Сиды для майнкрафт 1.15.1

World generation[]

It has been suggested that this page be split into . [If this split may potentially be controversial, do not split until a consensus has been reached.Reason: Create a page that focuses specifically on how Minecraft generates its terrain

Whenever the game has to generate a new world, it calls upon an algorithm known as Perlin noise. This algorithm outputs a pseudo-random value that is then used to determine the characteristics and features of the world. However, the algorithm always outputs the same value each time for a constant starting point (seed). Thus, the same seed generates the same terrain every time.

A world’s seed is set when that world is created. By default, it is decided automatically, but it can also be set manually. Setting and reusing a seed from one world generates the same world. Either a number or a word/phrase can be used, including negatives. If a word/phrase is used, it is converted into a 32-bit integer.

Whenever the world generation algorithm is updated (usually by adding new biomes to the game), the same seed no longer generates the same terrain. If the seed or generator changes in a saved world, new chunks are based on the new seed and no longer match those from the old seed. In Java Edition, major (terrain-breaking) changes were observed with Alpha v1.2.0, Beta 1.8, 1.7.2, and Java Edition 1.18‌[upcoming]. Deleted chunks can regenerate if the seed and generator remain the same, but changes if either the seed or generator changes. In fact, deleting chunks is sometimes done to let newly-introduced features appear in an old world; see Tutorials/Updating old oceans in 1.13 using MCEdit.

Because seeds are simply random values read into an algorithm and not actually names of different worlds, using a certain seed does not result in a world with any relevance to the value of that seed. For instance, using a biome name as the seed does not necessarily result in the creation of a world with primarily that biome, nor does it spawn the player within the said biome.

Usage

Seed Selection

The first thing you should do is select a seed and version. You can either type it in manually, or you can load it from your savegame. The latter can be done by clicking on «Load from Save…» and selecting your level.dat, or by drag&dropping the level.dat file into your browser window. Level.dat is a small file located in the folder of every Minecraft savegame. You can find the savegames in the saves folder of your Minecraft installation. On Windows you can use %appdata%\.minecraft\saves to get to that folder.

Levels allow you to store and reuse seeds on this website, without having to load your savegame every time. When loading a seed from a level, the seed will automatically be stored as a level.

You should also know that a seed is always a number (up to around 20 digits). If you type in anything else (like letters), it will be converted to a number. The app does this the same way Minecraft does, so it’s safe to use letters (and other characters) as well.

Navigation

Once you entered your seed and version you can start using the map. To scroll, use your arrow keys while your mouse cursor points at the map, or move your mouse while holding down the left mouse button. You can use the slider below the map or your mousewheel for zooming. The lower inputs allow you to go to a specific point (e.g., your base) of the map and set a marker there. You can always remove and add the marker by double clicking on the map. The «Save Map» button allows you to save the currently shown map as png image file.

Touchscreen

When using a touch-enabled device, an extra option for enabling/disabling touchscreen control will appear below the map. With that option enabled, you can drag the map with your finger to navigate, you can pinch to zoom in and out, and you can tap and hold to set a marker on the map. By double tapping on the map, you can quickly enable/disable the functionality as well.

11 Biomes at spawn

Mojang Studios / mintymoesThere are plenty of biomes to explore here.

Seed: -8401040335508653605Source: mintymoesPlatform: Java

It’s not every day where you generate a new Minecraft biome and be greeted with such a diverse cluster of locations. This amazing seed features 11 biomes which are all neatly clustered together, so you won’t need to trek far in order to reap the resources from each area. 

Read More: How to change Minecraft Villagers jobs

If that wasn’t enough, you spawn in the very center of the map. Why not take a sandy stroll through the mesa plains, then cool off in the lush green forests? You’ll definitely never want to leave this picturesque biome. 

Usage

Seed Selection

The first thing you should do is select a seed and version. You can either type it in manually, or you can load it from your savegame. The latter can be done by clicking on «Load from Save. « and selecting your level.dat, or by drag&dropping the level.dat file into your browser window. Level.dat is a small file located in the folder of every Minecraft savegame. You can find the savegames in the saves folder of your Minecraft installation. On Windows you can use %appdata%\.minecraft\saves to get to that folder.

You should also know that a seed is always a number (up to around 20 digits). If you type in anything else (like letters), it will be converted to a number. The app does this the same way Minecraft does, so it’s safe to use letters (and other characters) as well.

Dimension and Feature Selection

Below the seed and version, you can also choose the Minecraft dimension that you want to view (Overworld, Nether or End). This, and the version you use, will affect which features can be enabled. To toggle certain features, click on the icons in the features box just above the map.

You can also expand and collapse features box by clicking the arrow on the right side of the box to show the full names of the features, as well as some more options.

Note that some features will only show if you zoomed in enough. This is to keep the app fast and to not flood it with icons. The app will show a warning and all affected features will be highlighted once that happens.

Navigation

Once you entered all the options you can start using the map. To scroll, use your arrow keys while your mouse cursor points at the map, or move your mouse while holding down the left mouse button. You can use the slider below the map or your mousewheel for zooming. The lower inputs allow you to go to a specific point (e.g., your base) of the map and set a marker there. You can always remove and add the marker by double clicking on the map. The «Save Map» button allows you to save the currently shown map as png image file.

Selecting structure locations

You can click or tap on the icons on the map to see their exact coordinates in the game. For some structures, additional details are shown as well.

Touchscreen

When using a touch-enabled device, an extra option for enabling/disabling touchscreen control will appear below the map. With that option enabled, you can drag the map with your finger to navigate, you can pinch to zoom in and out, and you can tap and hold to set a marker on the map. By double tapping on the map, you can quickly enable/disable the functionality as well.

Источник

Technical[]

Realms

In Java Edition, a player can type /seed in the chat. In Bedrock Edition, the seed is shown in the settings on a single player world, although the seed is not visible when playing on Realms Plus.

Java Edition

If the seed contains characters other than numbers or is greater than or equal to 20 characters in length, the Java function is used to generate a number seed. This restricts Minecraft to a subset of the possible worlds to 232 (or 4,294,967,296), due to the datatype used. Number seeds or a default world seed must be used to access the full set of possible worlds (264, or 18,446,744,073,709,551,616). There are 248 meaningful seeds because Java’s uses 48 bits of the seed; seeds are equivalent to one another modulo 248.

Bedrock Edition

Bedrock Edition has a total of 232 (or 4,294,967,296) possible worlds no matter whether strings or numbers are used as the seed. This is because Bedrock Edition uses a 32-bit variant of the Mersenne Twister PRNG, which accepts only 32-bit seeds. The hashing algorithm is identical to : a hash h starts with 0, and for each character c, the value of h is changed to h * 31 + c, within the boundary of a 32-bit integer.

Overlap between editions

Positive seeds in the range 0–(231 -1)(0–2,147,483,647) generate the same arrangements of biomes in both Java and Bedrock editions, although with different structures and structure locations, caves, ore generation, and spawned entities, as well as minor terrain differences. Java Edition seeds between 2,147,483,648 — 4,294,967,295 have a similar equivalent on Bedrock edition with the aforementioned differences, but must first be negated by subtracting 4,294,967,296 to obtain the Bedrock edition seed number equivalent.

Seed 0

In Java Edition, the numeric entry for Minecraft seeds does not allow the number «0» (zero), as the game interprets «0» as a character, hashing it to its ASCII value of . However, by using a text seed for which the Java function returns a zero value, the «zero seed» can still be used. Word strings that produce a zero seed include , , and . However, any text that hashes to 0 works, such as , and , with being the shortest. Numeric seeds that are congruent to 0 modulo 248 (such as ) also generate the same terrain as seed 0, but do not display as 0 using .

In Bedrock Edition, the game rejects all numbers from -9 to +9. However, changing the last character of the seed by one also changes the output hash code by one, so to arrive to a value of +2 from , the last letter is advanced two positions to become . The shortest version is still , followed by any other letter from through .

Generation quirks

This section is missing information about Explain these phenomena considerably more in depth. 
Please expand the section to include this information. Further details may exist on the talk page.

Through certain seeds, it is possible to observe interesting effects.

Changing terrain without changing some structures

Only certain sections of the seed are used to generate specific features within the world. It is possible to generate multiple worlds with identical cave systems, Nether biomes and other arrangements of generated structures simply by converting the seed into binary and tweaking the desired bits. An example is the seed generator using only the first 48 bits to generate cave systems and badlands clay banding layers.

Shadow seeds

The biome distribution of one world is identical to the biome distribution of another world whose seed can be found by subtracting the current seed from the constant . The terrain generates differently in both worlds, however.

Repetition

Seed 164311266871034 in spectator mode. Caves are repetitive along the Z axis.

Seed 1669320484 in Bedrock Edition, with repeating canyons.

Certain seeds return 0 in the internal code, causing infinite arrays of caves and other structures to generate. In Java and Legacy Console editions, the seed returns 0 on the first call and returns 0 on the second call, causing mineshafts, caves and underwater ravines to loop on the X and Z axes respectively. Underwater caves and normal ravines do not repeat with this seed for 1.13 onward, as a salt was unaccountably added for these. However, if 1 is subtracted from either seed, ravines and underwater caves repeat, but the other three structures do not.

Other features can also repeat, such as decorations. These instead generate diagonally.

In Bedrock Edition, diagonal cave, ravine, dungeon, and decoration repetition occur with the seeds and .

History[]

This section needs to be updated. 
Please update this section to reflect recent updates or newly available information.Reason: Bedrock experimental changes

Java Edition pre-Classic
rd-160052 Added a simple level generator.
Java Edition Classic
0.0.12a Added a new level generator.
August 25, 2009 Showed another new level generator, which generates cliffs more commonly.
Java Edition Indev
0.31 20091223-2 Isometric level rendering screenshot added.
The player can now select island, floating, flat, or original as the level type when generating a world.
Players can also select square, long, or deep as the level shape.
Players can also select small, normal, or huge as the level size.
Deep floating maps now have layers of islands.
Players can now select a level theme; normal or hell.
Islands now generate with more sand.
Oceans now generate with infinite water.
Water now spawns naturally above sea level and on floating islands.
Caves are now less flooded.
Java Edition Infdev
20100227-1 Terrain-breaking change to world gen: using any given seed on older versions now generates a different world.
World generation has been greatly simplified (with the removal of sand, blobs) in order to make infinite world generation implementation easier to work with.
Added brick pyramids.
Added obsidian walls.
All generation beyond 33,554,432 blocks is solid stone.
20100227-2 Brick pyramid generation changed — they will now always come to a single point at the top, rather than sometimes being truncated, resulting in «brick square frusta».
Removed obsidian walls.
Oceans are considerably larger than before.[check the code]
Reimplemented primitive blob generation, in which they spawn as scattered, single blocks.
Reimplemented tree generation.
Blob generation has been changed to the modern generation type. However, a float is used in their generation, causing their generation to break down at excessive distances.
Added caves. They generate through all blocks, not just terrain blocks.
Terrain-breaking change to world gen: using any given seed on older versions now generates a different world.
World generation has been significantly overhauled, which is visually very obvious.
Removed brick pyramids.
Removed caves.
Removed random patches of flowers.
The large stone wall at 33,554,432 no longer generates. Instead, the Far Lands generate at 12,550,824.
All trees are now large trees.
Sand and gravel now generate with the world again.
Terrain-breaking change to world gen: using any given seed on older versions now generates a different world.
World generation seems considerably less mountainous.
All trees are now small trees again — big trees do not generate.
Terrain-breaking change to world gen: using any given seed on older versions now generates a different world.
Terrain now appears to come in large islands.
Terrain can now generate high enough to be higher than the world height limit, causing it to be cut off.
Monoliths now have the potential to generate.[verify]
The amount of trees that generate appears to be different now.
Terrain-breaking change to world gen: using any given seed on older versions now generates a different world.
Terrain generation in ocean areas is now different.[verify]
Reimplemented caves.
Random patches of flowers and mushrooms now generate.
Springs now generate.
Lava now naturally generates, although how it does so exactly is unknown.
Java Edition Alpha
v1.2.0 preview Terrain-breaking change to world gen: using any given seed on older versions now generates a different world.
Java Edition Beta
1.3 It is now possible to manually determine the seed upon world creation.
1.8 Pre-release Terrain-breaking change to world gen.
The debug screen now displays the seed number.
Java Edition
1.2.1 ? Multiplayer servers no longer send the seed to clients.
1.3.1 12w18a Due to singleplayer becoming multiplayer, the world’s seed is no longer displayed on the debug screen.
12w21a Added , which displays the current world seed.
1.7.2 13w36a Terrain-breaking change to world gen. Seed types were changed.
1.13 18w06a World generator rewritten in a non-breaking way. Customized removed.
1.18 1.18 Experimental Snapshot 1 Terrain-breaking change to the world gen. Revamp Caves, Mountains, and Terrain height system. Amplified and Large Biomes removed.
1.18 experimental snapshot 2 World generator rewritten in a non-breaking way.
Pocket Edition Alpha
v0.1.0 Added seeds.
v0.9.0 build 1 Terrain-breaking change to world gen: using any given seed on older versions now generates a different world.

Usage

Seed Selection

The first thing you should do is select a seed and version. You can either type it in manually, or you can load it from your savegame. The latter can be done by clicking on «Load from Save…» and selecting your level.dat, or by drag&dropping the level.dat file into your browser window. Level.dat is a small file located in the folder of every Minecraft savegame. You can find the savegames in the saves folder of your Minecraft installation. On Windows you can use %appdata%\.minecraft\saves to get to that folder.

You should also know that a seed is always a number (up to around 20 digits). If you type in anything else (like letters), it will be converted to a number. The app does this the same way Minecraft does, so it’s safe to use letters (and other characters) as well.

Dimension and Feature Selection

Below the seed and version, you can also choose the Minecraft dimension that you want to view (Overworld, Nether or End). This, and the version you use, will affect which features can be enabled. To toggle certain features, click on the icons in the features box just above the map.

You can also expand and collapse features box by clicking the arrow on the right side of the box to show the full names of the features, as well as some more options.

Note that some features will only show if you zoomed in enough. This is to keep the app fast and to not flood it with icons. The app will show a warning and all affected features will be highlighted once that happens.

Navigation

Once you entered all the options you can start using the map. To scroll, use your arrow keys while your mouse cursor points at the map, or move your mouse while holding down the left mouse button. You can use the slider below the map or your mousewheel for zooming. The lower inputs allow you to go to a specific point (e.g., your base) of the map and set a marker there. You can always remove and add the marker by double clicking on the map. The «Save Map» button allows you to save the currently shown map as png image file.

Selecting structure locations

You can click or tap on the icons on the map to see their exact coordinates in the game. For some structures, additional details are shown as well.

Touchscreen

When using a touch-enabled device, an extra option for enabling/disabling touchscreen control will appear below the map. With that option enabled, you can drag the map with your finger to navigate, you can pinch to zoom in and out, and you can tap and hold to set a marker on the map. By double tapping on the map, you can quickly enable/disable the functionality as well.

Ключи генерации мира в майнкрафт

Ключи генерации мира в майнкрафт это комбинация чисел или букв, которая позволяет создавать миры с разными биомами, а их существует очень много.

Ключи генерации мира в майнкрафт еще называют сиды.

При создании мира нужно ввести ключ генерации мира:

  1. Запускаем игру
  2. Нажмите кнопку «Одиночная игра»
  3. Нажмите кнопку «Создать новый мир»
  4. Нажмите кнопку «Дополнительные настройки мира…»
  5. Введите ключ в поле «Ключ для генерации мира»
  6. Нажмите кнопку «Создать новый мир»
  7. Готово!

Ключи:

  • 1711734982989244509 — вы окажитесь на пляже рядом с деревней, рядом овраг и заброшенная шахта
  • kedengkedeng — вы окажитесь в деревне возле реки
  • biome — будете в снежном мире, рядом с деревней
  • gargamel — вы появитесь в горах, образующих хребет
  • 404 — рядом с вами дыра до админиума надо просто найти гравий и копать
  • Glacier — в этом мире полно летающих островов и водопадов
  • Winter — снежная карта
  • 616263 — необитаемый остров и вода
  • Ar — морская карта
  • f99t — мир с множеством ресурсов
  • Maxi — снег и горы
  • WasteLand — практически равнина с малым количеством деревьев
  • Civilization — множество дерева и ресурсов, но не видно совсем воды
  • What The Fuck — повсюду снег
  • Herobrine — все знакомы
  • por*o — мир с водой
  • 66666302 — вы появитесь рядом с деревней. В кузне вы найдёте железный слиток, железный нагрудник, хлеб и алмаз. Так же в рядом есть горы, в которых много тыкв. Мир заработает со 2-го раза, т.к. при первом запуске в нём не прорисовываются чанки
  • andwhenthemountainsgrew — сид для приключений. Переключайтесь на survival, что бы было веселее.
  • Artomix — остров джунглей
  • Temple — появитесь недалеко от горного биома.
  • grandson — вы появитесь как будто под землей в каком-то склепе
  • Theworstseedever — абстрактные тона, смесь джунглей и болотного биома, еще и два каньена, очень красиво
  • 6533320452545774686 — коллекция фантастических островов: различное продовольствие, древесину, руды, семяна сахара или тростник.
  • 109269902 — сид с очень большой картой для Майнкрафт 1.7. Данный сид богат огромным количеством ресурсов, животных и других вещей необходимых для жизни и выживания.
  • -6537646629406718267 — спавнит вас прямо недалеко от небольшой деревни, среди густых дубовых лесов, рядом с биомом акации и биомом пустыни. Прямо через дорогу вы увидите деревню, с пустынным храмом. В этом храме вы найдете зачарованные книги, изумруды и многое другое
  • 1276197293612298877 — данный сид позволит вам почувствовать всю прелесть одиночества на необитаемом острове
  • 2466194839641607740 — сид для Minecraft 1.8, представляющий пустыню с храмом и NPC деревню. В пустынном храме вы найдете целых семь алмазов. А если спуститесь вниз храма, то найдете таинственную пещеру с девятью большими алмазами
  • yogtowers — сид для Майнкрафт 1.8. — голубой океан с красивыми мини островками, которые возвышаются тут и там над прозрачной гладью воды
  • 3657966 — сид содержит в себе NPC деревни, одиннадцать бриллиантов, красивый грибной биом, подземные шахты, темницы и пустынный храм. В деревне вы можете найти деревенского кузнеца, находящегося недалеко от спавна
  • -2361431792115655139 — сид для проверки выживаемости. Небольшом островке посреди океана. В вашем распоряжении будут только пара деревьев, немного сахарного тростника и… все
  • -7913242515578862597 — появитесь в джунглях неподалеку от храма и деревни. В сундуках храма можно найти зачарованную книгу на силу III и прочность III, 1 алмаз и золотую конскую броню.

Хорошей вам игры, не забывайте подписаться на наши новости!

Все данные, размещеные на сайте были получены из открытых источников или были созданы командой авторов сайта Minecrafty. По любым вопросам связанным с контентом или работой сайта — следует обратиться к администрации.

Источник

Mushroom Island

Mojang Studios / KillstepzA mushroom island paradise.

Seed: 5975519174833736675Source: KillstepzPlatform: Java

Become the reigning owner of your very own Mushroom Kingdom with this fungus inhabited island. Once you’ve finished perusing the sandy shores and done a bit of fishing, you’ll be able to saunter back to your island mansion and get in some quality relaxation. 

The mushroom island neighbors a desert village island and a woodland mansion island, so there’s plenty of exploration to be done. Mansions are hard to find at the best of times, so finding two is definitely an even rarer occurrence. Even Nintendo’s Mario Mario Bros. didn’t have it this good!

Limitations

Some features are not 100% accurate, i.e., locations can be wrong or missing. These include:

  • Dungeons
  • End Cities on Bedrock Edition
  • World Spawn Positions

Various other structures such as villages and igloos can sometimes fail to generate in-game as well.

Let me know in the comments if you find any wrong or missing locations. Please make sure that:

  • you entered the seed and coordinates correctly
  • you selected the correct edition and version (the one used to generate the region you look at)
  • you don’t use any mods that affect the world generation
  • (for slime chunks) you waited long enough, since they have a very low spawn rate even in slime chunks

Village temple


Mojang Studios / MrCappzzEnjoy stunning views from this hidden village church.

Seed: -3466336858238104955Source: MrCappzzPlatform: Java

Minecraft is home to some incredibly tranquil areas and this world seed certainly proves that. Most Minecraft villages are invariably found in rather dull areas of the map, but this one can be found nestled below a gigantic mountain. If that wasn’t striking enough, the village church overlooks the village from atop a snowcapped peak. 

Read More: How to make paper in Minecraft

While MrCappzz didn’t give any other details regarding the seed’s resources and locations, this cozy village is worth a visit alone. 

Trivia[]

Notable Java Edition seeds

The following map seeds have, at one point or another, been used for generating official Minecraft maps and resources or otherwise significant community material in Java Edition.

  • The demo world seed can be played in the full version by entering in the seed input.
  • The PC Gamer demo world seed can be played in the appropiate era by entering , all lowercase unlike the famous seed where the G is capitalized, in the seed input.
  • The seed for each title screen panorama are as follows:
    • T he panorama used between Beta 1.8 Pre-release and 18w22c is either or , generated between Beta 1.6.6 and Beta 1.7.
    • The panorama used for Java Edition 1.13 is , which is the seed resulting from typing in as a seed, generated in snapshot 18w22a.
    • Java Edition 1.14 is , taken in 18w48a.
    • Java Edition 1.15 is , taken in 19w40a.
    • Java Edition 1.16 is , taken in 20w13a.
  • The seed for the original pack.png file is , generated in Alpha v1.2.2. It can also be generated between Alpha v1.2.0 and Beta 1.7.3 with minor population differences.
  • The seed for the Skull on Fire painting is either or , generated in Alpha v1.1.2_01 or prior.
  • The seed used for the original Herobrine doctored screenshot is , generated in Alpha v1.0.16_02.

Limitations

Some features are not 100% accurate, i.e., locations can be wrong or missing. These include:

  • Dungeons
  • End Cities on Bedrock Edition
  • World Spawn Positions

Various other structures such as villages and igloos can sometimes fail to generate in-game as well.

Let me know in the comments if you find any wrong or missing locations. Please make sure that:

  • you entered the seed and coordinates correctly
  • you selected the correct edition and version (the one used to generate the region you look at)
  • you don’t use any mods that affect the world generation
  • (for slime chunks) you waited long enough, since they have a very low spawn rate even in slime chunks

Requirements

Seed

For technical reasons, you need to know the seed of your world to use Seed Map, unless, of course, you want to find a seed for a new world. If you’re playing SSP, the app is able to fetch the seed from your savegame. Alternatively, you can use the /seed command ingame. In SMP, you can use the same command if you have sufficient rights. Otherwise, however, you’re dependent on the server owner, who started the world and has access to the savegame and config files.

Browser

This app uses some relatively new web technologies. As a result, some features may be disabled for older browsers. I recommend using the latest version of a major browser such as Chrome, Firefox, Edge or Safari.