Содержание
Before Multi Theft Auto
GTA3:Alternative Multiplayer
In February 2003, IJs (formerly known as IJsVogel), founder of the project, was searching for a trainer for GTA3. He stumbled upon the GTA3 Admin Console and its source code. When looking through the code he found a way to read all the data from the previous used car, and he decided to synchronize this with two computers over a network. The result of this was the creation of GTA3:AM, less than an hour later.
However, after the release it was difficult to convince people it actually worked because of various hoaxes and earlier attempts that had failed. This was the start of the MTA project.
MTA:San Andreas Race
Multi Theft Auto: San Andreas Race | |
Status: | Unsupported/Obsolete |
Latest Release: | 2008-05-18 |
Core: | Blue |
License: | Freeware |
MTA:SA Race is the first release that was made with the blue framework, a new approach to control the game (GTA). The sync was also better over the previous releases and the client is in game not an external application. Notice the blue GUI in the screenshot.
A new slogan was introduced: «Stop Playing With Yourself.»
MTA Loading screen with the new slogan: «Stop Playing With Yourself.»
Gamemodes
As the name suggests it is only race (you cannot get out of your vehicle).
Gamemode | Notes |
---|---|
Race | |
Freeroam | |
Destruction Derby | The goal is to survive, last player that is still alive wins. |
Features
Racing in MTA:SA
- In game client.
- Map Editor to create a map in game.
- Optimised netcode results in reduced lag.
- Blue loads a DLL with the game instead of injecting code into its memory process. This improves stability and means that custom SCM files do not have to be moved to the game’s directory when it is started.
- Full integration means that Blue’s server list is directly integrated into GTA’s GUI.
- Fewer glitches. This is achieved by synchronizing every animation, implementing a custom pause menu so that people can’t pause to escape death, and forcing the frame limiter on so that everyone’s game runs at the same maximum speed.
- Greater synchronization, this means that MTA players can finally use boats.
- Anti cheat.
Minor Updates
-
1.1
- New mappack
- New map nomination voting system
- Respawning during map
- Map timelimit added in map files and server config
- New player animation sync
- Admins can PM players from remote admin
- The 255 map limit has been fixed
- Fixed various admin stability issues
-
1.1.1
- Fixed: Freezes that occurred frequently for some users (and not at all for others)
- Fixed: Nothing would happen after the splash screen appeared for some users
- Fixed: All players getting kicked from a server with a «protocol error 92» message
- Fixed: Players getting stuck in «You will respawn in 1 second» mode, if a race starts before they join completely
- Fixed: Issue where error reporter would sometimes fail to find core dump
- Fixed: Occasional crash when connecting to a server through the server browser
- Fixes: Various other crashes
- Added: An error message is now displayed if you try to use the ′order checkpoints′ option in the map editor if you have no checkpoints in your map
- Added: DefaultMapDuration and DefaultRespawnTime to server config
-
1.1.2
- All-Seeing Eye server-browser has been removed in favour of a more reliable and faster replacement
- Removed redundant «MTA Center» references
- Removed support for built-in error reporter
No more releases for MTA:SA Race, the new MTA release made the race version obsolete, a new resource called ‘race’ which could read the race maps replaced it.
Archived Wiki pages
- MTA:SA Race FAQ
- Blue
- MTA:SA R1
- MTA:SA Race-Windows Server Guide
- MTA General FAQ
- MTA R1 remote administration_protocol
History of Multi Theft Auto
Milestones since 2006
For releases see: Version History
MTA:SA 1.0 Main Menu
3 January 2008 MTA:San Andreas 1.0 Deathmatch Developer Preview(s)
MTA:San Andreas Deathmatch Developer Preview 1 was the first release that featured on-foot synchronization for San Andreas. The name deathmatch refers to the ability to shoot with weapons and get on-foot unlike the race version. The tag deathmatch has been dropped in later releases because this version allowed customized gamemodes with LUA scripting and confused people. While the first 5 releases were called ‘Developer Preview’ it was very popular.
21 August 2009 MTA:San Andreas 1.0 released
Version 1.0.x was released with the GPLv3 license this allowed to work with more people on the next release when it became open source.
- 2011 Mod of the Year — Players Choice #1
- 4 November 2012 Over ten thousand concurrent players online
Gameplay content
By default, Multi Theft Auto provides the minimal sandbox style gameplay of Grand Theft Auto. The gameplay can be heavily extended through the use of the Lua scripting language that has been embedded in the client and server software. Both the server hosting the game, as well as the client playing the game are capable of running and synchronizing Lua scripts. These scripts are layered on top of Multi Theft Auto’s game framework that consists of many classes and functions so that the game can be adjusted in virtually any possible way.
All gameplay content such as Lua scripts, images, sounds, custom models or textures is grouped into a «resource». This resource is nothing more than an archive (containing the content) and a metadata file describing the content and any extra information (such as dependencies on other resources).
Using a framework based on resources has a number of advantages. It allows content to be easily transferred to clients and servers. Another advantage is that we can provide a way to import and export scripting functionality in a resource. For example, different resources can import (often basic) functionality from one or more common resources. These will then be automatically downloaded and started. Another feature worth mentioning is that server administrators can control the access to specific resources by assigning a number of different user rights to them.
Introduction
Multi Theft Auto is based on code injection and hooking techniques whereby the game is manipulated without altering any original files supplied with the game. The software functions as a game engine that installs itself as an extension of the original game, adding core functionality such as networking and GUI rendering while exposing the original game’s engine functionality through a scripting language.
Originally founded back in early 2003 as an experimental piece of C/C++ software, Multi Theft Auto has since grown into an advanced multiplayer platform for gamers and third-party developers. Our software provides a minimal sandbox style gameplay that can be extended through the Lua scripting language in many ways, allowing servers to run custom created game modes with custom content for up to hundreds of online players.
Formerly a closed-source project, we have migrated to open-source to encourage other developers to contribute as well as showing insight into our project’s source code and design for educational reasons.
Multi Theft Auto is built upon the «Blue» concept that implements a game engine framework. Since the class design of our game framework is based upon Grand Theft Auto’s design, we are able to insert our code into the original game. The game is then heavily extended by providing new game functionality (including tweaks and crash fixes) as well as a completely new graphical interface, networking and scripting component.
Latest resources
The MTA Community System features a Resource center that allows you to upload and share your latest developed resources with other members of our community.
Sistema de Seleccion de Usuario
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31cikemal
Comptitions
MainW
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1
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1
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All notifications
dl_flashLight
dl_flashlight
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Scan
watercanals-by-nebla
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Boliche Disco v1
place for, party,boliche,disco
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Casual_Hospital v1
decorated hospital area
a_chatsystem
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speedo
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base + Scripts
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14353
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HUD Roleplay V 1.1.0
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serverHUD #1
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Funny Wasted Sound
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fancy_transferbox
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144 veículos estacionados disponíveis para serem alugados
mudar_nome
Mudar nome (Change name)
Destroy Vehicle on Explode
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1
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Görüntü
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experiencia
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Super velocidade — Hydra
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El dx parpadeará cuando falte 1 minuto de oxigeno
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Shadows #1
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Demostración
Creed ft. Conqueror — Random CC
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map_boteco
boteco
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How it normally looks like
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Show lua
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How it looks?
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İç Kısım.
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Air System
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Top rated Resources (with at least 10 votes)
Name | Long name | Description | Rating | Type |
---|---|---|---|---|
custom_coronas | custom_coronas | Resource: Custom Coronas v1.2.0 Video.. |
4.9 | script |
draw-distance | Draw distance increase | This resource improves draw distance.. | 4.8 | script |
rage_gta_v_radar | Rage’s GTA V Radar |
Grand Theft Auto V Radar By Rage Cu.. |
4.7 | script |
calculator_machine | Calculator Bind Key: F3 Do not forge.. |
4.7 | script | |
ctf | Capture the Flag | MTA’s CTF Mode. | 4.7 | gamemode |
watereffects | WaterEffects | This is a short version of a postproce.. | 4.7 | script |
shaderpednormal | Shader Ped Normal | Resource: Shader Ped Normal v1.0.2 Vi.. |
4.6 | script |
voicegui | Voice GUI | Ever wanted a nice little GUI to go wi.. | 4.6 | script |
egzozpatlatma | backfire | Script Video: https://www.youtube.com/w.. | 4.4 | script |
weapon-select-gtav | Weapon Select GTA V | Weapon Select estilo do GTAV, tem pouc.. | 4.3 | misc |
jay_graffiti | Graffiti system | @ Troubleshooting — Add an admin perm.. |
4.3 | script |
shader_depth_of_field | Resource: Shader Depth of Field v0.1.0.. | 4.3 | script | |
object_preview | Object Preview | Resource: Object Preview v0.6.9 Autho.. |
4.2 | script |
adblock | AdBlock | For this resource to work, type this i.. | 4.2 | script |
cs_announce | 99 | This is nice announce script taken fro.. | 4.2 | script |
Installing the game
- Run the installer, for Windows Vista and 7 it is required to run this with administrator rights. (The installer will ask.)
- You need to accept the license that comes with MTA:SA (GPLv3).
- You will be asked which components to install:
- Game Client interfaces with the game and is a required component.
-
Dedicated Server enables you to host your own home-brew server.
- Core components and Game module are required components for the dedicated server.
- Core resources required resources for dedicated server.
- Optional resources additional resources for your dedicated server, gamemodes and maps.
- Editor is used to create new maps, this is an optional component.
-
Development
Module SDK development SDK for creating your own MTA server modules, this component requires C++ knowledge.
development tools.
- Start menu group creates a start menu group for the installed components.
- Desktop icon creates a desktop icon for the client.
- You are then asked for a folder in which to install the mod. This can by anywhere and doesn’t have to be in you San Andreas directory.
- Next, you will be asked for the directory where you have San Andreas installed. The default location is: C:\Program Files\Rockstar Games\GTA San Andreas\.
- When the installation completes, you will be given the option to start MTA: San Andreas straight away. Choose your option and then press Finish.
- You will be able to launch MTA San Andreas from your Start Menu if you wish to play.
MTA:San Andreas 1.3.x
Multi Theft Auto:San Andreas 1.3.x | |
Status: | Unsupported |
Latest Release: | 2014-02-07 |
Core: | Blue |
License: | GPLv3 |
This version was released quickly because 1.2 had several network related issues, that were fixed in this release.
Features
- Fixes for various network problems which occured in 1.1 and 1.2 series. (including a fix for «Map download breaking often on large transfers» issue)
- Added new scripting functions for removal of default GTASA map objects. (including breakable ones)
- Introduced a new scripting event. — onClientVehicleCollision
- Implemented a new scripting function. — takePlayerScreenShot
- Fixes for various crashes and issues. (including «warp glitch», inaccurate heat seekers sync, createProjectile() velocity desync between clients, custom models texture crash, «white models» when using custom models and more)
- Added functionality to protect client-side scripts which pre-compiles them before being sent and stops resources from being saved on disk. This is configurable in the resource’s meta.xml.
- Added pixel manipulation functionality.
- Introduced new client-side scripting functions — setBirdsEnabled and getBirdsEnabled
MTA 0.5
Multi Theft Auto 0.5 | |
Status: | Supported by community |
Latest Release: | 2005-01-31 |
Core: | 0.3 |
License: | Freeware |
The latest stable release for GTA III and GTA: Vice City bundled in one client and server. This release was also the first version that had a server browser build in the client.
Spawnscreen in Vice City at Robbers spawn
Gamemodes
GTA | Gamemode Name | Uses Spawnscreen |
---|---|---|
GTA: Vice City | Deathmatch | Yes |
Stunt | Yes | |
GTA III | Portland | No |
Shoreside Vale | Yes | |
Staunton | No |
Spawns
Team/Spawn Name/Mode | Spawn Location |
---|---|
Robbers | Phil’s Place — Little Haiti |
Mexicans | Escobar International Airport’s terminal |
Sailors | Vice City Docks — Vice Port |
Vice City Crusader | Random Location in Vice City |
Secret Service | Under a shelter — Ocean Beach |
Cops | Police Stations in Vice City |
Spectator | Allows to watch other players |
Team/Spawn Name/Mode | Spawn Location |
---|---|
Yuppies | Spawn inside the multistory parking garage in Ocean Beach |
Dirt Racers | Spawn outside of the Stadium |
Bikers | Spawn in the parking lot behind the Malibu club |
Speeders | Spawn at the parking lot near the Escobar International Airport |
Packer Driver | Spawn at Downtown in the large parking lot near the Biker Bar |
Fun House Dept. | Spawns at North Point Mall’s multistory parking garage |
Heli Pilot | Spawn at the Escobar International Airport runway |
Spectator | Allows to watch other players |
Team/Spawn Name | Spawn Location |
---|---|
Yakuza | Pike Creek |
Southside Hoods | Witchita Gardens |
Columbians | Cedar Grove |
Cops | Pike Creek |
Features
- Huge increase in stability. Using the errors reported to us using the Error Report Tool, we’ve managed to fix a large number of the common crashes.
- New Staunton Island map available for GTA3, which includes a race mode and deathmatch.
- New Shoreside Vale map available for GTA3, which includes several gamemodes.
- Lots of changes to the existing maps.
- A server browser has been added to the client along with an area to store your favourites and a list of servers you’ve played on recently (History).
- New Client design — The client has been redesigned to make it easier to use. Error messages are now more self explanatory and checks are added to help users ensure their game is set up correctly.
- Added an in-client server that allows you to quickly configure and host a server straight from the MTA Client.
- Integrated the MTA Protocol handler — now mta:// links will work for all MTA 0.5 users.
- Redesigned MTA Admin Tool to make it easier and more logical to use.
- In client global MOTD so that you can hear about news from MTA immediately.
- A rich text welcome message that the server can show to players when they join. This can contain much more information than the normal Message of the Day and is visible in the client the entire time the user is on the server.
- New installation and configuration scripts for easy setup for Linux dedicated servers.
- More platforms supported for the dedicated server, including FreeBSD and OpenBSD.
- Improved error report tool is now installed by default (though optionally).
- Chat box in the client now scrolls properly, as most chat programs do (scroll up to stop auto-scroll).
Minor Updates
- 0.5r2: Members of the MTA community released a minor update called 0.5r2 for 0.5, this also includes a new (external) server browser, the included server browser in 0.5 client is non-functional since 2008.
-
0.5.1 (2013): In 2013 members of the MTA community called Project Redivivus
Website
are developing a minor update for 0.5 with major changes. This is likely to become open source.
Archived Wiki pages
- EULA
- Installation
- Known Issues
- 0.5 Vice City
- Vice City Deathmatch Gamemode
- Vice City Stunt Gamemode
- MTA:mA
- Using the server with screen utility
MTA Vault
История
GTA III и GTA Vice City
Первый выход MTA состоялся 8 февраля года под именем GTA3AM (GTA III Alternative Multiplayer). Была возможность играть в режиме двух игроков в GTA III. Играть можно было только находясь в автомобиле; если игрок покидал транспортное средство, он становился невидимым для других игроков. Со временем MTA был значительно улучшен и теперь позволяет играть в GTA Vice City, а также GTA III на ядре версий 0.x с поддержкой множества игроков и функций оригинальной игры. MTA для GTA Vice City и GTA III на данный момент имеет версию ядра 0.5, в то время как новое ядро, поддерживающее GTA San Andreas, в данный момент имеет версию 1.1.1.
Версия 0.5 предлагает два режима игры для GTA Vice City: схватка и трюки. Схватка имеет несколько различных классов игроков, которые играющий может выбрать, причём каждый класс имеет свои преимущества и недостатки. Режим «трюки» предоставляет игрокам возможность соревноваться и выполнять трюки благодаря наличию трамплинов, расставленных по всей карте.
Для GTA III доступна схватка на островах Портленд и Стонтон, где игрок появляется с ограниченным количеством оружия и может покупать дополнительное оружие в магазинах Ammunation на деньги, заработанные убийством противников. Никаких классов— каждый игрок имеет абсолютно такое же положение, как и его противники. Режим игры на острове Shoreside Vale предлагает игроку возможность выбрать скин и основное оружие, с которым он вступит в игру.
Команда первоначально планировала релиз 0.5.5 с исправлениями ошибок, новым стилем deathmatch для GTA Vice City и несколькими дополнениями к GTA3:MTA. Однако, они решили сосредоточить свои усилия над новым ядром, получившим кодовое имя «Blue», которое они использовали в версии ядра 1.x для GTA San Andreas.
MTA: San Andreas
Последняя версия MTA предназначена для Grand Theft Auto: San Andreas и основана на новом ядре, получившем кодовое имя «Blue», которое разрабатывалось в течение двух с половиной лет и продолжает развиваться. Разработчики сосредоточили свои силы на ядре Blue, так как оно дает игрокам все средства для создания собственных режимов игры, что позволяет заниматься разработкой режимов игры третьим лицам. Несколько основных режимов игры включены в пакет установки. Первый релиз MTA:SA Race предоставил возможность соревноваться на автомобилях, а также редактировать карты и создавать новые гонки. Релиз версии 1.0-dp1 добавил возможность передвигаться пешком, что в свою очередь означает возможность создания полноценных режимов класса Deathmatch.
Особенности
- Оптимизированный код с наименьшим количеством сбоев.
- Blue загружает DLL вместе с игрой вместо инъектирования кода в память процесса. Это обеспечивает стабильность и позволяет не перемещать оригинальные SCM сценарии при старте мультиплеера.
- Полная интеграция означает, что графическая оболочка Multi Theft Auto полностью интегрирована в графическую оболочку GTA.
- Меньше глюков. Это достигнуто благодаря синхронизации каждого персонажа и устройства в игре, благодаря собственному меню паузы, что не позволяет игроку выйти в паузу, чтобы не получать повреждения, а также принудительному лимитированию кадров, для того чтобы каждый клиент имел одинаковую скорость игры.
- Улучшенная синхронизация предоставляет возможность использовать все анимации, персонажи, оружие и средства передвижения.
- Поддержка Lua-сценариев позволяет создавать игровые режимы практически любой степени сложности.
Продвинутая технология ядра Blue позволила создать полноценный WYSIWYG редактор с возможностью добавления контрольных точек, мест возрождения и пополнения здоровья. Также возможно добавлять на карту любые объекты из игры, такие как дороги, здания, деревья, а также границы местности. Редактор поставляется вместе с клиентской версией MTA:SA.
Console Commands
bind defaults Binds control defaults in the settings menu
Press ~ (tilde) or F8 to access the console, then type a command followed by any necessary parameters (if applicable) then press Enter.
- maps
- This displays a list of all maps available on the server.
- nick
- This changes your nickname whilst in-game to whatever you specify in the parameters.
- msg or pm
- This sends a private message to the person you specify in the parameter. Only the person you specify can see the message. Both msg and pm perform the same function.
- quit or exit
- This disconnects you from the server and returns you to the Windows desktop. Performs the same function as the Quit button on the main menu.
- ver
- This displays the version number and copyright information for the software.
- sver
- This displays the version number of the server you are connected to.
- time
- This displays the current time.
- disconnect
- This disconnects you from the server and returns you to the main menu.
- say
- This enables you to continue talking to people in the chat box whilst the console is open.
- ignore
- This will not display any text typed by the player you wish to ignore. To stop ignoring a player, type ignore again.
] | Tip: You can use these commands in the chatbox by putting a / (forward slash) in front of them. |
A list of console commands can be seen by typing help into the console and pressing Enter. The current map may also have extra commands which can be accessed by typing commands into the console.
For information on more commands see: Client Commands
Top Downloads
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Latest resources
The MTA Community System features a Resource center that allows you to upload and share your latest developed resources with other members of our community.
Sistema de Seleccion de Usuario
Seleccion Usuario
custom chat
Görsel 1
garajev
Bu Alanda Bulunmakta
Claymore, bouncing betty
bb
AdminShout to all players
shoutall
Redeem
Number1
Effects Add-on for Map Editor
Screenshot
Lights Add-on for Map Editor
Screenshot
Panel estadisticas
Panel Estadisticas
Cross AXF
Cross AXF
script
Bomb Shop
playerhud
31cikemal
Comptitions
MainW
next
Sing up
Horse System
1
Horse System
1
notifications
All notifications
dl_flashLight
dl_flashlight
dl_vehicles
dl_vehicles
dl_lightManager
dl_lightmanager
dl_neons
dl_neon
map scanner
Scan
watercanals-by-nebla
Water Canals Map
Boliche Disco v1
place for, party,boliche,disco
Guerra de Clanes
Evento
CreadorCarreras con Soporte SQL
A race using the system
Casual_Hospital v1
decorated hospital area
a_chatsystem
CHAT
Base Casual v7
Epic Base Private zone
Base Casual v6
Base Style little city
-simple_speedometer
speedo
Base Casual v5
Base v5 Big
Base Casual v4
Base Style Military
base Casual v3
Base v3 + scripts
Base Casual v2 Remastered 2.0
Base Style Mafia
Base Casual v2
base + Scripts
Base Casual v1
14353
HUD-Roleplay
HUD Roleplay V 1.1.0
pizzaBoy
blip2
serverHUD
serverHUD #1
Custom Clothes v1.0
Imagen 1
script
Sniper hud
Funny Wasted Sound
Funny Wasted Sound
New TransferBox Design
fancy_transferbox
Veículos alugáveis
144 veículos estacionados disponíveis para serem alugados
mudar_nome
Mudar nome (Change name)
Destroy Vehicle on Explode
1
Cable Car System v1
1
TK Moto race circuit
1
Fisherman
1
#Rhypz ft. BARIS — New World I
Görüntü
Sistema de experiencia y niveles
experiencia
supervelocidadehydra
Super velocidade — Hydra
Panel Policiaco
Panel Dx
Creed — The Dark Night Rises
Fun DD Map Random
Sistema de Oxigeno
El dx parpadeará cuando falte 1 minuto de oxigeno
html
Sing in
Garaje y Concesionario
Garaje
exhaust sound replacement system
Panel
cjwhiteboy
cj wb1
Shadows Mapping
Shadows #1
Train horn
trainHorn
Licencia de Armas
Demostración
Creed ft. Conqueror — Random CC
Random CC
JS Speedometr
click to be continue
map_boteco
boteco
infrared_goggles
How it normally looks like
Area 51 Zone Zombies
preview
picodromoilegal
taller
Mysql_Connect
Show lua
clickwarp
Adds a new way to teleport over short distances
Creed — Cross Ronaldo
Cross Ronaldo
Creed — Cross Messi
Cross Messi
cafeterya
Dış Kısım
leviathan
How it looks
Killsnew
How it looks?
Creed — Paul Walker
Fun DD Map
Jail Map
İç Kısım.
Air System
Air System
TK Large race circuit
1
pAttach
pAttach
Clean wanted level at lspd
3 stars
Creed — Random S15
random s15
Creed — Random XL
random xl
Decohide
Visible decoration
Ryder shotgun
rydershotty_1
bigsmoke_burgerbike
burgerbike_1
Creed — Babafingo
Fun DD Map
Vipek
Vip Cmd
copcar
Copcar
Orbital Cannon Basic Version
Orbital Cannon Basic version
mouse
Mouse
Mapa-Drop-V2
1
AslaN — Run Derby
2
TiendasAutos
concesionarias
oksimesiralan
1
Phone System
IphoneX Pic
cake5
preview
Fuegos artificiales Idioma Español
fuegos_Aritificiales
-WellingTon -V4- ✸ Dramatic ✸
All VehicleLights — Wellington
Running the game
- Start Multi Theft Auto by clicking the icon located in your Start Menu under MTA:San Andreas.
Browse servers – this allows you to receive a list of available servers to play on. |
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Host game – this allows you to start a local server. |
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Settings – this allows you to change your in-game nickname, customize controls and adjust display settings. |
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About – this gives you a list of contributors to the project. |
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Map editor – this allows you to create your own maps, complete with checkpoints, ramps, pickups and other objects. These can then be uploaded onto a server so that you can play them with other people. |
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Quit – this returns you back to your Windows desktop. |
The easiest way to play the game is to click Browse Servers on the menu. If servers have not appeared already, press the Refresh button and MTA will scan for servers, displaying them as a list.
- Under the Name tab, each server’s name is displayed.
- Under the Players tab, the number of players and the maximum capacity of the server is displayed, in the format of / .
- The Ping tab displays the ping, or latency, between your machine and the server. Ping is a measure of the time it takes for «packets» of data to be received back from the server after sending them, so a higher ping means that you will experience more lag on that particular server. Generally, servers closest to your location should have the lowest pings.
- The Host is the IP address of the server. You can use this address in future to connect to the same server via the Quick Connect option on the main menu.
Each tab can be clicked to arrange the respective column in ascending or descending order.
For optimal performance and gameplay, look for the best balance between players and ping.
Once you have picked a server, select it and click the Connect button in the top right-hand corner of the dialog. If all goes well, you should connect to the server and automatically join the game.