s RetortBecome an aspect of corruption.

Celestine

  • Haunted Elites receive a «» name prefix, are colored sky blue like Celestine crystals, and have a circlet floating over their head.
  • They create a large spherical aura around themselves that grants to non-Celestine monsters within. Monsters that are invisible can still be attacked and damaged.
  • Their attacks apply an on hit for 3 seconds. See Movement Speed and Status Effects.
  • Equipment item: Spectral CircletBecome an aspect of incorporeality.

Perfected

  • Perfected Elites receive the «» name prefix and have a white halo above their head. These Elites only appear on Commencement or during a Lunar Chimera Family Event.
  • 100% of their health is replaced by shields that rapidly recharge 7 seconds after they’ve stopped taking damage.
  • Their attacks apply the debuff for 3 seconds, reducing the armor and movement speed of any player hit.
  • Every 10 seconds, they fire a barrage of 4 projectiles that deal 30% damage each.
  • Equipment item: Shared DesignBecome an aspect of perfection.

Notes

  • The Overloading Worm is not regarded as an Overloading Elite version of the Magma Worm. They are similar, but separate species.
  • Elite status does not confer any immunities, resistances, or armor additions.
  • Glacial Elites’ on-death explosion can be blockedChance to block incoming damage.15% (+15% per stack) chance to block incoming damage. Unaffected by luck..
  • Despite their , enemies within a Celestine Elites’ sphere can still be targeted by most attacks that have automatic targeting, such as Huntress’s attacks.

Version History

Early Access Artifacts Content Update
  • Gameplay Changes
    • Twisted Scavenger
      • Max Health: 3800 (+1140 per level) ⇒ 3230 (+969 per level)
      • Now properly spawns with unique boss health and damage scaling (Aurelionite, Alloy Worship Unit)
      • Remove 3 ‘ Tougher TimesChance to block incoming damage.15% (+15% per stack) chance to block incoming damage. Unaffected by luck.’
      • Remove 3 ‘ Personal Shield GeneratorsGain a recharging shield.Gain a shield equal to 8% (+8% per stack) of your maximum health. Recharges outside of danger.’
      • Add 2 ‘ GasolineKilling enemies sets nearby enemies on fire.Killing an enemy ignites all enemies within 12m (+4m per stack) for 150% base damage. Additionally, enemies burn for 150% (+75% per stack) base damage.’
      • Add 3 ‘ ChronobaubleSlow enemies on hit.Slow enemies on hit for -60% movement speed for 2s (+2s per stack).’
      • Add 3 ‘ Lens-maker’s GlassesChance to ‘Critically Strike’, dealing double damage.Your attacks have a 10% (+10% per stack) chance to ‘Critically Strike’, dealing double damage.’
Early Access Hidden Realms Content Update
  • Major Content

Stacking limits

All items can be stacked infinitely (at least up to the signed 32-bit integer cap of 2,147,483,647), and their effects will also stack accordingly. However, some items have an effective limit after which further stacks have no effect.

Items with a chance to trigger that increases linearly will not gain any additional effects once the chance reaches 100%. For example, once 100% critical chance is reached through 10 Lens-Maker’s GlassesChance to ‘Critically Strike’, dealing double damage.Your attacks have a 10% (+10% per stack) chance to ‘Critically Strike’, dealing double damage., picking up additional stacks of this item will not grant stronger critical hits, or have any other effect. Note that for some items linked to the proc coefficient (on-hit items), the effective limit differs depending on the character.

Focused ConvergenceIncrease the speed of Teleporter charging… BUT reduce the size of the zone.Teleporters charge 30% (+30% per stack) faster, but the size of the Teleporter zone is 50% (-50% per stack) smaller. has a hardcoded cap of 3, after which neither of its effects increases.

Fuel CellHold an additional equipment charge. Reduce equipment cooldown.Hold an additional equipment charge (+1 per stack). Reduce equipment cooldown by 15% (+15% per stack). is limited to 255 equipment charges.

Shaped GlassDouble your damage… BUT halve your health.Increase base damage by 100% (+100% per stack). Reduce maximum health by 50% (+50% per stack). can only be stacked up to 127 copies, as the player will die upon collecting a 128th due to the limits of floating point numbers.

Секреты и уловки

Давайте рассмотрим несколько основных советов по игре за капитана. Когда вы впервые начинаете пробежку, вам нужно сосредоточиться на предметах для мобильности. Его способности с самого начала наносят изрядный урон, поэтому постарайтесь найти любой предмет, который увеличивает скорость передвижения. Трудно сказать, какой предмет вы получите, но если вы играете с Артефактом командования, вы можете контролировать, какие предметы вы получите.

Добывать легендарные предметы может быть сложно, но с помощью сигнального маячка Капитана вы сможете сразу же открыть легендарный сундук, не тратя денег. Легендарный сундук появляется после того, как вы достигнете четвертого уровня, и в нем гарантированно будет легендарный предмет. Они могут стоить больших денег, но вы можете взломать сундук и получить предмет бесплатно.

Решение, какие способности Капитана использовать, может сбивать с толку, поэтому давайте рассмотрим каждую способность

У капитана только одно основное оружие, но важно знать, что вы можете заряжать дробовик Vulcan. Зарядка способности сузит разброс пуль

Если вы находитесь в непосредственной близости от группы врагов, вам не захочется тратить время на зарядку способности.

Для Captain’s Utility OGM-72 «DIABLO» Strike наносит намного больше урона, чем Orbital Probe. Обратной стороной удара является то, что он имеет 40-секундное время восстановления и 20-секундную задержку после его использования. Orbital Strike имеет более короткое время восстановления, наносит меньше урона и может использоваться только три раза. Если вы ищете безумно мощную способность и не хотите использовать ее немедленно, выберите OGM-72 ‘DIABLO’ Strike. В целом, однако, удар непрактичен, потому что вы можете просто использовать свои обычные атаки в те 20 секунд, на которые он откладывается.

Наконец, давайте посмотрим на четыре маяка, которые может вызвать Капитан. Выше мы узнали, что с помощью хакерского маячка можно открыть легендарный сундук. Маяк полезен, когда дело доходит до разблокировки сундуков и покупаемых предметов, но он гораздо менее эффективен, если вы играете с Артефактом жертвоприношения. Это позволяет предметам падать с монстров, но сундуки больше не появляются. Не используйте маячок для взлома, если у вас активен Артефакт Жертвоприношения .

Капитан может иметь активными только два типа маяков, но те, которые вы выберете, должны зависеть от типа сборки, которую вы хотите. Если вы хотите получить исцеляющий билд, выберите исцеляющий маяк. В качестве альтернативы, если вы хотите нанести большой урон и использовать утилиту для борьбы с толпой, выберите шокирующий маяк — он особенно полезен во время событий портала. Вы определенно можете выбрать два одинаковых маяка (например, наличие двух хакерских маяков ускорит ваш бег). В целом, все сводится к тому, какой из них вы предпочитаете, потому что все маяки хороши. Маяк пополнения запасов — это нормально, но есть предметы, которые сокращают время восстановления вашего снаряжения, поэтому вместо этого вам следует выбрать более сильный маяк.

Важно отметить, что шокирующий маяк оглушает врагов на 3 секунды, но срабатывает и каждые 3 секунды. Это означает, что враги могут быть оглушены

Если вам удастся оглушить большую группу врагов, сейчас самое время использовать удар OGM-72 «DIABLO».

Теперь у вас должно быть базовое представление о том, как играть Капитаном. Выходи и командуй полем битвы!

Regaining Health

Health Regeneration

All Survivors and some monsters regenerate health passively. The amount per second is determined by the character’s base health regeneration, character level, and certain items such as Cautious SlugRapidly heal outside of danger.Increases base health regeneration by +3 hp/s (+3 hp/s per stack) while outside of combat., Rejuvenation RackDouble the strength of healing.Heal +100% (+100% per stack) more., and Titanic KnurlBoosts health and regeneration.Increase maximum health by 40 (+40 per stack) and base health regeneration by +1.6 hp/s (+1.6 hp/s per stack)..

Proc effects

Lost health can also be replenished through on-hit effects such as Leeching SeedDealing damage heals you.Dealing damage heals you for 1 (+1 per stack) health. and Harvester’s Scythe’Critical Strikes’ heal you.Gain 5% critical chance. Critical strikes heal for 8 (+4 per stack) health., active items such as Foreign Fruit45sHeal on use.Instantly heal for 50% of your maximum health., and Healing Drones. Incoming healing is modified by the Rejuvenation RackDouble the strength of healing.Heal +100% (+100% per stack) more. and CorpsebloomDouble your healing… BUT it’s applied over time.Heal +100% (+100% per stack) more. All healing is applied over time. Can heal for a maximum of 10% (-50% per stack) of your health per second..

Post-Betrayal

  • Providence gathers monsters from other planets and brings them to Petrichor V.
  • The Elder Lemurians, as a thanks to Providence whom they call their Hero, create the Temple of the Elders.
  • The Imps invade from the Red Plane, trying to retrieve an unknown artifact, but become trapped on Petrichor V thanks to Providence’s physical presence.
  • The ancestors of the Grovetenders, as thanks to Providence for saving them from death, create the Scorched Acres with their wisps.
  • «She» had came and died, giving her blessing to Providence. What the blessing was is unknown, but her sacrifice is unknown to the inhabitants of the planet. Mithrix resents Providence being given her gift.
  • Mithrix starts creating with help from others on the moon. He scatters the items across Petrichor V, as any being that finds them is corrupted by his influence and becomes his servant.
  • Mithrix tells his servants (primarily the Twisted Scavengers) to go to the monolith in A Moment, Fractured, and to activate it while holding his beads. It sends them to A Moment, Whole, a place where they can find peace, safe from the coming tidal wave of his vengeance.
  • Providence, to try and stop his brother, hunts down any that find lunar items. Any and all such items he finds are thrown into Cleansing Pools and turned into Pearls, effectively destroying them.
  • Mithrix designs and builds the Lunar Chimera Wisp (inspired by the Greater Wisps and Clay Templars) and the Lunar Chimera Exploder.
  • Mithrix details his plans for getting back at his brother who betrayed him, noticing Earth and planning on destroying it by building a Grander Teleporter to get there, all to see the look on Providence’s face.

Version History

PC Patch v1.1.1.2
  • Bug Fixes
Anniversary Update
  • Major Content
    • Added New Skill Variant:

      Stunning

      Interrupts enemies and briefly stuns them.
      . Slam your fists down, dealing 2000% damage on impact.

    • Added New Class Challenge: Loader: The Thunderdome
    • Added New Lore Entry: Loader
  • Quality of Life
  • Bug Fixes
PC Patch v1.0.1.1 (Build ID No.5440050)
  • Bug Fixes
Early Access Content Update 5

(Undocumented) Updated description for Spiked Fist, Charged Gauntlet, and Thunder Gauntlet to include keywords

Early Access Hidden Realms Content Update
  • Major Content
    • Added New Skill Variant:

      Charge up a single punch for 2100% damage that shocks enemies in a cone for 1000% damage. Deals more damage at higher speeds.

    • Added New Class Challenge: Loader: Earthshatter
  • Gameplay Changes
      • Add small forward lunge
      • Extend size of hurtbox and effect
      • Minimum Length: 5m ⇒ 1m
  • Quality of Life
PC Early Access Patch (Build ID No.4233443)
  • Bug Fixes
    • Fix Loader disappearing when ragdolling
    • Fix Loader’s wrists spinning around during certain animations
Early Access ‘Skills 2.0’ Content Update
  • Major Content and Changes
    • Added Survivor: Loader
    • Added New Skill Variant:

      Fire your gauntlet forward, dealing 320% damage and stunning. Pulls you to heavy targets. Light targets are pulled to YOU instead.

    • Added New Skin:
    • Added New Class Challenge: Loader: Swing By
    • Added New Class Challenge:

Tips

  • Any items the Scavenger has equipped will be visibly represented on the Scavenger itself, though some items may be difficult to see, particularly from far away. Players should stay reasonably far away until they can ascertain whether or not the Scavenger’s items make it particularly dangerous at close range.
  • The Scavenger’s footsteps are very loud, so listen for them to change tactics accordingly when one is present.
  • Never approach a Scavenger equipped with an Unstable Tesla CoilShock all nearby enemies every 10 seconds.Fire out lightning that hits 3 (+2 per stack) enemies for 200% base damage every 0.5s. The Tesla Coil switches off every 10 seconds. or Frost RelicKilling enemies surrounds you with an ice storm.Killing an enemy surrounds you with an ice storm that deals 1200% damage per second and slows enemies by 80% for 1.5s. The storm grows with every kill, increasing its radius by 2m. Stacks up to 18m (+12m per stack).. Their quick-firing high damage will swiftly kill any survivor within range.
  • It is advised to constantly be moving when a Scavenger is on the field, as one equipped with a Royal Capacitor20sCall down a lightning strike on a targeted monster.Call down a lightning strike on a targeted monster, dealing 3000% damage and stunning nearby monsters. can prove fatal to a player standing still for even a moment.
  • Missiles generated by AtG Missile Mk. 1Chance to fire a missile.10% chance to fire a missile that deals 300% (+300% per stack) TOTAL damage. and Disposable Missile Launcher45sFire a swarm of missiles.Fire a swarm of 12 missiles that deal 12×300% damage. can be difficult to avoid, as they are both homing and fast. Missiles will travel in a direct line towards their target without accounting for obstructions, so try to use the environment to block them.
  • As the Scavenger’s ability to gain additional items counts as its utility skill, one with a Hardlight AfterburnerAdd 2 extra charges of your Utility skill. Reduce Utility skill cooldown.Add +2 (+2 per stack) charges of your Utility skill. Reduces Utility skill cooldown by 33%. can consecutively collect items and grow extremely powerful in a very short time.

Lore

//--AUTO-TRANSCRIPTION FROM ROOM 4211B OF UES  --//

"Why'd you sign up?"

Wyatt's voice was bored. The mission to the Contact Light's last known location was taking longer than he expected.

Malik was on the floor, cleaning her rifle. "To get paid, mostly."

"And that's it?"

She grunted in affirmation. She continued to wipe down the weapon.

"I'm here to find something." He continued. "I shipped it a few years back, but I don't think it made it before the train went down. I'm guessing it's still in the Contact Light. So I'm gonna get it back."

She began to tighten the last remaining bolts. Her routine near completion, she moved her gaze to Wyatt. "Seriously?"

"Yep!"

Malik raised her brow. "There were over 7 million security chests in the Contact Light. The chance of you finding a specific one is impossible." She began to unfold her legs as she propped her rifle in the corner. "And according to the distress beacon, the Contact Light was destroyed in orbit. Your shipment is probably floating around in space. It's all gone, Wyatt."

He grinned. "I think I'm gonna find it."

"You're terrible."

Math

The chance to activate is determined by the formula

The chance to block is not affected by 57 Leaf CloverLuck is on your side.All random effects are rolled +1 (+1 per stack) times for a favorable outcome. or PurityReduce your skill cooldowns by 2 seconds. You are unlucky.All skill cooldowns are reduced by 2 (+1 per stack) seconds. All random effects are rolled +1 (+1 per stack) times for an unfavorable outcome..

Amount Chance
1 13%
2 23.1%
3 31%
4 37.5%
5 42.9%
6 47.4%
7 51.2%
8 54.5%
9 57.4%
10 60%
11 62.3%
12 64.3%
13 66.1%
14 67.7%
15 69.2%
16 70.6%
17 71.9%
18 73%
19 74%
20 75%
Amount Chance
21 75.9%
22 76.7%
23 77.5%
24 78.3%
25 78.9%
26 79.6%
27 80.2%
28 80.8%
29 81.3%
30 81.8%
31 82.3%
32 82.8%
33 83.2%
34 83.6%
35 84%
40 85.7%
60 90%
80 92.3%
100 93.8%
255 97.5%

Skills

Passive

Type Passive
Description

Certain attacks Weaken

Reduce movement speed and damage by 40%. Reduce armor by 30.
enemies hit, reducing their movement speed, armor, and damage.

Notes
  • Note: The in-game description of -20 armor is incorrect, it is actually -30 armor.
  • Lasts 3 seconds.

Primary

Type Primary
Proc Coefficient 3x 0.5
Description

Fire 3 syringes for 3×80% damage. The last syringe Weakens

Reduce movement speed and damage by 40%. Reduce armor by 30.
and heals for 60% of damage dealt.

Notes
  • Burst duration is 0.2 seconds and the animation duration is 0.6 seconds.
  • Each shot of the burst can crit independently.

Secondary

Type Secondary
Cooldown 6s
Proc Coefficient 0.5 per hit
Description Launch a series of seed bullets into the sky, raining down for 450% damage per second.
Notes
  • Unlocked via the REX: Bushwhacked Challenge. (As REX, complete an entire teleporter event while under 50% health.)
  • Hits 16 times for 90% damage over 3s (1440% damage total)
Type Secondary
Cooldown 0.5s
Proc Coefficient 1
Description

15% HP

The skill costs X% of your current health.
. Launch a mortar into the sky for 450% damage.

Utility

Type Utility
Cooldown 5s
Proc Coefficient
Description

Fire a Sonic Boom

Pushes away all enemies hit. Pushes you backwards if you are airborne.
that Weakens

Reduce movement speed and damage by 40%. Reduce armor by 30.
all enemies hit.

Notes
  • Pushing force varies depending on the size of the enemy, with bosses being pushed the least.
  • When used in the air, this skill knocks REX back towards the camera a significant amount.
Type Utility
Cooldown 5s
Proc Coefficient 0.5
Description

20% HP

The skill costs X% of your current health.
. Fire a Sonic Boom

Pushes away all enemies hit. Pushes you backwards if you are airborne.
that damages enemies for 550% damage. Heals for every target hit.

Notes
  • Unlocked via the REX: Dunked Challenge. (As REX, kill a Clay Dunestrider on Abandoned Aqueduct by throwing it into a pit.)
  • Heals REX for 10% of their max HP per target hit.
  • Also pushes REX back while in the air.

Special

Type Special
Cooldown 6s
Proc Coefficient 1
Description Fire a bolt that deals 330% damage and injects an enemy. On death, drop multiple healing fruits that heal for 25% HP.
Notes
  • Unlocked via the REX: Full of Life challenge. (As REX, heal for 1000 health at once.)
  • The mark lasts 10 seconds before expiring.
  • Has a slight area of effect, so multiple enemies can become marked from a single cast.
  • Spawns 2 — 8 fruits (scales with enemy max HP) when the marked target is killed. Fruits last 20 seconds.
Type Special
Cooldown 12s
Proc Coefficient Projectile: 1Roots: 0
Description

25% HP

The skill costs X% of your current health.
. Fire a flower that roots for 200% damage. Heals for every target hit.

Notes
  • Takes a full second to unfurl, then remains active for 8 seconds.
  • Heals REX for an estimated 1.5% of their max HP every second per snared target.