Mojang studios

LIABILITY AND GOVERNING LAW

The terms of this EULA do not affect any legal (statutory) rights that you may have under the law that applies to you for the Game. You might have certain rights which the law that applies to you says cannot be excluded. Nothing we say in these terms will affect those legal rights, even if we say something which sounds like it contradicts your legal rights. That’s what we mean when we say «subject to applicable law».

SUBJECT TO APPLICABLE LAW, WHEN YOU GET A COPY OF OUR GAME, WE PROVIDE IT «‘AS IS»‘. UPDATES ARE ALSO PROVIDED «‘AS IS»‘. THIS MEANS THAT WE ARE NOT MAKING ANY PROMISES TO YOU ABOUT THE STANDARD OR QUALITY OF OUR GAME, OR THAT OUR GAME WILL BE UNINTERRUPTED OR ERROR FREE. WE ARE NOT RESPONSIBLE FOR ANY LOSS OR DAMAGE THAT IT MAY CAUSE. YOU BEAR THE ENTIRE RISK AS TO ITS QUALITY AND PERFORMANCE. YOU HAVE TO ACCEPT THAT WE MAY RELEASE GAMES WELL BEFORE THEY ARE COMPLETE AND SO THEY MAY (AND OFTEN WILL) HAVE BUGS -BUT WE PREFER TO RELEASE THESE FEATURES EARLY THAN MAKE YOU WAIT FOR PERFECTION. IF YOU WOULD LIKE TO NOTIFY US ABOUT A POTENTIAL BUG, WE HAVE A SITE FOR THAT HERE.

The laws of the country where you have your habitual residence govern this EULA and all disputes, including disputes relating to it, our Game, or our Website, regardless of conflict of laws principles.

Commercial Things

We are less relaxed about commercial things. You may not use any Names in or as the main name or title of commercial things.

You may use a Name in a secondary name or title if you:

  • do so because it is necessary to honestly and fairly describe those things or the purpose of them;
  • follow the Essential Requirements;
  • ensure that the secondary title (which includes a Name or any confusingly similar name) is not the dominant element or the distinctive part of the complete name or title; and
  • don’t use any other aspect of any of our Brands or Assets as part of any related branding, including as or as part of any logo.

To help you we’ve suggested the following examples:

  • Kotoba Miners: A Minecraft server for learning » (we’re cool with that).
  • «Minecraft — the ultimate server for learning» (we’re NOT cool with that)

You may not make any other commercial use of any of our Brands or Assets. For example, you may not sell any merchandise that uses any of our Brands or Assets and you definitely may not use our Names as keywords or search tags for products that have no relationship with them or that are infringing or counterfeit.

We love the idea of people doing cool things with our games and sharing those things with the community. That’s something we totally support and encourage. So please feel free to do so but please also make sure you don’t go too far. For additional information, consult the (which are outside the scope of and do not form a part this agreement).

In addition to the specifics set out above, where we do allow you to do something you will always need to add a notice as follows:

NOT AN OFFICIAL MINECRAFT PRODUCT. NOT APPROVED BY OR ASSOCIATED WITH MOJANG.

Domain Names and Web Sites

If you comply with and follow the Essential Requirements (in the Brand and Asset Usage Guidelines), YOU MAY:

  • set up and run your own web site to provide information regarding the Minecraft game and to run related forums, so long as you comply with these Guidelines;
  • also register and use an appropriate domain name that includes one of our Names or Brands for this purpose so long as:
    • we don’t consider the domain name you register to seem official, you don’t use the domain name in a way that seems official, and it doesn’t become something that seems official;
    • your website actually relates to the Minecraft game, the Brand, and/or Assets in a fair or reasonable and appropriate way;
    • your website relates exclusively to Minecraft and not other third-party games;
    • any third-party advertising does not harm our Brand;
    • you don’t do so for cybersquatting or principally to make money, including through affiliate services.

Books and Other Publications

If you comply with and follow the Essential Requirements (in the Brand and Asset Usage Guidelines) and Naming Guidelines, YOU MAY write and publish works inspired by Minecraft (“Publications”) so long as:

  • you don’t use the Minecraft logo or the word “Minecraft” in letters that look like, or attempt to look like, the style of our logo anywhere on the front or back covers of your Publication;
  • you don’t just copy the Brand or Assets in the Publication, but instead you add your own unique and original content such as your own story – so no coloring books, posters, sticker books, or charts that just copy our Assets;
  • the main content and value of your work is original material that you create or contribute, and not the Brand or Assets;
  • you do not use official Minecraft artwork, such as images taken from official Minecraft product packaging, official Minecraft merchandise, or official Minecraft marketing, on the cover of your Publication. However, for example, you may use screenshots of your original Minecraft creations on the cover of your Publication, provided the overall cover of your Publication does not create the impression that it is an official Mojang publication or authorized by Mojang;
  • the word “Minecraft” is not the first word or dominant part of the title of your Publication or the name of your publisher or the name of a series of books – but it may be used as a secondary name or secondary title (or secondary part of it) where it is necessary to honestly and fairly describe the Publication or the purpose of it. For example, “Minecraft Players Guide” is not okay as a title, but “Guidebook for Minecraft Players” might be okay if the other rules are followed too;
  • you mark clearly and prominently on each Publication and all related materials and product listings/descriptions that it is «NOT OFFICIAL MINECRAFT PRODUCT. NOT APPROVED BY OR ASSOCIATED WITH MOJANG.»;
  • you are explicit about who to contact about the Publication and/or any related purchase, who the seller and manufacturer/publisher are, and that the seller and manufacturer/publisher are NOT Mojang, NOT associated with Mojang, and NOT supported by Mojang;
  • you understand and agree that Mojang has no liability for the Publication or any related purchase;
  • you comply with all other laws, regulations, and legal requirements;
  • the title you use does not create the impression that it is official or authorized.

Пасьянс Маджонг

Стоит подробнее рассказать об этом варианте, так как только он представлен на нашем сайте. Чаще всего, это именно онлайн-версии, так как в режиме с реальными фишками (настольная игра) участвуют несколько игроков. Классически есть разделение на 2 типа пасьянс маджонга: Пирамида и Линк (Связь).

В пирамиде фишки выкладываются в несколько слоев. При этом большинство из них в начале партии заблокированы. Свободны для разбора только те фишки, выше которых нет другой, либо те, где есть хотя бы одна свободная сторона (правая или левая).

В Линке (Связь) все немного проще. Здесь есть только один слой и все фишки в начале свободны. Здесь есть 2 возможных условия для удаления пары: это должны быть либо соседние фишки, либо между фишками должна быть возможность проведения линии не более чем из 3-х отрезков.

Также существуют другие различия, которые могут быть связаны с:

  • Ограничением / без ограничения времени

  • Подсказками / отсутствием подсказок

  • Также могут быть игры, созданные на Flash (технология недоступна с января 2021 г.) / HTML5

История маджонга

История игры покрыта тайной. Есть несколько версий происхождения, которые, скорее, напоминают легенды.

  • По одной из них, игра была придумана Конфуцием. Ее сторонники приводят в один из аргументов то, что “Маджонг” в переводе с китайского означает “Воробей”. А Конфуций был любителем птиц. Кроме того, именование фишек драконов совпадают с тремя добродетелями, обозначенными китайским мыслителем.

  • Вторая версия обозначает создателем китайского рыбака. По легенде, игра была создана им как средство отвлечения от морской болезни.

  • По третьей, Маджонг был придуман китайским военачальником.

  • Большинство историков сходятся в том, что все это – легенды и датируют происхождение игры не ранее чем 19 веком. Как бы то ни было, игра была придумана именно в Китае – в этом точно нет никаких сомнений.

GENERAL STUFF

Your local law may give you rights that this EULA cannot change; if so, this EULA applies as far as the law allows. Nothing in this license limits our liability for death or bodily injury resulting from our negligence or fraudulent misrepresentations.

We may change this EULA from time to time, if we have reason to, such as changes to our games, our practices, or our legal obligation. But those changes will be effective only to the extent that they can legally apply. For example if you use the Game only in single-player mode and don’t use the updates we make available then the old EULA applies but if you do use the updates or use parts of the game that rely on our providing ongoing online services then the new EULA will apply. In that case we’ll inform you of the change before it takes effect, either by posting a notice on our Website or by other reasonable means. We’re not going to be unfair about this though — but sometimes the law changes or someone does something that affects other users of the Game and we therefore need to put a lid on it.

If you come to us with a suggestion for any one of our Websites or Games, that suggestion is made for free and we have no obligation to accept or consider it. This means we can use or not use your suggestion in any way we want and we don’t have to pay you for it. If you think you have a suggestion that we would be willing to pay you for, please do not submit your suggestion unless you have first told us you expect to be paid and we have responded in writing by asking you to submit the suggestion.

How to play mahjong

  • Look for a pair of matching tiles and click both to remove it. Once you remove all pairs and clear the board you solve the mahjong solitaire!

  • You can only remove a tile if it’s open on its left or right side. If a tile is locked from both left and right sides you can’t remove it.

  • There are four of each of these mahjong tiles on the board — choose wisely which ones to pair first.

  • rule 4

    Four Seasons tiles are different. There’s only one of each, but any season will match another season! These are Four Noble Plants tiles. They will match one another, too!

  • Before making your first move in Mahjong Solitaire, take a moment to familiarize yourself with the board layout. You will certainly find some good opening moves. Note the special Mahjong tiles (Seasons and Flowers) locations — these ones can be a great help.
  • Always try to match pairs which lead to opening up most new tiles. There are pairs which don’t open anything new — it would be a good idea to hold them in reserve and match with another tiles.
  • If you see three identical tiles which are free to match — either choose a pair which opens up most new tiles or look for a quick ways to free the fourth one and match all 4.
  • If you see four identical and free tiles — you’re in luck! Match those combinations immediately.
  • Matching tiles on long horizontal line edges should be your priority as leaving those long lines will cause problems very soon.
  • Tall stacks of tiles are another key priority in Mahjong Solitaire games — not only they are hard to take apart but they can also contain two identical tiles one udder another. If there are no such tiles outside the stack — you’re out of luck.
  • Don’t hesitate to use helpful TheMahjong.com features such as Undo and Hint.

Уход Нотча из Mojang

Началось эта история именно с этого, так как после ухода Маркус соответственно перестал принимать участие в дальнейшей разработке своего детища.

Напомним, что его уход из Mojang AB, студии, разработавшей Minecraft, был связан во многом с бешеной популярностью оного. Нотч заявлял, что всегда хотел быть именно разработчиком, а стоя во главе команды разработчиков проекта подобного масштаба, он себя таковым не чувствует.

Закончилось всё тем, что во второй половине 2014 Маркус продал Mojang вместе с Minecraft компании Microsoft за 2,5 миллиарда американских долларов. После чего Перссон покинул студию вместе с несколькими сооснователями.

Minecraft тогда уже была по сути готовой игрой, так что уход «отца-основателя» не оказался для неё большим ударом.

Почему Маджонг?

Чтобы ответить на этот вопрос, стоит задуматься о происхождении и назначении этой игры. На первый взгляд, это бесполезная трата времени с сомнительным удовольствием и перспективой. Однако, рассматривая цель и средства ее достижения, можно прийти к совершенно иному выводу. Задачи, которые решаются в маджонге, помогают развивать и совершенствовать навыки, так необходимые каждому из нас. Среди самых главных из них, стоит отметить:

внимание;
рассудительность;
умение расставлять приоритеты;
терпение;
способность к концентрации на конкретной задаче;
организованность и планирование.

Кроме того, «мацзян» (кит. 麻将 – Маджонг) способствует отдыху с разгрузкой. Нагромождение или хаос в мыслях, стрессовое состояние, спешка и суета – во время разборки костяшек все это незаметно исчезает, в сознании восстанавливается порядок и спокойствие. Это чудесное свойство головоломки полезно использовать в перерывах на работе или в моменты, когда вышеупомянутые неприятности застают врасплох.

История

История реки под именем «Маджонг», берущей исток в глубине веков, длинна. Нельзя ни всецело довериться, ни опровергнуть факты, дошедшие до наших дней из древности. Речь идет о времени зарождения игры. По разным сведениям год рождения ее находится где-то в 12-13-х веках нашей эры. Да, мы сравнили маджонг с рекой, поскольку с течением времени он постоянно видоизменялся, подобно тому, как река меняет русло, оставляя старицы на месте старого. Уроки философии древнего Китая, где, как считается, зародилась игра, мы познаем и по сей день с помощью маджонга.

Опираясь на происходящее вокруг, в самой природе, мудрецы сумели избежать нагромождений и каких-либо излишеств в правилах складывания и разбора костей с рисунками. Тем не менее, ясность и прозрачность не гарантирует здесь победы. Верное решение дается непросто. Анализируя доступные варианты, игроку часто приходится делать выбор между двумя или несколькими парами. Правильность выбора не всегда очевидна и может проявиться лишь к окончанию разбора. Эта интрига формирует дополнительный интерес к игре.

Изначально, маджонг формировался как настольная игра для четверых, где каждый стремился решить свою задачу быстрее других, пользуясь общим пулом костяшек. В конце 20-го века образовалась новая ветвь маджонга — пасьянс, иногда называемый китайской головоломкой. Причиной тому стали такие факторы, как стремительное развитие персональных компьютеров и мобильных устройств: планшетов, смартфонов и т.п., а также ускорение ритма жизни. Все это, к сожалению, сократило возможности людей собираться и играть вместе за одним столом и увело их в мир «соло»-игр, туда, где не требуется большая компания, а достаточно лишь одного игрока.

Пасьянс Маджонг и его разновидности

Маджонг из рода пасьянсов, а все игры на сайте принадлежат именно к этой категории головоломки, рос, развивался и издавался в различных интерпретациях — на многих языках программирования и для разных устройств. Существует множество вариантов, устанавливаемых в виде программ-приложений для ПК и для гаджетов на Android и iOS. Но есть и другие представления игры. Именно их Вы и встретите в нашей коллекции — это игры онлайн.

Преимущество их заключается в том, что они не требуют установки на Ваш компьютер или мобильное устройство, а запускаются непосредственно на веб-странице средствами Flash («флэш») или JavaScript («джава скрипт»). Таким образом, Вам не надо тратить драгоценные ресурсы устройства, устанавливая на него дополнительные программы, а достаточно лишь открыть в интернет-браузере страницу с нужным маджонгом. Если игра Вам надоест, просто открываете другую страницу или вовсе закрываете браузер и все — ресурсы свободны.

Отметим, что разновидностей игры много, но самых известных всего две: традиционный («классический» или «шанхайский») маджонг и маджонг «Коннект» («Линк» или «Связь»). Последний иногда называют «плоским маджонгом» и, зачастую, относят к категории пазлов. У каждого из этих подвидов своя специфика, ограничения и правила. Каждая игра по разному относится ко времени. В некоторых оно ограничено, другие позволяют разбирать головоломку сколько угодно.

Итак, выберите понравившийся вариант из представленных выше на странице и проведите время с пользой. Надеемся, что маджонги помогут Вам правильно настраиваться и решать повседневные задачи быстрее и качественнее.

Будем рады видеть Вас на этих страницах снова!

ONE MAJOR RULE

The one major rule is that you must not distribute anything we’ve made unless we specifically agree to it. By «distribute anything we’ve made» what we mean is:

  • give copies of our Game to anyone else;
  • make commercial use of anything we’ve made;
  • try to make money from anything we’ve made; or
  • let other people get access to anything we’ve made in a way that is unfair or unreasonable;

unless we specifically agree to it. And so that we are crystal clear, «the Game» or «what we have made» includes, but is not limited to, the client or the server software for our Game and includes Minecraft and Minecraft: Java Edition on all platforms. It also includes updates, patches, downloadable content, add-ons, or modified versions of a Game, part of those things, or anything else we’ve made.

Otherwise we are quite relaxed about what you do — in fact we really encourage you to do cool stuff — but just don’t do those things that we say you can’t.

USING OUR GAME

You have been granted a license to the Game so you can play and use it, yourself, on your devices.

Below we also give you limited rights to do other things but we have to draw a line somewhere or else people will go too far. If you wish to make something pertaining to anything we’ve made we’re humbled, but please make sure that it can’t be interpreted as being official and that it complies with this EULA and the brand and asset usage guidelines and above all do not make commercial use of anything we’ve made.

The license and permission we give you to use and play our Game can be revoked if you break any of the terms of this EULA.

When you buy our Game, you receive a license that gives you permission to install the Game on your own personal device and use and play it on that device as set out in this EULA. This permission is personal to you, so you are not allowed to distribute the Game (or any part of it) to anyone else. This also means you cannot sell or rent the Game, or make it available for access to other people and you cannot pass on or resell any license keys. You may however give gift codes that have been bought through our official gift code system. This is important to help us stop piracy and fraud and to protect our Game. It is also important to prevent members of our community from buying pirated versions of our Game or fraudulent license keys — which we may cancel, such as in the case of fraud.

If you’ve bought the Game, you may play around with it and modify it by adding modifications, tools, or plugins, which we will refer to collectively as «Mods.» By «Mods,» we mean something original that you or someone else created that doesn’t contain a substantial part of our copyrightable code or content. When you combine your Mod with the Minecraft software, we will call that combination a «Modded Version» of the Game. We have the final say on what constitutes a Mod and what doesn’t. You may not distribute any Modded Versions of our Game or software, and we’d appreciate it if you didn’t use Mods for griefing. Basically, Mods are okay to distribute; hacked versions or Modded Versions of the Game client or server software are not okay to distribute.

Within reason you’re free to do whatever you want with screenshots and videos of the Game. By «within reason» we mean that you can’t make any commercial use of them or do things that are unfair or adversely affect our rights unless we’ve specifically said it’s okay in this EULA, allowed it through the Brand and Asset Usage Guidelines, or provided for it in a specific agreement with you. If you upload videos of the game to video sharing and streaming sites you are however allowed to put ads on them. Also, don’t just rip art resources and pass them around, that’s no fun.

Essentially the simple rule is do not make commercial use of anything we’ve made unless we’ve specifically said it’s okay. Oh and if the law expressly allows it, such as under a «fair use» or fair dealing» doctrine then that’s ok too — but only to the extent that the law applicable to you says so.

In order to ensure the integrity of the Game, we need all Game downloads and updates to come from an authorized source. It’s also important for us that 3rd party tools/services don’t seem «official» as we can’t guarantee their quality. It’s part of the responsibility we have to the customers of Minecraft. Make sure that you read through our brand and asset usage guidelines too.

Hand Crafted Products

If you comply with and follow the Essential Requirements (in the Brand and Asset Usage Guidelines) and Naming Guidelines, YOU MAY:

  • make and sell certain individual (i.e. not mass produced) handcrafted products that are inspired by Minecraft so long as you conform with all of the following:
    • any product or design is otherwise entirely original and unique (a “Unique Design”);
    • no part of the Brand and / or Assets forms a dominant element or substantial part of the product or its design;
    • you make no use of any software, sound, or audio from Minecraft;
    • you mark clearly and prominently on each such product and all related materials and product listings/descriptions that it is “NOT OFFICIAL MINECRAFT PRODUCT. NOT APPROVED BY OR ASSOCIATED WITH MOJANG.”;
    • you are explicit about who to contact about the product and / or purchase, who the seller and manufacturer are, and that the seller and manufacturer are NOT Mojang, NOT associated with Mojang, and NOT supported by Mojang;
    • Mojang has no liability for the products or purchase;
    • you don’t make and sell more than 20 product items using the same (or a substantially similar) Unique Design. This means you can make 20 T-shirts using Design A and 20 T-shirts using Design B, but you cannot make 21 T-shirts using Design A; nor can you make 20 T-shirts using Design A plus 3 mugs using Design A;
    • you sell those products only through a website or service / channel that independently records the quantities of the product sold and enables us to independently verify that information;
    • you comply with all other laws and requirements; and
    • make no more than $5000 for any calendar year from selling products under these Guidelines.

To help you understand this and just so we are clear, a Unique Design is something that adds enough personal creativity to make the work distinctive and original. You can’t just feature the graphics (textures) of Steve’s face on a product and call it “Inspired by Minecraft”. You also can’t just change a few pixels or colors.

Additionally, we have set these product number limitations because we do not mean to permit people to commercialize our Name, Brand, or Assets, or run businesses selling products featuring our Name, Brands, or Assets.

Indeed, the goal is to allow hobbyists to share their work and the fruits of their creative labors and make some money using their own creativity. It is not a way for businesses to start using our Brands and / or Assets — if that happens, we’ll do something about it.

Non-Commercial Things

We are very relaxed about things you create for yourself. Pretty much anything goes there — so go for it, have fun, and just don’t distribute anything we’ve made.

We are also quite relaxed about other non-commercial things so feel free to create and share videos, screen shots, independently created mods (that don’t use any of our Assets), fan art, machinima, etc.

However, if you want to use any Name in the title of a product that you distribute or service that you provide (even if it is for free) then you have to:

  • follow the Essential Requirements;
  • do so in a way that honestly and fairly describes those things or the purpose of them;
  • ensure that the Name (which includes any confusingly similar name) is not the first word, doesn’t use any other aspect of any of our Brands or Assets as part of any related branding, including as or as part of any logo; and
  • make it clear that the product is unofficial and not from Minecraft or approved by Minecraft.

This applies especially if you want to set up and run any non-commercial blogs, servers, community forums, fan sites, fan clubs, news groups, events and gatherings.

Правила обычной версии

В обычной версии, как уже говорилось выше, как правило, участвуют 4 игрока. Стандартный набор включает в себя 136-144 игровых кости, в зависимости от версии.

Перед началом игры из костяшек выкладывается квадратная стена высотой в две костяшки. Каждый из игроков берет себе из нее по 13 костей.

После этого начинается непосредственно игра. Первым ходит игрок, которому выпал удачный жребий. Далее – против часовой стрелки. При совершении хода каждый игрок берет одну фишку из стены и кладет любую свою.

Задача заключается в том, чтобы собрать выигрышную руку – определенную комбинацию из фишек. Таких комбинаций может быть десятки. Игрок, который собрал комбинацию либо выигрывает, либо набирает очки (в зависимости от собранной комбинации). В конечном итоге выигрывает тот, кто набрал больше всего очков или собрал нужную особую комбинацию.

CONTENT

If you make any content available on or through our Game, you agree to give us permission to use, copy, modify, adapt, distribute, and publicly display that content. This permission is irrevocable, and you also agree to let us permit other people to use, copy, modify, adapt, distribute, and publicly display your content. You are not giving up your ownership rights in your content, you are just giving us and other users permission to use it. For example, we may need to copy, reformat, and distribute content that you post on our website so others can read it. If you don’t want to give us these permissions, do not make content available on or through our Game. Please think carefully before you make any content available, because it may be made public and might even be used by other people in a way you don’t like.

If you are going to make something available on or through our Game, it must not be offensive to people or illegal, it must be honest, and it must be your own creation. Some examples of the types of things you must not make available using our Game include: posts that include racist or homophobic language; posts that are bullying or trolling; posts that are offensive or that damage our or another person’s reputation; posts that include porn or someone else’s creation or image; or posts that impersonate a moderator or try to trick or exploit people.

Any content you make available on our Game must also be your creation or you must have permission or the legal right to do it. You must not and you agree that you will not make any content available, using the Game that infringes the rights of others.

We reserve the right to take down any content in our discretion.

Please watch out if you are talking to people in our Game. It is hard for either you or us to know for sure that what people say is true, or even if people are really who they say they are. You should think twice about giving out information about yourself.

Mahjong Tips and Tricks

  • Before making your first move in Mahjong Solitaire, take a moment to familiarize yourself with the board layout. You will certainly find some good opening moves. Note the special Mahjong tiles (Seasons and Flowers) locations — these ones can be a great help.
  • Always try to match pairs which lead to opening up most new tiles. There are pairs which don’t open anything new — it would be a good idea to hold them in reserve and match with another tiles.
  • If you see three identical tiles which are free to match — either choose a pair which opens up most new tiles or look for a quick ways to free the fourth one and match all 4.
  • If you see four identical and free tiles — you’re in luck! Match those combinations immediately.
  • Matching tiles on long horizontal line edges should be your priority as leaving those long lines will cause problems very soon.
  • Tall stacks of tiles are another key priority in Mahjong Solitaire games — not only they are hard to take apart but they can also contain two identical tiles one udder another. If there are no such tiles outside the stack — you’re out of luck.
  • Don’t hesitate to use helpful TheMahjong.com features such as Undo and Hint.

ESSENTIAL REQUIREMENTS

The first thing to say is that there are Essential Requirements that apply to all use of our Names, Brands, and Assets. If you are using any part of any Name, any of our Brands and /or any of our Assets, then what you are doing MUST:

  • NOT make people think that you or what you are doing is official; approved or endorsed by us; or associated or connected with us;
  • NOT be unlawful, deceptive, obscene, harmful or disparaging;
  • NOT take action that would harm or damage any of our Brands or any of our Assets;
  • NOT include anything else around it that makes people think that you or what you are doing is official; approved or endorsed by us; or associated or connected with us;
  • comply with the relevant Account Terms/EULA; and
  • sufficiently differentiate the use of any Name you are using from any other branding.

These are the «Essential Requirements».

GUIDELINES

These Guidelines cover the use of our Brands and our Assets. For these purposes, when we refer to:

  • a «Name» what we mean is the name of any one of our games, taglines, features, events, or company identity, as well as any names which are confusingly similar to the names of any of our games, taglines, features, events, or company identity;
  • our «Brands» what we mean is any Names and/or the related logos and distinctive characteristics of any of our Names and games;
  • our «Assets» what we mean is the code, software, graphics, textures, images, models, sound and audio from any of our games and any videos or screenshots taken from or our games.

These Guidelines apply in addition to and not in place of our Account Terms or End User License Agreements (EULAs). Please remember that we have always said in our EULAs that we have one major rule: do not distribute anything we’ve made. This means don’t:

  • give copies of our games to anyone else;
  • make commercial use of anything we’ve made (including our Names, Brands, and Assets);
  • try to make money from anything we’ve made (including our Names, Brands, and Assets); or
  • let other people get access to anything we’ve made in a way that is unfair or unreasonable;

unless we specifically agree to it or allow it.

These Guidelines do not change that principle but are intended to help people understand what we expect and want.

Please also check back here from time to time because we may update these guidelines and provide further guidance.