Ru/multi theft auto

Before Multi Theft Auto


GTA3:Alternative Multiplayer

In February 2003, IJs (formerly known as IJsVogel), founder of the project, was searching for a trainer for GTA3. He stumbled upon the GTA3 Admin Console and its source code. When looking through the code he found a way to read all the data from the previous used car, and he decided to synchronize this with two computers over a network. The result of this was the creation of GTA3:AM, less than an hour later.

However, after the release it was difficult to convince people it actually worked because of various hoaxes and earlier attempts that had failed. This was the start of the MTA project.

MTA:San Andreas Race

Multi Theft Auto: San Andreas Race
Status: Unsupported/Obsolete
Latest Release: 2008-05-18
Core: Blue
License: Freeware

MTA:SA Race is the first release that was made with the blue framework, a new approach to control the game (GTA). The sync was also better over the previous releases and the client is in game not an external application. Notice the blue GUI in the screenshot.

A new slogan was introduced: «Stop Playing With Yourself.»

MTA Loading screen with the new slogan: «Stop Playing With Yourself.»

Gamemodes

As the name suggests it is only race (you cannot get out of your vehicle).

Gamemode Notes
Race
Freeroam
Destruction Derby The goal is to survive, last player that is still alive wins.

Features

Racing in MTA:SA

  • In game client.
  • Map Editor to create a map in game.
  • Optimised netcode results in reduced lag.
  • Blue loads a DLL with the game instead of injecting code into its memory process. This improves stability and means that custom SCM files do not have to be moved to the game’s directory when it is started.
  • Full integration means that Blue’s server list is directly integrated into GTA’s GUI.
  • Fewer glitches. This is achieved by synchronizing every animation, implementing a custom pause menu so that people can’t pause to escape death, and forcing the frame limiter on so that everyone’s game runs at the same maximum speed.
  • Greater synchronization, this means that MTA players can finally use boats.
  • Anti cheat.

Minor Updates

  • 1.1
    • New mappack
    • New map nomination voting system
    • Respawning during map
    • Map timelimit added in map files and server config
    • New player animation sync
    • Admins can PM players from remote admin
    • The 255 map limit has been fixed
    • Fixed various admin stability issues
  • 1.1.1
    • Fixed: Freezes that occurred frequently for some users (and not at all for others)
    • Fixed: Nothing would happen after the splash screen appeared for some users
    • Fixed: All players getting kicked from a server with a «protocol error 92» message
    • Fixed: Players getting stuck in «You will respawn in 1 second» mode, if a race starts before they join completely
    • Fixed: Issue where error reporter would sometimes fail to find core dump
    • Fixed: Occasional crash when connecting to a server through the server browser
    • Fixes: Various other crashes
    • Added: An error message is now displayed if you try to use the ′order checkpoints′ option in the map editor if you have no checkpoints in your map
    • Added: DefaultMapDuration and DefaultRespawnTime to server config
  • 1.1.2
    • All-Seeing Eye server-browser has been removed in favour of a more reliable and faster replacement
    • Removed redundant «MTA Center» references
    • Removed support for built-in error reporter

No more releases for MTA:SA Race, the new MTA release made the race version obsolete, a new resource called ‘race’ which could read the race maps replaced it.

Archived Wiki pages

  • MTA:SA Race FAQ
  • Blue
  • MTA:SA R1
  • MTA:SA Race-Windows Server Guide
  • MTA General FAQ
  • MTA R1 remote administration_protocol

History of Multi Theft Auto

Milestones since 2006

For releases see: Version History


MTA:SA 1.0 Main Menu

3 January 2008 MTA:San Andreas 1.0 Deathmatch Developer Preview(s)

MTA:San Andreas Deathmatch Developer Preview 1 was the first release that featured on-foot synchronization for San Andreas. The name deathmatch refers to the ability to shoot with weapons and get on-foot unlike the race version. The tag deathmatch has been dropped in later releases because this version allowed customized gamemodes with LUA scripting and confused people. While the first 5 releases were called ‘Developer Preview’ it was very popular.

21 August 2009 MTA:San Andreas 1.0 released

Version 1.0.x was released with the GPLv3 license this allowed to work with more people on the next release when it became open source.

  • 2011 Mod of the Year — Players Choice #1
  • 4 November 2012 Over ten thousand concurrent players online

Gameplay content

By default, Multi Theft Auto provides the minimal sandbox style gameplay of Grand Theft Auto. The gameplay can be heavily extended through the use of the Lua scripting language that has been embedded in the client and server software. Both the server hosting the game, as well as the client playing the game are capable of running and synchronizing Lua scripts. These scripts are layered on top of Multi Theft Auto’s game framework that consists of many classes and functions so that the game can be adjusted in virtually any possible way.

All gameplay content such as Lua scripts, images, sounds, custom models or textures is grouped into a «resource». This resource is nothing more than an archive (containing the content) and a metadata file describing the content and any extra information (such as dependencies on other resources).

Using a framework based on resources has a number of advantages. It allows content to be easily transferred to clients and servers. Another advantage is that we can provide a way to import and export scripting functionality in a resource. For example, different resources can import (often basic) functionality from one or more common resources. These will then be automatically downloaded and started. Another feature worth mentioning is that server administrators can control the access to specific resources by assigning a number of different user rights to them.

Introduction

Multi Theft Auto is based on code injection and hooking techniques whereby the game is manipulated without altering any original files supplied with the game. The software functions as a game engine that installs itself as an extension of the original game, adding core functionality such as networking and GUI rendering while exposing the original game’s engine functionality through a scripting language.

Originally founded back in early 2003 as an experimental piece of C/C++ software, Multi Theft Auto has since grown into an advanced multiplayer platform for gamers and third-party developers. Our software provides a minimal sandbox style gameplay that can be extended through the Lua scripting language in many ways, allowing servers to run custom created game modes with custom content for up to hundreds of online players.

Formerly a closed-source project, we have migrated to open-source to encourage other developers to contribute as well as showing insight into our project’s source code and design for educational reasons.

Multi Theft Auto is built upon the «Blue» concept that implements a game engine framework. Since the class design of our game framework is based upon Grand Theft Auto’s design, we are able to insert our code into the original game. The game is then heavily extended by providing new game functionality (including tweaks and crash fixes) as well as a completely new graphical interface, networking and scripting component.

Latest resources

The MTA Community System features a Resource center that allows you to upload and share your latest developed resources with other members of our community.

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place for, party,boliche,disco

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decorated hospital area

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serverHUD #1

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fancy_transferbox

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144 veículos estacionados disponíveis para serem alugados

mudar_nome

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Super velocidade — Hydra

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El dx parpadeará cuando falte 1 minuto de oxigeno

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Creed ft. Conqueror — Random CC

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click to be continue

map_boteco

boteco

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How it normally looks like

Area 51 Zone Zombies

preview

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Show lua

clickwarp

Adds a new way to teleport over short distances

Creed — Cross Ronaldo

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leviathan

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Creed — Paul Walker

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İç Kısım.

Air System

Air System

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random s15

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burgerbike_1

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Vip Cmd

copcar

Copcar

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mouse

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All VehicleLights — Wellington

   

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Installing the game

  1. Run the installer, for Windows Vista and 7 it is required to run this with administrator rights. (The installer will ask.)
  2. You need to accept the license that comes with MTA:SA (GPLv3).
  3. You will be asked which components to install:
    • Game Client interfaces with the game and is a required component.
    • Dedicated Server enables you to host your own home-brew server.
      • Core components and Game module are required components for the dedicated server.
      • Core resources required resources for dedicated server.
      • Optional resources additional resources for your dedicated server, gamemodes and maps.
      • Editor is used to create new maps, this is an optional component.
    • Development

      Module SDK development SDK for creating your own MTA server modules, this component requires C++ knowledge.

      development tools.

    • Start menu group creates a start menu group for the installed components.
    • Desktop icon creates a desktop icon for the client.
  4. You are then asked for a folder in which to install the mod. This can by anywhere and doesn’t have to be in you San Andreas directory.
  5. Next, you will be asked for the directory where you have San Andreas installed. The default location is: C:\Program Files\Rockstar Games\GTA San Andreas\.
  6. When the installation completes, you will be given the option to start MTA: San Andreas straight away. Choose your option and then press Finish.
  7. You will be able to launch MTA San Andreas from your Start Menu if you wish to play.

MTA:San Andreas 1.3.x

Multi Theft Auto:San Andreas 1.3.x
Status: Unsupported
Latest Release: 2014-02-07
Core: Blue
License: GPLv3

This version was released quickly because 1.2 had several network related issues, that were fixed in this release.

Features

  • Fixes for various network problems which occured in 1.1 and 1.2 series. (including a fix for «Map download breaking often on large transfers» issue)
  • Added new scripting functions for removal of default GTASA map objects. (including breakable ones)
  • Introduced a new scripting event. — onClientVehicleCollision
  • Implemented a new scripting function. — takePlayerScreenShot
  • Fixes for various crashes and issues. (including «warp glitch», inaccurate heat seekers sync, createProjectile() velocity desync between clients, custom models texture crash, «white models» when using custom models and more)
  • Added functionality to protect client-side scripts which pre-compiles them before being sent and stops resources from being saved on disk. This is configurable in the resource’s meta.xml.
  • Added pixel manipulation functionality.
  • Introduced new client-side scripting functions — setBirdsEnabled and getBirdsEnabled

MTA 0.5

Multi Theft Auto 0.5
Status: Supported by community
Latest Release: 2005-01-31
Core: 0.3
License: Freeware

The latest stable release for GTA III and GTA: Vice City bundled in one client and server. This release was also the first version that had a server browser build in the client.

Spawnscreen in Vice City at Robbers spawn

Gamemodes

GTA Gamemode Name Uses Spawnscreen
GTA: Vice City Deathmatch Yes
Stunt Yes
GTA III Portland No
Shoreside Vale Yes
Staunton No

Spawns

MTA:Vice City Deathmatch
Team/Spawn Name/Mode Spawn Location
Robbers Phil’s Place — Little Haiti
Mexicans Escobar International Airport’s terminal
Sailors Vice City Docks — Vice Port
Vice City Crusader Random Location in Vice City
Secret Service Under a shelter — Ocean Beach
Cops Police Stations in Vice City
   
Spectator Allows to watch other players
MTA:Vice City Stunt
Team/Spawn Name/Mode Spawn Location
Yuppies Spawn inside the multistory parking garage in Ocean Beach
Dirt Racers Spawn outside of the Stadium
Bikers Spawn in the parking lot behind the Malibu club
Speeders Spawn at the parking lot near the Escobar International Airport
Packer Driver Spawn at Downtown in the large parking lot near the Biker Bar
Fun House Dept. Spawns at North Point Mall’s multistory parking garage
Heli Pilot Spawn at the Escobar International Airport runway
   
Spectator Allows to watch other players
GTA3:MTA Shoreside Vale
Team/Spawn Name Spawn Location
Yakuza Pike Creek
Southside Hoods Witchita Gardens
Columbians Cedar Grove
Cops Pike Creek

Features

  • Huge increase in stability. Using the errors reported to us using the Error Report Tool, we’ve managed to fix a large number of the common crashes.
  • New Staunton Island map available for GTA3, which includes a race mode and deathmatch.
  • New Shoreside Vale map available for GTA3, which includes several gamemodes.
  • Lots of changes to the existing maps.
  • A server browser has been added to the client along with an area to store your favourites and a list of servers you’ve played on recently (History).
  • New Client design — The client has been redesigned to make it easier to use. Error messages are now more self explanatory and checks are added to help users ensure their game is set up correctly.
  • Added an in-client server that allows you to quickly configure and host a server straight from the MTA Client.
  • Integrated the MTA Protocol handler — now mta:// links will work for all MTA 0.5 users.
  • Redesigned MTA Admin Tool to make it easier and more logical to use.
  • In client global MOTD so that you can hear about news from MTA immediately.
  • A rich text welcome message that the server can show to players when they join. This can contain much more information than the normal Message of the Day and is visible in the client the entire time the user is on the server.
  • New installation and configuration scripts for easy setup for Linux dedicated servers.
  • More platforms supported for the dedicated server, including FreeBSD and OpenBSD.
  • Improved error report tool is now installed by default (though optionally).
  • Chat box in the client now scrolls properly, as most chat programs do (scroll up to stop auto-scroll).

Minor Updates

  • 0.5r2: Members of the MTA community released a minor update called 0.5r2 for 0.5, this also includes a new (external) server browser, the included server browser in 0.5 client is non-functional since 2008.
  • 0.5.1 (2013): In 2013 members of the MTA community called Project Redivivus

    Website

    are developing a minor update for 0.5 with major changes. This is likely to become open source.

Archived Wiki pages

  • EULA
  • Installation
  • Known Issues
  • 0.5 Vice City
  • Vice City Deathmatch Gamemode
  • Vice City Stunt Gamemode
  • MTA:mA
  • Using the server with screen utility

MTA Vault

История

GTA III и GTA Vice City

Первый выход MTA состоялся 8 февраля года под именем GTA3AM (GTA III Alternative Multiplayer). Была возможность играть в режиме двух игроков в GTA III. Играть можно было только находясь в автомобиле; если игрок покидал транспортное средство, он становился невидимым для других игроков. Со временем MTA был значительно улучшен и теперь позволяет играть в GTA Vice City, а также GTA III на ядре версий 0.x с поддержкой множества игроков и функций оригинальной игры. MTA для GTA Vice City и GTA III на данный момент имеет версию ядра 0.5, в то время как новое ядро, поддерживающее GTA San Andreas, в данный момент имеет версию 1.1.1.

Версия 0.5 предлагает два режима игры для GTA Vice City: схватка и трюки. Схватка имеет несколько различных классов игроков, которые играющий может выбрать, причём каждый класс имеет свои преимущества и недостатки. Режим «трюки» предоставляет игрокам возможность соревноваться и выполнять трюки благодаря наличию трамплинов, расставленных по всей карте.

Для GTA III доступна схватка на островах Портленд и Стонтон, где игрок появляется с ограниченным количеством оружия и может покупать дополнительное оружие в магазинах Ammunation на деньги, заработанные убийством противников. Никаких классов— каждый игрок имеет абсолютно такое же положение, как и его противники. Режим игры на острове Shoreside Vale предлагает игроку возможность выбрать скин и основное оружие, с которым он вступит в игру.

Команда первоначально планировала релиз 0.5.5 с исправлениями ошибок, новым стилем deathmatch для GTA Vice City и несколькими дополнениями к GTA3:MTA. Однако, они решили сосредоточить свои усилия над новым ядром, получившим кодовое имя «Blue», которое они использовали в версии ядра 1.x для GTA San Andreas.

MTA: San Andreas

Последняя версия MTA предназначена для Grand Theft Auto: San Andreas и основана на новом ядре, получившем кодовое имя «Blue», которое разрабатывалось в течение двух с половиной лет и продолжает развиваться. Разработчики сосредоточили свои силы на ядре Blue, так как оно дает игрокам все средства для создания собственных режимов игры, что позволяет заниматься разработкой режимов игры третьим лицам. Несколько основных режимов игры включены в пакет установки. Первый релиз MTA:SA Race предоставил возможность соревноваться на автомобилях, а также редактировать карты и создавать новые гонки. Релиз версии 1.0-dp1 добавил возможность передвигаться пешком, что в свою очередь означает возможность создания полноценных режимов класса Deathmatch.

Особенности

  • Оптимизированный код с наименьшим количеством сбоев.
  • Blue загружает DLL вместе с игрой вместо инъектирования кода в память процесса. Это обеспечивает стабильность и позволяет не перемещать оригинальные SCM сценарии при старте мультиплеера.
  • Полная интеграция означает, что графическая оболочка Multi Theft Auto полностью интегрирована в графическую оболочку GTA.
  • Меньше глюков. Это достигнуто благодаря синхронизации каждого персонажа и устройства в игре, благодаря собственному меню паузы, что не позволяет игроку выйти в паузу, чтобы не получать повреждения, а также принудительному лимитированию кадров, для того чтобы каждый клиент имел одинаковую скорость игры.
  • Улучшенная синхронизация предоставляет возможность использовать все анимации, персонажи, оружие и средства передвижения.
  • Поддержка Lua-сценариев позволяет создавать игровые режимы практически любой степени сложности.

Продвинутая технология ядра Blue позволила создать полноценный WYSIWYG редактор с возможностью добавления контрольных точек, мест возрождения и пополнения здоровья. Также возможно добавлять на карту любые объекты из игры, такие как дороги, здания, деревья, а также границы местности. Редактор поставляется вместе с клиентской версией MTA:SA.

Console Commands

bind defaults Binds control defaults in the settings menu

Press ~ (tilde) or F8 to access the console, then type a command followed by any necessary parameters (if applicable) then press Enter.

maps
This displays a list of all maps available on the server.
nick
This changes your nickname whilst in-game to whatever you specify in the parameters.
msg or pm
This sends a private message to the person you specify in the parameter. Only the person you specify can see the message. Both msg and pm perform the same function.
quit or exit
This disconnects you from the server and returns you to the Windows desktop. Performs the same function as the Quit button on the main menu.
ver
This displays the version number and copyright information for the software.
sver
This displays the version number of the server you are connected to.
time
This displays the current time.
disconnect
This disconnects you from the server and returns you to the main menu.
say
This enables you to continue talking to people in the chat box whilst the console is open.
ignore
This will not display any text typed by the player you wish to ignore. To stop ignoring a player, type ignore again.
] Tip: You can use these commands in the chatbox by putting a / (forward slash) in front of them.

A list of console commands can be seen by typing help into the console and pressing Enter. The current map may also have extra commands which can be accessed by typing commands into the console.

For information on more commands see: Client Commands

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Latest resources

The MTA Community System features a Resource center that allows you to upload and share your latest developed resources with other members of our community.

Sistema de Seleccion de Usuario

Seleccion Usuario

custom chat

Görsel 1

garajev

Bu Alanda Bulunmakta

Claymore, bouncing betty

bb

AdminShout to all players

shoutall

Redeem

Number1

Effects Add-on for Map Editor

Screenshot

Lights Add-on for Map Editor

Screenshot

Panel estadisticas

Panel Estadisticas

Cross AXF

Cross AXF

script

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playerhud

31cikemal

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MainW

next

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dl_vehicles

dl_vehicles

dl_lightManager

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dl_neons

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map scanner

Scan

watercanals-by-nebla

Water Canals Map

Boliche Disco v1

place for, party,boliche,disco

Guerra de Clanes

Evento

CreadorCarreras con Soporte SQL

A race using the system

Casual_Hospital v1

decorated hospital area

a_chatsystem

CHAT

Base Casual v7

Epic Base Private zone

Base Casual v6

Base Style little city

-simple_speedometer

speedo

Base Casual v5

Base v5 Big

Base Casual v4

Base Style Military

base Casual v3

Base v3 + scripts

Base Casual v2 Remastered 2.0

Base Style Mafia

Base Casual v2

base + Scripts

Base Casual v1

14353

HUD-Roleplay

HUD Roleplay V 1.1.0

pizzaBoy

blip2

serverHUD

serverHUD #1

Custom Clothes v1.0

Imagen 1

script

Sniper hud

Funny Wasted Sound

Funny Wasted Sound

New TransferBox Design

fancy_transferbox

Veículos alugáveis

144 veículos estacionados disponíveis para serem alugados

mudar_nome

Mudar nome (Change name)

Destroy Vehicle on Explode

1

Cable Car System v1

1

TK Moto race circuit

1

Fisherman

1

#Rhypz ft. BARIS — New World I

Görüntü

Sistema de experiencia y niveles

experiencia

supervelocidadehydra

Super velocidade — Hydra

Panel Policiaco

Panel Dx

Creed — The Dark Night Rises

Fun DD Map Random

Sistema de Oxigeno

El dx parpadeará cuando falte 1 minuto de oxigeno

html

Sing in

Garaje y Concesionario

Garaje

exhaust sound replacement system

Panel

cjwhiteboy

cj wb1

Shadows Mapping

Shadows #1

Train horn

trainHorn

Licencia de Armas

Demostración

Creed ft. Conqueror — Random CC

Random CC

JS Speedometr

click to be continue

map_boteco

boteco

infrared_goggles

How it normally looks like

Area 51 Zone Zombies

preview

picodromoilegal

taller

Mysql_Connect

Show lua

clickwarp

Adds a new way to teleport over short distances

Creed — Cross Ronaldo

Cross Ronaldo

Creed — Cross Messi

Cross Messi

cafeterya

Dış Kısım

leviathan

How it looks

Killsnew

How it looks?

Creed — Paul Walker

Fun DD Map

Jail Map

İç Kısım.

Air System

Air System

TK Large race circuit

1

pAttach

pAttach

Clean wanted level at lspd

3 stars

Creed — Random S15

random s15

Creed — Random XL

random xl

Decohide

Visible decoration

Ryder shotgun

rydershotty_1

bigsmoke_burgerbike

burgerbike_1

Creed — Babafingo

Fun DD Map

Vipek

Vip Cmd

copcar

Copcar

Orbital Cannon Basic Version

Orbital Cannon Basic version

mouse

Mouse

Mapa-Drop-V2

1

AslaN — Run Derby

2

TiendasAutos

concesionarias

oksimesiralan

1

Phone System

IphoneX Pic

cake5

preview

Fuegos artificiales Idioma Español

fuegos_Aritificiales

-WellingTon -V4- ✸ Dramatic ✸

All VehicleLights — Wellington

   

Running the game

  1. Start Multi Theft Auto by clicking the icon located in your Start Menu under MTA:San Andreas.

Browse servers – this allows you to receive a list of available servers to play on.

Host game – this allows you to start a local server.

Settings – this allows you to change your in-game nickname, customize controls and adjust display settings.

About – this gives you a list of contributors to the project.

Map editor – this allows you to create your own maps, complete with checkpoints, ramps, pickups and other objects. These can then be uploaded onto a server so that you can play them with other people.

Quit – this returns you back to your Windows desktop.

The easiest way to play the game is to click Browse Servers on the menu. If servers have not appeared already, press the Refresh button and MTA will scan for servers, displaying them as a list.

  • Under the Name tab, each server’s name is displayed.
  • Under the Players tab, the number of players and the maximum capacity of the server is displayed, in the format of / .
  • The Ping tab displays the ping, or latency, between your machine and the server. Ping is a measure of the time it takes for «packets» of data to be received back from the server after sending them, so a higher ping means that you will experience more lag on that particular server. Generally, servers closest to your location should have the lowest pings.
  • The Host is the IP address of the server. You can use this address in future to connect to the same server via the Quick Connect option on the main menu.

Each tab can be clicked to arrange the respective column in ascending or descending order.

For optimal performance and gameplay, look for the best balance between players and ping.

Once you have picked a server, select it and click the Connect button in the top right-hand corner of the dialog. If all goes well, you should connect to the server and automatically join the game.