Содержание
- Helmets
- Mesh File Naming
- Texture Naming
- Философия[]
- Outfits[]
- Prowler Strategies[]
- Harasser Attachment — Tire Spikes
- Mesh File Naming
- Texture Naming
- Harasser Attachment — Lumifiber Trim
- Mesh File Naming
- Texture Naming
- [Top 1] GD-7F (New Conglomerate)
- Harasser Attachment — Windshields
- Mesh File Naming
- Texture Naming
- Континенты[]
- Sunderer Attachment — Tire Spikes
- Mesh File Naming
- Texture Naming
- Cockpit Glass Decals
- Mesh File Naming
- Texture Naming
- Secondary Weapons[]
- Lightning Cosmetic Turret
- Mesh File Naming
- Texture Naming
- Weapon Bundles[]
- Flash Cosmetic Armor
- Mesh File Naming
- Texture Naming
- Получение имплантов[]
- Технологии[]
- Vendors[]
- PLANETSIDE 2 FOR THE PLAYSTATION 4 — FAQ
Helmets
Make sure the helmet matches the look and feel of the faction it was created for. Please reference the style guide for faction characteristics.
Details of the model asset:
- Each helmet needs to be no greater than 6000 triangles; objects that are too low in triangle count will not be accepted. Ensure that the level of detail matches the existing assets in game
- The texture for each helmet is provided for you, you must use this texture. You can use any part of the texture currently used. (Do not use any area in bright red, see example image on the right.) The texture provided will change over time so be sure to only use the areas that are currently mapped.
Download the example file to learn more from the actual files.
Mesh File Naming
The texture naming should use the following convention; «AssetType»_ «Faction»_»Gender»_»Class»_»series number». File Format. Use capital letters at the beginning of each word.
Example name:
Helmet_TR_Male_Engineer_Look001.OBJ
Texture Naming
Textures are pre-named for the user on provided file.
The textures provided in the example file are:
- 1 Diffuse (color) map
- 1 Normal map
Философия[]
Империя получила своё название от инопланетной расы прошлого. Они обнаружили на планете Аураксис странные артефакты ещё во время первых экспедиций сюда Терранской Республики. Исследования артефактов позволили открыть технологию «перерождения», а также путь к бессмертию. Учёные Терранской Республики держали открытия в секрете, но Суверенитету Вану удалось переманить на свою сторону некоторых «вольнодумцев». Во главе Суверенитета изначально и до сих пор стоят учёные. Они убеждены, что люди всё ещё развиваются и способны быть кем-то большим, чем просто солдатами и инженерами.
Религиозных последователей Суверенитета Вану часто принимают за фанатиков. Они же смотрят на себя как на искателей свободы через просвещение и будут делать всё возможное, чтобы принести свет Вану обратно в мир.
В Суверенитете Вану уверены, что знания и технологии отыщут ответы на все проблемы человечества. Они верят, что «древние» показали им путь, благословили их подарком из своих технологий, а их сила «поразит всех, кто выступает против стремления к знаниям и силе». В Суверенитете Вану считают, что каждый должен иметь свободу верить в «древних» также, как они сами.
Стремление Суверенитета Вану уничтожить Терранскую Республику состоит в мщении за годы разрушений и лжи. Когда же Новый Конгломерат объявил им войну, Суверенитет Вану отреагировал буквально — стал ненавидеть их в равной степени с Республикой. Они считают, что мир можно установить только если вернуть те времена, когда правили Вану, и чтобы человечество смогло реализовать свой потенциал, стоит взять в руки оружие и уничтожить две другие империи.
Outfits[]
- Main article: Outfits
Nanite Systems Operatives cannot currently create their own outfits or join freelancing outfits. Operatives must sign a home faction contract, at which point they become able to join outfits of that empire—though are still unable to create their own.
Operatives playing for the same faction as their outfit enjoy full access to its benefits as any normal player would. Freelancing operatives retain membership, but lose all access to the outfit and its resources—they cannot use War Assets or communicate with their outfitmates.
Outfits made by operatives as «NSO outfits» before the July 1, 2021 Update (_Integration) remain in the game, however are slated to be forced to merge into a home faction or disband. In the interim, these «freelance outfits» cannot recruit new members or use War Assets.
Prowler Strategies[]
The Prowler’s key strength is the cannon’s incredibly high damage output. This is a powerful advantage that should be factored in to all uses of the Prowler. Anchored Mode makes the Prowler a top tier vehicle for holding down an area from afar and making it a challenge for hostile vehicles to proceed. This area denial ability as well as vastly increased damage per second in comparison to the other two faction’s MBTs, both baseline and through Barrage, allow the Prowler to be used in almost every situation.
General Tactics
The Prowler can pour a large amount of power into its main cannon using Anchored Mode and Barrage, allowing the tank to be equipped with a secondary weapon that fulfills a wildly different role without compromising its ability to perform its intended purpose. For example, a Prowler equipped with a P2-120 AP is particularly vulnerable to infantry, however, with Barrage it can afford to equip a P525 Marauder or M12 Kobalt to defend itself with, without compromising the tank’s capabilities versus enemy armor.
Assaulting a Tech Plant
Make use of the increased projectile speed offered by Anchored Mode to snipe the Phalanax Turrets stationed atop the Tech Plant’s Gallery, allowing allied aircraft and land vehicles to approach the main facility of the base safely, without worrying about the emplacements firing upon them. The Prowler can also be used to camp the main facilities’ vehicle shields, quickly melting any vehicles that attempt to exit the Tech Plant. Finally, the Prowler can use Anti-Infantry Cannons to shell the Tech Plant’s spawn room, forcing defenders into using the underground tunnels.
Assaulting a Bio Lab
Whilst the Bio Lab’s capture points may be above ground, the Prowler can be of great use defending friendly S-AMS Sunderers from Lightnings and other anti-vehicle equipment that is employed by the Bio Lab’s defenders. As with the Tech Plant, the Prowler can use its high damage output to easily prevent vehicles leaving the Bio Lab’s ground level vehicle spawn.
Assaulting an Amp Station
As with most land vehicles, the Prowler will have trouble aiding in an Amp Station fight due to a large amount of Vehicle Shields placed around the base. If possible, ensure the vehicle shield generators are destroyed before bringing Prowlers to the fight. If the Amp Station is in particularly mountainous terrain, then the Prowler can be driven atop a hill, so that it can see above the walls, and deploy to wreak havoc upon the base below. Do be careful with the confined areas of the Amp Station, however, as Light Assaults and Engineers can easily sneak up and place Tank Mines or C4 on your vehicle.
Defending a Base
The Prowler excels at area denial. If you have just lost a base, then set up on the hills surrounding the roads to your next base. Using the high damage of the Prowler, a friendly force can completely deny the attackers any chance of assaulting their base directly, forcing them to resort to other tactics such as using a Galaxy or Valkyrie. If the offensive force is already inside your base, spawn a Prowler from a nearby base and set up at an angle from which you can see their S-AMS Sunderer. Depending on your weapon of choice, what happens next can vary; If you’re equipped with a P2-120 HESH or P2-120 HEAT , you can absolutely decimate their infantry forces as soon as they spawn. If you are instead using a P2-120 AP, you can melt their S-AMS before the attacker’s Engineers even have a chance to react.
Harasser Attachment — Tire Spikes
This kit could be designed to work with all Harasser-class vehicles. It could also be designed to match a specific empire. Customize a Harasser so it looks even more deadly and intimidating.
Details of the model asset:
- One set of four tires needs to be no greater than 8000 triangles; objects that are too low in triangle count will not be accepted. Ensure that the level of detail matches the existing assets in game.
- The texture map is provided for you and is named Vehicle_Common_SharedTextures_BuggyQuad_Base_Chassis_C. You must use this texture. You can use any part of the texture currently used. (Do not use any area in bright red, see example image on the right.) The texture provided will change over time so be sure to only use the areas that are currently mapped.
Download the example file to learn more from the actual files. The example file also contains a sample buggy so you have the context of the full vehicle as well as the example tire spikes.
Mesh File Naming
The texture naming should use the following convention: «AssetType»_»Faction»_»Class»_»Series Number».File Format. Use capital letters at the beginning of each word.
Example name:
TireSpikes_NC_Harasser_EagleClaws001.OBJ
Texture Naming
Textures are pre-named for the user on provided file.
The textures provided in the example file are:
- 1 Diffuse (color) map
- 1 Normal map
Harasser Attachment — Lumifiber Trim
This kit could be designed to work with all Harasser-class vehicles. It could also be designed to match a specific empire.
Details of the model asset:
- One mesh file no greater than 1500 triangles.
- The texture map is provided for you and is named Vehicle_Common_Buggy_Attachment_LitTrim001_PS.
Download the example file to learn more from the actual files. The example file also contains a sample buggy so you have the context of the full vehicle as well as the example lumifiber trim.
Mesh File Naming
The texture naming should use the following convention: «AssetType»_»Faction»_»Class»_»Series Number».File Format. Use capital letters at the beginning of each word.
Example name:
LitTrim_VS_Harasser_ElectroZing001.OBJ
Texture Naming
One texture map is provided for this item:
Vehicle_Attachment_WingLights_Gradient001.TGA
You will supply your work in grayscale and final colors will be applied in a later stage of production by DGC. You are invited to express your color ideas in the comments section of the submission form.
[Top 1] GD-7F (New Conglomerate)
The infantry decimator amongst the carbines. Unlike Lynx, some women might just love him. Why? Well, because not only he can compete with Lynx in fire rate, but he also hits much harder than his opponent! His damage is comparable to other carbines, but it is a combination of that, slightly quicker reload, and outstanding fire rate for an NC weapon. And yes, you can put any Advanced Laser Sight attachment, which will make this weapon a worthy “wannabe TR” representative of NC, yet keeping NC’s charm in damage.
P.S.
This top is quite subjective. Although there were certain criteria used when evaluating weapon’s effectiveness, such as how many classes can use this particular type of weapon, its TTK (Time to kill), and of course their stats. Of course, if you want a more specific top, you can check our Planetside 2 Best Sniper Rifles top, which we made specifically for infiltrators!
Harasser Attachment — Windshields
This kit could be designed to work with all Harasser-class vehicles. It could also be designed to match a specific empire. Customize a Harasser so it looks even more deadly and intimidating.
Details of the model asset:
- One mesh file be no greater than 1300 triangles; objects that are too low in triangle count will not be accepted. Ensure that the level of detail matches the existing assets in game.
- The texture map is provided for you and is named Vehicle_Common_SharedTextures_BuggyQuad_Base_Chassis_C. You must use this texture. You can use any part of the texture currently used. (Do not use any area in bright red, see example image on the right.) The texture provided will change over time so be sure to only use the areas that are currently mapped.
Download the example file to learn more from the actual files. The example file also contains a sample buggy so you have the context of the full vehicle as well as the example windshield.
Mesh File Naming
The texture naming should use the following convention: «AssetType»_»Faction»_»Class»_»Series Number».File Format. Use capital letters at the beginning of each word.
Example name:
Windshield_NC_Harasser_Deflector001.OBJ
Texture Naming
Textures are pre-named for the user on provided file.
The textures provided in the example file are:
- 1 Diffuse (color) map
- 1 Normal map
Континенты[]
Рядом с Варп-Вратами вы увидите ещё один тип терминала. Маленький глобус поможет вам переместиться на тот континент, который вам необходим.
Взаимодействовать с терминалом можно, нажав кнопку E на клавиатуре.
Каждый континент обладает своим набором разнообразных ландшафтов, и их можно исследовать без требований к минимальному уровню. Чтобы узнать больше о том, какие объекты, ресурсы и территории расположены на континентах, посетите эту страницу.
На войну!
Вы готовы вступить в бой?! Существует много способов присоединиться к сражению. Можно просто исследовать мир, пока вы не найдёте битву, следить за фронтом войны на своей карте или присоединиться к горячей точке боя с помощью мгновенного действия. Конечно, есть миссии и цели, которые вам надо завершить, но есть также базы, башни и форпосты, которые надо захватывать, ресурсы, которые надо контролировать! У вас будет время и для того, чтобы собрать команду и атаковать важный объект и чтобы защитить его. Чтобы узнать больше о различных объектах и о том, как захватить и защитить их, посетите эту страницу.
Пользовательский интерфейс
Теперь, когда вы узнали, как создать персонажа и перемещаться по миру, пришла пора изучить экраны, которыми вы будете оперировать. Начнём с текущего экрана:
A. Игровой чат
B. Текущее место/База/Территория
C. Точки на Базе/Территории, где вы сейчас находитесь, а также Значок Империи-он обозначает, под чьим контролем находится текущее место. (Current Cert Points)
D. «Мини-карта»
E. Здоровье (зелёное) и Щиты (синие)
F. Данные о боеприпасах/количестве гранат в инвентаре
G. Таймер восстановления навыков
Нажав ESC на клавиатуре, вы перейдёте к экрану персонажа.
На этом экране вы можете оперировать характеристиками персонажа, его инвентарём, ресурсами, переключаясь между вкладками. Изучите их все.
Экран карты можно вызвать, нажав вторую вкладку внизу на экране персонажа или нажав кнопку M на клавиатуре, если вы находитесь на игровом экране. На карте показана различная информация, включая горячие точки, население Империй, ресурсы и другие параметры.
Ресурсы показывают, сколько ресурсов находится у персонажа, а также периодические контрольные награды. Если установить флажки рядом с каждым типом ресурса, то карта отобразит все доступные ресурсы на территории. Ресурсы — это сердце войны на Аураксисе. Они необходимы для создания, приобретения и разблокировки оборудования. Подробнее о ресурсах можно прочитать здесь.
Население империи на карте отображает текущее распределение игроков каждой Империи на сервере. Это может повлиять на выбор игрока, который может переключиться на другого персонажа, чтобы помочь соблюсти баланс.
Различные опции на карте позволяют отобразить горячие точки, цели, сооружения, границы территорий. См. также эту статью.
Горячие точки — это мгновенный способ для игрока присоединиться к битве. При выборе такой горячей точки и нажатия «Развёртывание» игрок переносится на передний край сражения.
Sunderer Attachment — Tire Spikes
This kit could be designed to work with all Sunderer-class vehicles. It could also be designed to match a specific empire. Customize a Sunderer so it looks even more deadly and intimidating.
Details of the model asset:
- One set of four tires needs to be no greater than 12,000 triangles; objects that are too low in triangle count will not be accepted. Ensure that the level of detail matches the existing assets in game.
- The texture map is provided for you and is named Vehicle_Common_SharedTextures_BuggyQuad_Base_Chassis_C. You must use this texture. You can use any part of the texture currently used. (Do not use any area in bright red, see example image on the right.) The texture provided will change over time so be sure to only use the areas that are currently mapped.
Download the example file to learn more from the actual files. The example file also contains a sample buggy so you have the context of the full vehicle as well as the example tire spikes.
Mesh File Naming
The texture naming should use the following convention: «AssetType»_»Faction»_»Class»_»Series Number».File Format. Use capital letters at the beginning of each word.
Example name:
TireSpikes_NC_Sunderer_EagleClaws001.OBJ
Texture Naming
Textures are pre-named for the user on provided file.
The textures provided in the example file are:
- 1 Diffuse (color) map
- 1 Normal map
Cockpit Glass Decals
When creating a decal for the cockpit, the artwork has to be within the lines of the cockpit shape. Due to the varying shapes of each cockpit the creator will need to make one decal that works with all the different cockpit types. Meshes for all of the current cockpits are supplied in the download file.
Solid or near solid cockpit decals will not be accepted. Please create completely unique and original cockpit decals.
Your JPG with submission must be combined on one .jpg image.
Details of the model asset:
- One 1024×1024 24 bit color TGA image that fits within the UV template provided for each of the following cockpit types. (this means you will submit 5 textures, one for each aircraft type)
- Mosquito
- Reaver
- Scythe
- Galaxy
- Liberator
Download the example file to learn more from the actual files.
Sample file includes:
- 5 Cockpit glass meshes in .OBJ format (Scythe, Reaver, Galaxy, Liberator, Mosquito)
- One 1024×1024 TGA color map
- 5 Sample renders of each of the cockpits combined on one .jpg image
Mesh File Naming
The texture naming should use the following convention; «AssetType»_ «Faction»_»Gender»_»Class»_»series number». File Format. Use capital letters at the beginning of each word.
Example name:
Vehicle_TR_Mosquito_Attachment_CockpitGlass.obj
Texture Naming
The texture naming should use the following convention: «Distinction»_»Faction»_»Category»_»Assettype»_»TextureType»_»Name».File Format (_C = color map). Use capital letters at the beginning of each word.
Example name:
Vehicle_TR_Mosquito_Attachment_CockpitGlass_Tiger_C.tga
Secondary Weapons[]
Common Pool
G30 Walker | |
Costs | |
Cert Cost: | 875 |
DC Cost: | 599 |
General Info | |
Fire Rate: | 600 RPM |
Muzzle Velocity: | 1000m/s |
Effective Range: | Medium |
Fire Modes: | Automatic |
Damage | |
Max Damage: | 130 before 50m |
Min Damage: | 115 after 400m |
Reload Speed | |
Reload Speed: | 2s |
Ammunition | |
Magazine Size: | 75 |
Ammunition Pool: | 1125 |
Accuracy | |
Cone of Fire: | 0.65 |
G40-F Ranger | |
Costs | |
Cert Cost: | 875 |
DC Cost: | 599 |
General Info | |
Fire Rate: | 330 RPM |
Muzzle Velocity: | 325m/s |
Effective Range: | Long |
Fire Modes: | Automatic |
Headshot Multiplier: | 2x |
Damage | |
Max Damage: | 100 before 50m |
Min Damage: | 20 after 200m |
Max Indirect Damage: | 40 before 5m |
Min Indirect Damage: | 1 at 8m |
Reload Speed | |
Reload Speed: | 3s |
Ammunition | |
Magazine Size: | 60 |
Ammunition Pool: | 780 |
Accuracy | |
Min Cone of Fire: | 1.5 |
Max Cone of Fire: | 0.2 |
M12 Kobalt | |
Costs | |
Cert Cost: | 200 |
DC Cost: | 150 |
General Info | |
Fire Rate: | 550 RPM |
Muzzle Velocity: | 650m/s |
Effective Range: | Medium |
Fire Modes: | Automatic |
Headshot Multiplier: | 2x |
Damage | |
Max Damage: | 200 before 10m |
Min Damage: | 154 after 110m |
Reload Speed | |
Reload Speed: | 2.5s |
Ammunition | |
Magazine Size: | 100 |
Ammunition Pool: | 500 |
Accuracy | |
Min Cone of Fire: | 0.2 |
Max Cone of Fire: | 0.5 |
Bloom per Shot: | 0.1 |
M20 Basilisk | |
Costs | |
Cert Cost: | Default |
DC Cost: | Default |
General Info | |
Fire Rate: | 400 RPM |
Muzzle Velocity: | 550m/s |
Effective Range: | Medium |
Fire Modes: | Automatic |
Headshot Multiplier: | 1x |
Damage | |
Max Damage: | 250 before 10m |
Min Damage: | 167 after 100m |
Reload Speed | |
Reload Speed: | 3s |
Ammunition | |
Magazine Size: | 50 |
Ammunition Pool: | 300 |
Accuracy | |
Min Cone of Fire: | 0.2 |
Max Cone of Fire: | 0.5 |
Bloom per Shot: | 0.1 |
E540 Halberd | |
Costs | |
Cert Cost: | 875 |
DC Cost: | 599 |
General Info | |
Fire Rate: | 60 RPM |
Muzzle Velocity: | 275m/s |
Effective Range: | Long |
Fire Modes: | Automatic |
Damage | |
Max Damage: | 600 |
Min Damage: | 600 |
Max Indirect Damage: | 500 before 0.5m |
Min Indirect Damage: | 50 at 2m |
Reload Speed | |
Reload Speed: | 3.25s |
Ammunition | |
Magazine Size: | 1 |
Ammunition Pool: | 36 |
Terran Republic
G30 Vulcan | |
Costs | |
Cert Cost: | 875 |
DC Cost: | 599 |
General Info | |
Fire Rate: | 300-750 RPM |
Muzzle Velocity: | 300m/s |
Effective Range: | Medium |
Fire Modes: | Automatic |
Damage | |
Max Damage: | 143 before 15m |
Min Damage: | 100 after 60m |
Reload Speed | |
Reload Speed: | 2.5s |
Ammunition | |
Magazine Size: | 90 |
Ammunition Pool: | 900 |
Accuracy | |
Min Cone of Fire: | 0.9 |
Max Cone of Fire: | 0.9 |
Bloom per Shot: | 0.01 |
P525 Marauder | |
Costs | |
Cert Cost: | 875 |
DC Cost: | 599 |
General Info | |
Fire Rate: | 171 RPM |
Muzzle Velocity: | 175m/s |
Effective Range: | Medium |
Fire Modes: | Automatic |
Damage | |
Max Damage: | 75 |
Min Damage: | 75 |
Max Indirect Damage: | 334 before 0.5m |
Min Indirect Damage: | 25 at 3m |
Reload Speed | |
Reload Speed: | 3s |
Ammunition | |
Magazine Size: | 10 |
Ammunition Pool: | 200 |
Accuracy | |
Min Cone of Fire: | 0.25 |
Max Cone of Fire: | 1 |
Bloom per Shot: | 0.25 |
MR11 Gatekeeper | |
Costs | |
Cert Cost: | 550 |
DC Cost: | 399 |
General Info | |
Fire Rate: | 600 RPM |
Muzzle Velocity: | 300m/s |
Effective Range: | Long |
Fire Modes: | Auto-Burst |
Damage | |
Max Damage: | 100 |
Min Damage: | 100 |
Max Indirect Damage: | 50 before 0.5m |
Min Indirect Damage: | 25 at 3m |
Reload Speed | |
Reload Speed: | 3.2s |
Ammunition | |
Magazine Size: | 8 |
Ammunition Pool: | 300 |
Accuracy | |
Min Cone of Fire: | 0.15 |
Max Cone of Fire: | 0.25 |
Bloom per Shot: | 0.05 |
Lightning Cosmetic Turret
This kit could be designed to work with all Lightning-class vehicles. It could also be designed to match a specific empire.
Details of the model asset:
- One mesh file be no greater than 3250 triangles; objects that are too low in triangle count will not be accepted. Ensure that the level of detail matches the existing assets in game.
- The texture map is provided for you and is named Vehicle_Common_SharedTextures_BuggyQuad_Base_Chassis_C. You must use this texture. You can use any part of the texture currently used. (Do not use any area in bright red, see example image on the right.) The texture provided will change over time so be sure to only use the areas that are currently mapped.
Download the example file to learn more from the actual files. The example file also contains a sample buggy so you have the context of the full vehicle as well as the example cosmetic turret.
Mesh File Naming
The texture naming should use the following convention: «AssetType»_»Faction»_»Class»_»Series Number».File Format. Use capital letters at the beginning of each word.
Example name:
Turret_NC_Lightning_TriCannon001.OBJ
Texture Naming
Textures are pre-named for the user on provided file.
The textures provided in the example file are:
1 Diffuse (color) map
Weapon Bundles[]
MG-S1 Jackal — Fully Loaded Bundle | |
Unlock the MG-S1 Jackal with a full compliment of attachments. | |
Cost: | 999 |
MG-S1 Jackal | |
All Attachments |
MG-H1 Watchman — Fully Loaded Bundle | |
Unlock the MG-H1 Watchman with a full compliment of attachments. | |
Cost: | 999 |
MG-H1 Watchman | |
All Attachments |
MG-HBR1 Dragoon — Fully Loaded Bundle | |
Unlock the MG-HBR1 Dragoon with a full compliment of attachments. | |
Cost: | 999 |
MG-HBR1 Dragoon | |
All Attachments |
MGR-S1 Gladius — Fully Loaded Bundle | |
Unlock the MGR-S1 Gladius with a full compliment of attachments. | |
Cost: | 999 |
MGR-S1 Gladius | |
All Attachments |
MGR-L1 Promise — Fully Loaded Bundle | |
Unlock the MGR-L1 Promise with a full compliment of attachments. | |
Cost: | 999 |
MGR-L1 Promise | |
All Attachments |
MGR-M1 Bishop — Fully Loaded Bundle | |
Unlock the MGR-M1 Bishop with a full compliment of attachments. | |
Cost: | 999 |
MGR-M1 Bishop | |
All Attachments |
VE-S Canis — Fully Loaded Bundle | |
Unlock the VE-S Canis with a full compliment of attachments. | |
Cost: | 999 |
VE-S Canis | |
All Attachments |
VE-H Maw — Fully Loaded Bundle | |
Unlock the VE-H Maw with a full compliment of attachments. | |
Cost: | 999 |
VE-H Maw | |
All Attachments |
VE-LR Obelisk — Fully Loaded Bundle | |
Unlock the VE-LR Obelisk with a full compliment of attachments. | |
Cost: | 999 |
VE-LR Obelisk | |
All Attachments |
NSX Tanto — Fully Loaded | |
Unlock the NSX Tanto with a full compliment of attachments. | |
Cost: | 999 |
NSX Tanto | |
All Attachments |
NSX Yumi — Fully Loaded | |
Unlock the NSX Yumi with a full compliment of attachments. | |
Cost: | 999 |
NSX Yumi | |
All Attachments |
NSX Tengu — Fully Loaded | |
Unlock the NSX Tengu with a full compliment of attachments. | |
Cost: | 999 |
NSX Tengu | |
All Attachments |
Heatwave Weapons Bundle | |
Contains special skinned versions of the NS-20 Gorgon, NS Decimator, and NS-11A. | |
Cost: | 2,999 |
NS-11A «Heatwave» | |
NS «Heatwave» Decimator | |
NS-20 «Heatwave» Gorgon (Right) | |
NS-20 «Heatwave» Gorgon (Left) |
Ravenous Weapons Bundle | |
Contains special skinned versions of the NS-R3 Swarm, NS-61 Emissary, and NS-44L Blackhand. | |
Cost: | 1,899 |
NS-44L «Ravenous» Blackhand | |
NS-61 «Ravenous» Emissary | |
NS-R3 «Ravenous» Swarm |
Flash Cosmetic Armor
This kit could be designed to work with all Quad-class vehicles. It could also be designed to match a specific empire. Customize a Quad so it looks even more deadly and intimidating.
Details of the model asset:
- One mesh file be no greater than 1500 triangles; objects that are too low in triangle count will not be accepted. Ensure that the level of detail matches the existing assets in game.
- The texture map is provided for you and is named Vehicle_Common_SharedTextures_BuggyQuad_Base_Chassis_C. You must use this texture. You can use any part of the texture currently used. (Do not use any area in bright red, see example image on the right.) The texture provided will change over time so be sure to only use the areas that are currently mapped.
Download the example file to learn more from the actual files. The example file also contains a sample buggy so you have the context of the full vehicle as well as the example bumpers.
Mesh File Naming
The texture naming should use the following convention: «AssetType»_»Faction»_»Class»_»Series Number».File Format. Use capital letters at the beginning of each word.
Example name:
Bumpers_NC_Quad_Buffaloguardl001.OBJ
Texture Naming
Textures are pre-named for the user on provided file.
The textures provided in the example file are:
- 1 Diffuse (color) map
- 1 Normal map
Получение имплантов[]
Основным способом получения имплантов является покупка Пакетов имплантов на складе. Пакеты имплантов содержат указанное количество имплантов, включая дубликаты. Импланты имеют разный уровень от Обычных до Исключительных — самые редкие импланты.
ISO-4
«ISO-4» — это валюта, используемая для повышения базовых имплантов до уровня 2-5 и покупки пакетов «ISO-4 Recycler» на складе, который предоставляет один единственный случайный имплант.
ISO-4 можно получить, разбив дубликаты имплантов на складе и участвуя в тревогах. Победившая в тревоге фракция получает 300, проигравшие по 100, количество ISO-4 рассчитывается в зависимости от времени участия в данной тревоге. Один базовый дубликат импланта уровня 1 разрушается до 25, один исключительный до 1500.
Для максимального уровня импланта требуется 3,675.
Директивы
Дополнительны способ получения ISO-4 Directives.
По завершение ранга «новичок», кроме класса-MAX class specific Directive будет присуждён
Finishing Novice Rank of Objectives Directive and Adept Rank of Leadership Directive will also grant Basic Implant Pack each.
In total it’s possible to get 5 Novice Implant Packs and 2 Basic Implant Packs from Directives.
Other
Шаблон:Store Bundle
Novice Implant Pack | Basic Implant Pack | Deluxe Implant Pack | ISO-4 Recycler | |
---|---|---|---|---|
Common | ||||
Uncommon | ~77% | ~43.7% | ||
Rare | ~21% | ~5% | ||
Exceptional | ~4.25% | ~3% |
Технологии[]
Суверенитет Вану воспользовался чужой технологией, которую взял у «древних». Их оружие — энергетическое. Оно использует плазменные всплески как боеприпасы, которые разрушают вражескую броню и плоть вражеских солдат. Хотя Суверенитет Вану не имеет такого же мощного оружия, как Новый Конгломерат, и не может сравниться по скорострельности с оружием Терранской Республики, их оружие невероятно смертельно на более далёком расстоянии и сохраняет свою мощь на всём протяжении выстрела.
У Суверенитета Вану есть два уникальных транспорта, обладающих уникальным вооружением, в которых использованы Heavy Rail Beam и Pulsed Particle Accelerator — чудеса технологий «древних».
- Коса — летательный аппарат с высокой манёвренностью. Он использует магнитное поле Аураксиса, поэтому может двигаться так, как не может двигаться любой другой летательный аппарат.
- Скат — средний танк, демонстрирующий один из девизов Суверенитета Вану: «Технология равна мощи». Этот танк может левитировать над всеми типами местности, он лёгкий и оснащён разнообразным мощным оружием. Даже базовое вооружение танка может выдать энергетический заряд, способный проникнуть под самую прочную броню.
Коса |
Скат |
Vendors[]
Many vendors make their home aboard Sanctuary, and their goods are only accessible when directly interacting with them on the satellite. All stores are found on the lower level of the atrium in the «northern» half of the station, and are marked appropriately with icons on the map in relation to their wares.
Black Market
The Black Market is the leftmost store within the atrium, and is home to FL-34 and SPRK-33, two operatives known for their less-than-legal operations.
FL-34 hosts the implant foundry, allowing players to craft Implants using excess ISO-4 earned from breaking down duplicate implants. The foundry can also be accessed from the implants menu itself, and does not require interacting with FL-34.
SPRK-33 is the true shopkeep for the black market, and sells a variety of time-limited goods for A7 (), which are not available from any other source and must be purchased from the operative directly.
A7 Shop | ||||||||||||||||||||||||||||||||||||||||
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Nascent Expeditions
Nascent Expeditions is the central store within the atrium, and is home to Representative Nalla and Coordinator Tolland, two New Conglomerate industrialists running a resource procurement business for Outfits.
Representative Nalla currently only represents the company on official business, aiding the player in their hunt for resources during the events of campaign.
Coordinator Tolland handles Expeditions for outfits, and must be interacted with to claim the resulting resources of any expedition.
Nascent Expeditions also features a Drop Pod terminal, allowing players to customize their drop pod with cosmetics they may have earned for it.
Expeditions | ||||
Resource | Duration | Input | Output | Duration |
Synthium | Short | 50 | 35 | 12 hours |
Medium | 100 | 75 | 24 hours | |
Long | 150 | 150 | 36 hours | |
Polystellarite | Short | 25 | 7 | 12 hours |
Medium | 50 | 15 | 24 hours | |
Long | 75 | 30 | 36 hours |
Merit Vendor
The rightmost store within the atrium houses most Outfit-related tasks, staffed by an outfit quartermaster and outfit recruiter. This store is also the workplace of Representative Ayla, who is responsible for the provision of equipment to those working on official Nanite Systems business.
The outfit quartermaster hosts a store of goods sold for Merit (), which may require various levels of loyalty with the player’s outfit to purchase.
The outfit recruiter allows players to search for and join or create outfits. The outfit browser can also be accessed under the Outfit button on the bottom of the menu, and does not require interacting with the recruiter.
Representative Ayla allows players to exchange Campaign Standing earned over the course of campaign for a variety of time-limited equipment and cosmetics. Most cosmetics she sells can also be purchased instead with Daybreak Cash.
Merit Shop | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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PLANETSIDE 2 FOR THE PLAYSTATION 4 — FAQ
- Is there a Membership option?
- For players who are interested in an enhanced PlanetSide 2 experience, a Membership option will be available for USD $14.99/month and will include a monthly Battle Cash grant, increased experience, cert, and resource gains, Members-only discounts in the marketplace, exclusive promotions, and access to a monthly double experience weekend event. Additionally, Members will receive priority log-in queue access.
- Are there any benefits for PlayStation Plus members?
- Though PlanetSide 2 does not require PlayStation Plus to play, all PlayStation Plus members receive a special discount on the versatile Nanite Systems Starter Bundle through the PlayStation store.
- Are there any benefits for All Access members?
- There are currently no benefits for All Access Members.
- How much does it cost to play?
- PlanetSide 2 will remain free-to-play on the PlayStation 4 and will not require PlayStation Plus to play, allowing players a variety of ways to access, play, and purchase content.
- Why bring PlanetSide 2 to the PS4?
- Players have been asking for PlanetSide 2 to be playable on the console and with its ability to bring massive communities together in enormous battles, it is great fit for PlayStation 4’s companionable /social community. Additionally, the PS4’s supercharged PC-like architecture allows for quick iteration and gives the developers more flexibility, which is especially important to support PlanetSide 2’s epic, massive multiplayer battles and stunning visuals.
- Will there be cross-platform play between PC and PS4 players?
- We want PlanetSide 2 to be an experience that’s fun, rewarding, and balanced for both console and PC gamers, so we’ve decided to keep the platforms separate. Players on both platforms will still experience the same competitive and visceral FPS experience with massive warfare, massive customization, and massive community.
- What differences are there between the PC and PS4 versions of PlanetSide 2?
- The core gameplay mechanics of the PS4 version of PlanetSide 2 will still retain all the features that make the game unique. The most notable changes will include the user interface, which will be customized to work seamlessly with a console controller. These differences will not affect the core gameplay mechanics. All content currently available on the PC version may not be immediately available on the PS4 version.