Анонсы lineage 2 серверов

Navigation

KILLING FLOOR MOD
Characters DRF Commando • Sergeant Kara Barnes • Private Davin • «Hazmat» • Soldier Lewis • Masterson Clone • Corporal Powers • Private Quick • Claire the Stalker
Maps Biotics Lab • Manor • Offices • Sewers • West London
Clot • Crawler • Bloat • Gorefast • Stalker • Siren • Scrake • Fleshpound • The Patriarch
Legacy Specimen Infected Soldier • Wretch
Scrapped Specimen Gunpound • Shade

Gameplay

Boss • Difficulty • Dosh • Game Length • Perks • Updates • Weapons • Zed Time

KILLING FLOOR

Game Modes Survival Mode • Objective Mode

Specimen

Clot • Crawler • Bloat • Gorefast • Husk • Stalker • Siren • Scrake • Fleshpound • Patriarch

Gameplay

Boss • Difficulty • Dosh • Events • Game Length • Mutators • Sandbox Mode • Unlockables • Weight • Zed Time
Extras Achievements • Cross-Promotion • Grindhouse Competition • Gun Game • Horzine • The Outbreak • Toy Master • Uncovered • Updates
Berserker Knife • Machete • Axe • Katana • Scythe • Chainsaw • Dwarfs!? Axe • Claymore Sword • Buzzsaw Bow
Commando Bullpup • Tommy Gun • Dr. T’s Lead Delivery System • Rising Storm Tommy Gun • AK47 • M4 • MKb42 • SCARMK17 • FNFAL ACOG
Demolitions M79 Grenade Launcher • Orca Bomb Propeller • Pipe Bomb • Seal Squeal Harpoon Bomber • Seeker Six Rocket Launcher • M4 203 • L.A.W. • M32 Grenade Launcher
Field Medic MP7M Medic Gun • Blower Thrower Bile Launcher • MP5M Medic Gun • M7A3 Medic Gun • Schneidzekk Medic Gun
Firebug MAC-10 • Flare Revolver • Flame Thrower • Trench Gun • Husk Fireball Launcher
Sharpshooter 9mm Pistol • Lever Action Rifle • 44 Magnum • Handcannon • MK23 • Crossbow • Single Piston Longmusket • M14EBR • M99 AMR
Support Specialist Shotgun • Hunting Shotgun • HSG-1 Shotgun • Vlad the Impaler • Multichamber Zed Thrower • Combat Shotgun • AA12 Shotgun
Off-Perk Zed Eradication Device • Zed Eradication Device MKII • Potato
Other Grenade • Armor • Flashlight • Med-Syringe • Welder
Default Corporal Lewis • Lieutenant Masterson • Police Constable Briar • Police Sergeant Davin • Private Schnieder • Sergeant Powers
Outbreak Agent Wilkes • Foundry Worker Aldridge • DJ Scully • Dr. Gary Glover
Nightfall Lance-Corporal Lee Baron • Mike Noble • Mr. Foster • Security Officer Thorne
Postmortem Harold Hunt • Kerry Fitzpatrick • Paramedic Alfred Anderson • Trooper Clive Jenkins
London’s Finest Captain Wiggins • Chopper Harris • Kevo the Chav • Reverend Alberts
Steampunk Adam Butler • Doctor Dave • Peter the Assassin • Reggie «Basher» Clover
Steampunk 2 Harold • Phil • Quentin • Steampunk DJ Scully
Urban Nightmare Dave «The Butcher» Roberts • Dr. Jeffrey Tamm • Samuel Avalon • Rob Allan / Shadow Ferret
Neon DJ Voltage • Mr. Magma
Misc. DLC Harold Lott • Ash Harding • Edmund Cook / The Chickenator • D.A.R. • Mrs. Foster • Reggie the Rocker
Promotional Harchier Spebbington • Harchier Spebbington II • George aka «Herman the German • Nikolay • Ricky Vegas • Hayato Tanaka • Pyro Red • Pyro Blue
Unlockable Bill «Baddest Santa» Weeks • Edmund Cook / Commando Chicken • Rachel Clamely • Timmy Grimes / Reaper • Steampunk Mr. Foster • Steampunk Mrs. Foster
NPCs Kevin Clamely • Martel Halliday • Ringmaster Lockheart • The Trader
Standard Biotics Lab • Farm • Manor • Offices • West London
Summer Bedlam • Foundry • Wyre Forest
Grindhouse Waterworks • Crash • Departed • Filth’s Cross • Icebreaker • Biohazard • Hospital Horrors • Mountain Pass • Suburbia
End of the Line Siren’s Belch • Stronghold • Transit
Summer Sideshow Abusement Park • Hellride • Lockheart’s Steamland
Hillbilly Horror Hillbilly Horror • Fright Yard
Halloween Horror Club Clandestine
Twisted Christmas Evil Santa’s Lair • Ice Cave • Moon Base • Forgotten • Hell • Thrills and Chills Amusement Park
Other Aperture • Devil’s Dollhouse (Toy Master) • Custom Maps
Character Packs Outbreak Character Pack • Nightfall Character Pack • Postmortem Character Pack • London’s Finest Character Pack • Steampunk Character Pack • Steampunk Character Pack 2 • Urban Nightmare Character Pack • Neon Character Pack • Harold Lott Character Pack • Ash Harding Character Pack • The Chickenator Pack • Robot Special Character Pack • Mrs. Foster Pack • Reggie the Rocker Character Pack
Weapon Packs Community Weapon Pack • Community Weapon Pack 2 • Community Weapon Pack 3
Weapon Skin Packs Golden Weapon Pack • Golden Weapon Pack 2 • Camo Weapon Pack • Neon Weapon Pack

Behavior

The Husk is a ranged capable, support damage ZED.Upon spawning, it will walk towards the nearest player. Upon sighting the team, they will start to bombard players with their Arm Cannons, shooting fire projectiles that deal splash damage. On Hell On Earth difficulty, the fireballs can set the ground on fire, causing damage to players who step in the fire.The Husk takes a second to wind up the arm cannon before firing. During this time, it leans in such a way that the side of its fuel tank is exposed to the front. This fuel tank is the Husk’s real weak spot, not the head.If the fuel tank is successfully destroyed, the Husk will explode violently, killing it and other lesser ZEDs nearby.The fireballs also have knockback power and will cause splash damage at the point where they land, pushing players away from the impact point and dealing minor splash damage.Husks have a short cooldown before they can fire their arm cannon again.Husks are capable of tracking players and leading their shots while they are taking aim. Moving in a straight line will get you hit; Instead dodge in zig-zags.Husks walk slowly until their HP drops to 15% or lower, at which point they begin to sprint at players.Depending on difficulty, the Husks’ behavior in close range changes.On Normal and Hard, Husks will attempt to bludgeon players with their armored arm cannon and claw at them in melee range.On Suicidal and Hell On Earth, Husks will instead use their arm cannon to spray fire, like a Flamethrower. This attack deals massive damage in a cone, and the damage fluctuates based on proximity; Generally, the closer you are to the Husk, the more damage you take.Players or ZEDs hit by the fireball or Flamethrower will be set on fire and take potent damage over-time for a few seconds.On all difficulties, Husks can perform a suicide explosion attack by pointing their arm cannons at the ground and blowing themselves up at melee range. This deals massive damage (190) and will kill anyone short of a Demolitionist with explosive resistance.The higher the difficulty, the more likely Husks will choose to suicide instead of meleeing.

Развернутые данные

Здоровье

Здоровье Хаска зависит от двух факторов: сложность и кол-во игроков на сервере. По мере увеличения сложности увеличивается и кол-во здоровья Хаска, в зависимости от кол-ва игроков на сервере к началу волны оно так же будет увеличено.

Тело Легкий Средний Суицид Ад на Земле
1 игрок 346 462 623 716
2 игрока 381 508 685 787
3 игрока 415 554 747 859
4 игрока 450 600 810 930
5 игроков 484 646 872 1002
6 игроков 519 692 934 1074
Голова Легкий Средний Суицид Ад на Земле
1 игрок 115 154 177 192
2 игрока 120 161 185 202
3 игрока 126 169 194 211
4 игрока 132 177 203 221
5 игроков 138 184 212 231
6 игроков 144 192 221 240
Рюкзак Легкий Средний Суицид Ад на Земле
1 игрок 56 75 86 93
2 игрока 59 78 90 98
3 игрока 61 92 94 103
4 игрока 64 86 99 107
5 игроков 67 90 103 112
6 игроков 70 93 107 117

Ярость

Ярость — агрессивное состояние зеда, в котором он ускоряется и атакует цель, которая привела его в это состояние. У разных зедов разные условия и параметры в режиме ярости, которые так же зависят от сложности. Хаск имеет особый тип ярости, когда его здоровье падает ниже 15%, в этом случае он попытается совершить суицид, забрав с собой ближайшего игрока.

Условия перехода в состояние ярости:

  • Игрок атаковал Хаска
  • Здоровье упало ниже 15% (самоубийство)

Скорость

м/сек. Легкий Средний Суицид Ад на Земле
Ходьба 1,3-1,6 1,5-1,9 1,7-2,1 1,8-2,2
Бег 3,5-4,3 4,1-4,9 4,5-5,5 4,7-5,7

Для сравнения, скорость игрока во время ходьбы — 3,8 м/сек., а во время спринта — 4,6 м/сек.

Равновесие

Все эксперименты имеют ряд состояний, в которых их атака прерывается и они на определенное время становятся небоеспособными. Каждое оружие имеет определенное значение силы этого состояния(толчка, нокаута и т.д.), а каждый зед, в свою очередь, имеет определенное значение сопротивления этой силе, которое, к тому же, у каждой части тела разное. Равновесие цели будет нарушено в том случае, если значение сопротивления зеда меньше, чем значение силы оружия.

Нокаут Паралич Толчок Спотыкание <acronym class=»acronym» title=»Удар прикладом или оружием ближнего боя «>Рукопашная</acronym> <acronym class=»acronym» title=»Попадание из огнестрельного оружия»>Огнестрел</acronym> <acronym class=»acronym» title=»Успешное парирование атаки»>Пари.</acronym>
Голова 50 44 44 255 23 110
Торс 80 80 50 255 29 110
Ноги 80 80 255 44 29 110
Руки 80 80 50 255 29 110
Особое 50 255 43 255 255 255
<acronym class=»acronym» title=»Бонус к значениям сопротивления, при низком уровне ОЗ»>ОЗ</acronym> 10 10 10 10 10 10
<acronym class=»acronym» title=»Время, спустя которое, эффект снова можно будет использовать»>Откат</acronym> 10 с 3 с 2 с 2 с  0,3 c 0,5 с 0 сек.
<acronym class=»acronym» title=»Время, за которое цель вернется в бой»>Восстановление</acronym> <acronym class=»acronym» title=»Встать на ноги»>3,85 с.</acronym> 2-4 с.

+2<acronym class=»acronym» title=»Придти в себя»>,2 с.</acronym>

2,15-3,35 с. 2,5-4,35 0,35 с. 0,5 с.
  • Рукопашная и огнестрельная атаки сами по себе могут прервать противника, однако, помимо этого, они могут вызвать и один из других эффектов
  • Эффекты могут суммироваться, например если Нокаут и Паралич сработают вместе, восстановление займет: 2-4 с. + 1,4 с.

Специальные эффекты

Некоторое оружие в игре имеет особые эффекты, способные на короткое время обезвредить противника.

<acronym class=»acronym» title=»Эффект ЭМИ, который заставляет эксперимент отступить»>ЭМИ (Паника)</acronym> Горение Отравление <acronym class=»acronym» title=»Эффект, который вызывает микроволновое оружие»>Микро-горение</acronym> <acronym class=»acronym» title=»Эффект ЭМИ, который заставляет эксперимент отключится»>ЭМИ (Деактив.)</acronym>
<acronym class=»acronym» title=»Урон, необходимый для вызова определенного эффекта»>Урон</acronym> 1,5 12 3 3
<acronym class=»acronym» title=»Время, которое эксперимент будет небоеспособен, находясь под действием определенного эффекта»>Время</acronym> 5с. <acronym class=»acronym» title=»С каждым повторным использованием»>-0,5с.</acronym> 2 с. <acronym class=»acronym» title=»С каждым повторным использованием»>-1с.</acronym> 4 с. <acronym class=»acronym» title=»С каждым повторным использованием»>-1с.</acronym> 4 с. <acronym class=»acronym» title=»С каждым повторным использованием»>-1с.</acronym> 5 с. <acronym class=»acronym» title=»С каждым повторным использованием»>-1с.</acronym>
<acronym class=»acronym» title=»Время, которое эффект будет недоступен, после использования»>Откат</acronym> 5 сек. 5 сек. 20,5 сек. 20,5 сек. 5

Support

200

5

SG 500 Pump-Action

550

2

HRG Buckshot

750

5

Double-barreled Boomstick

750

5

HZ12 Multi-Action

1100

6

M4 Combat Shotgun

1100

4

Dual HRG Buckshots

1300

7

Frost Fang (DLC)

1500

10

AA-12 Auto Shotgun

1500

10

Doomstick

1600

9

HRG Blast Brawlers

650

5

Dragonsbreath

750

5

VLAD-1000 Nailgun

1100

6

HMTech-301 Shotgun

1200

6

FAMAS Masterkey (DLC)

1500

7

Blunderbuss (DLC)

{`WeaponPricing_15`}

{`WeaponWeight_15`}

]

{`WeaponPricing_16`}

{`WeaponWeight_16`}

]

{`WeaponPricing_17`}

{`WeaponWeight_17`}

]

Machete

40

Frag Grenade

{`WeaponPricing_20`}

{`WeaponWeight_20`}

]

{`WeaponPricing_21`}

{`WeaponWeight_21`}

]

{`WeaponPricing_22`}

{`WeaponWeight_22`}

]

{`WeaponPricing_23`}

{`WeaponWeight_23`}

]

{`WeaponPricing_24`}

{`WeaponWeight_24`}

]

{`WeaponPricing_25`}

{`WeaponWeight_25`}

]

{`WeaponPricing_26`}

{`WeaponWeight_26`}

]

{`WeaponPricing_27`}

{`WeaponWeight_27`}

]

{`WeaponPricing_28`}

{`WeaponWeight_28`}

]

{`WeaponPricing_29`}

{`WeaponWeight_29`}

]

{`WeaponPricing_30`}

{`WeaponWeight_30`}

]

Field Medic

200

1

HMTech-101 Pistol

650

3

HMTech-201 SMG

1000

7

HRG Healthrower

1100

7

Hemogoblin

1100

6

HMTech-301 Shotgun

1200

8

Mine Reconstructor (DLC)

1500

7

HMTech-401 Assault Rifle

1500

8

HRG Incision

1500

8

HRG Vampire

1500

7

Corrupter Carbine (DLC)

2000

8

HMTech-501 Grenade Rifle

1200

4

Hemoclobber

{`WeaponPricing_12`}

{`WeaponWeight_12`}

]

{`WeaponPricing_13`}

{`WeaponWeight_13`}

]

{`WeaponPricing_14`}

{`WeaponWeight_14`}

]

{`WeaponPricing_15`}

{`WeaponWeight_15`}

]

{`WeaponPricing_16`}

{`WeaponWeight_16`}

]

{`WeaponPricing_17`}

{`WeaponWeight_17`}

]

Scalpel

40

Medic Grenade

{`WeaponPricing_20`}

{`WeaponWeight_20`}

]

{`WeaponPricing_21`}

{`WeaponWeight_21`}

]

{`WeaponPricing_22`}

{`WeaponWeight_22`}

]

{`WeaponPricing_23`}

{`WeaponWeight_23`}

]

{`WeaponPricing_24`}

{`WeaponWeight_24`}

]

{`WeaponPricing_25`}

{`WeaponWeight_25`}

]

{`WeaponPricing_26`}

{`WeaponWeight_26`}

]

{`WeaponPricing_27`}

{`WeaponWeight_27`}

]

{`WeaponPricing_28`}

{`WeaponWeight_28`}

]

{`WeaponPricing_29`}

{`WeaponWeight_29`}

]

{`WeaponPricing_30`}

{`WeaponWeight_30`}

]

Gunslinger

100

2

1858 Revolver

200

4

Dual 1858 Revolvers

325

2

M1911 Pistol

325

2

HRG Winterbite

550

2

Rhino (DLC)

550

2

.50 Desert Eagle

650

4

Dual M1911 Pistols

650

4

Dual HRG Winterbites

750

3

.500 Magnum Revolver

750

4

Glock 18c (DLC)

750

3

AF2011-A1

1100

4

Dual Rhinos (DLC)

1100

4

Dual .50 Desert Eagles

1500

4

HRG Disrupter

1500

6

Dual .500 Magnums

1500

6

Dual AF2011-A1s

1500

8

Dual Glock 18c (DLC)

200

1

HMTech-101 Pistol

200

5

Winchester 1894

300

4

HX25 Grenade Pistol

325

2

Spitfire

600

3

Piranha Pistol (DLC)

650

4

Dual Spitfires

650

5

SPX 464 Centerfire

1200

6

Dual Piranha Pistols (DLC)

{`WeaponPricing_25`}

{`WeaponWeight_25`}

]

{`WeaponPricing_26`}

{`WeaponWeight_26`}

]

9mm Pistol

150

2

Dual 9mm Pistols

Bowie Knife

40

Nail Bomb

Firebug

200

5

Caulk n’ Burn

325

2

Spitfire

650

4

Dual Spitfires

650

5

Dragonsbreath

900

4

Mac 10

1000

4

HRG Scorcher

1200

7

Flamethrower

1200

6

HRG Incendiary Rifle

1500

9

Microwave Gun

1500

8

Husk Cannon

1500

7

Thermite Bore (DLC)

2000

8

Helios Rifle

{`WeaponPricing_12`}

{`WeaponWeight_12`}

]

{`WeaponPricing_13`}

{`WeaponWeight_13`}

]

{`WeaponPricing_14`}

{`WeaponWeight_14`}

]

{`WeaponPricing_15`}

{`WeaponWeight_15`}

]

{`WeaponPricing_16`}

{`WeaponWeight_16`}

]

{`WeaponPricing_17`}

{`WeaponWeight_17`}

]

Fireman’s Knife

40

Molotov Cocktail

{`WeaponPricing_20`}

{`WeaponWeight_20`}

]

{`WeaponPricing_21`}

{`WeaponWeight_21`}

]

{`WeaponPricing_22`}

{`WeaponWeight_22`}

]

{`WeaponPricing_23`}

{`WeaponWeight_23`}

]

{`WeaponPricing_24`}

{`WeaponWeight_24`}

]

{`WeaponPricing_25`}

{`WeaponWeight_25`}

]

{`WeaponPricing_26`}

{`WeaponWeight_26`}

]

{`WeaponPricing_27`}

{`WeaponWeight_27`}

]

{`WeaponPricing_28`}

{`WeaponWeight_28`}

]

{`WeaponPricing_29`}

{`WeaponWeight_29`}

]

{`WeaponPricing_30`}

{`WeaponWeight_30`}

]

Strategy

Due to the natural resistance to fire, Scrakes and Fleshpounds should be the lowest priority for Firebugs. Instead focus on killing small ZEDs and clearing escape routes as your team will likely fall back upon engaging the big ones.

Conserve your ammo by using tactics.

— despite the plain notion of how flame weapons should be utilized, they actually offering a wide choice of ways to deal the damage including afterburn, ground fire and splash damage.

If your teammate is in trouble save them a second of two by utilizing your special ability to stumble ZEDs via Heat Wave skill — it can even stumble an enraged Fleshpound!

Even if your weapons are not as much effective against Husks as many others, you still might want to focus on killing that ZED. Your fire resistance ability and Dragonsbreath will aid you in this mission.

Your Molotovs not only set ZEDs on fire but also spawn a light emitting flare that lasts for roughly 30 seconds. Very helpful if you play on dark maps like Catacombs.

Perk Utilization

The Firebug does well to understand how important their role really is. Although being the most efficient and effective killer of «trash» ZEDs in the game isn’t the most glorious of roles, it is arguably the most important. As such, Firebugs that forgo the short-term glory of attacking Scrakes, will dramatically increase their team’s chances of survival by dealing with the more numerous and dangerous-in-numbers weaker enemies. Firebugs that possess a degree of lateral thinking and forethought will consistently be able to keep trash ZEDs away from the team’s position, simply by circumventing Scrakes and Fleshpounds, and concentrating on the other, weaker, enemies.

By contrast, if the team has decided that they will kill Scrakes and Fleshpounds by decapitation, then Firebugs do well to observe this team idea by avoiding big ZEDs entirely. Because flame weapons cause body HP damage almost exclusively, most attacks upon Scrakes / Fleshpounds with flame weapons will not assist in achieving a decapitation due to the difference in head and body HP pools. In actuality, using flame weapons to attack big ZEDs that result in «Fire Panic» and «Stumble» , will negatively impact a team’s ability to smoothly decapite them. As such, it is important for the team to discuss their intentions and make their roles clear so that the chances of survival for all players on the team is maximised.

Killing Floor 2 сервера

11 +5

NFOservers.com — Atlanta # 03 — Normal difficulty

0/6

192.223.28.71:7777
KF-OUTPOST 1117

12 -5

NFOservers.com — Dallas # 01 — Normal difficulty

5/6

72.5.102.135:7777
KF-SHOPPINGSP.. 1117

13

Xtremeidiots.com your gaming home

0/6

63.251.20.206:7777
KF-HELLMARKST.. 1117

14 -3

Valhalla Kings 2021 Long Normal

0/6

176.57.163.4:7777
KF-CATACOMBS 1117

15 -9

{S.O.S.} Brigade

0/6

74.91.115.248:7777
KF-BLACKFORES.. 1117

16 -1

NFOservers.com — Dallas # 02 — Normal difficulty

4/6

72.5.102.145:7777
KF-STEAMFORTR.. 1117

17 +18

ToeTags-BodyBags.net

0/6

208.167.251.212:7777
KF-ASHWOODASY.. 1117

18 -6

NFOservers.com — Atlanta # 02 — Normal difficulty

5/12

74.91.127.22:7777
KF-BIOTICSLAB 1117

19 -10

KF2 #3 CozWorld.com Gaming Community -Join US!

0/6

208.86.251.32:7757
KF-BURNINGPAR.. 1117

20 +4

|Slipstream #11|Official Stock Maps|Map Vote|

0/6

204.225.214.67:8787
KF-CATACOMBS 1117

21 +8

DMM Bloody Hell

0/6

208.70.251.158:7777
KF-NUKED 1117

22 +10

League of Pro Casuals

3/6

108.61.120.7:23020
KF-LOCKDOWN 1117

23 +4

GeezerGaming #6 — NFO-Dallas

2/6

66.151.244.224:7777
KF-NUKED 1117

24 -4

Killing Floor 2 Server

0/6

107.191.49.38:7807
KF-DYSTOPIA20.. 1117

25 +3

|Slipstream #10|Official Stock Maps|Map Vote|

0/6

204.225.214.67:8786
KF-BURNINGPAR.. 1117

26 +5

GeezerGaming #1 — NFO-Dallas

0/6

66.151.244.67:7777
KF-Dead_In_Li.. 1117

27 +3

Welcome to TVGi’s Tavern!

0/6

68.232.170.129:23020
KF-HELLMARKST.. 1117

28 -2

Tragic Outcomes

0/6

192.223.24.240:7777
KF-PRISON 1117

29 -10

Weeb Squad Suicidal

0/6

104.156.252.11:23000
KF-BLACKFORES.. 1117

30 -9

Shinozaki Corpse Party KIlling Floor 2

0/6

104.153.108.165:7777
KF-BLACKFORES.. 1117

31 +8

SBA Killing Floor 2 Survival Hard

0/6

176.57.163.15:7777
KF-ELYSIUM 1117

32 -9

Flying Penguin&lsquo;s Low Grav KF2 Server

0/6

68.232.178.65:23000
KF-AmmoLastSt.. 1117

33 +5

|Slipstream #15|Official Stock Maps|Map Vote|

0/6

204.225.214.67:8791
KF-VOLTERMANO.. 1117

34

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Navigation

KILLING FLOOR MOD
Characters DRF Commando • Sergeant Kara Barnes • Private Davin • «Hazmat» • Soldier Lewis • Masterson Clone • Corporal Powers • Private Quick • Claire the Stalker
Maps Biotics Lab • Manor • Offices • Sewers • West London
Clot • Crawler • Bloat • Gorefast • Stalker • Siren • Scrake • Fleshpound • The Patriarch
Legacy Specimen Infected Soldier • Wretch
Scrapped Specimen Gunpound • Shade

Gameplay

Boss • Difficulty • Dosh • Game Length • Perks • Updates • Weapons • Zed Time

KILLING FLOOR

Game Modes Survival Mode • Objective Mode

Specimen

Clot • Crawler • Bloat • Gorefast • Husk • Stalker • Siren • Scrake • Fleshpound • Patriarch

Gameplay

Boss • Difficulty • Dosh • Events • Game Length • Mutators • Sandbox Mode • Unlockables • Weight • Zed Time
Extras Achievements • Cross-Promotion • Grindhouse Competition • Gun Game • Horzine • The Outbreak • Toy Master • Uncovered • Updates
Berserker Knife • Machete • Axe • Katana • Scythe • Chainsaw • Dwarfs!? Axe • Claymore Sword • Buzzsaw Bow
Commando Bullpup • Tommy Gun • Dr. T’s Lead Delivery System • Rising Storm Tommy Gun • AK47 • M4 • MKb42 • SCARMK17 • FNFAL ACOG
Demolitions M79 Grenade Launcher • Orca Bomb Propeller • Pipe Bomb • Seal Squeal Harpoon Bomber • Seeker Six Rocket Launcher • M4 203 • L.A.W. • M32 Grenade Launcher
Field Medic MP7M Medic Gun • Blower Thrower Bile Launcher • MP5M Medic Gun • M7A3 Medic Gun • Schneidzekk Medic Gun
Firebug MAC-10 • Flare Revolver • Flame Thrower • Trench Gun • Husk Fireball Launcher
Sharpshooter 9mm Pistol • Lever Action Rifle • 44 Magnum • Handcannon • MK23 • Crossbow • Single Piston Longmusket • M14EBR • M99 AMR
Support Specialist Shotgun • Hunting Shotgun • HSG-1 Shotgun • Vlad the Impaler • Multichamber Zed Thrower • Combat Shotgun • AA12 Shotgun
Off-Perk Zed Eradication Device • Zed Eradication Device MKII • Potato
Other Grenade • Armor • Flashlight • Med-Syringe • Welder
Default Corporal Lewis • Lieutenant Masterson • Police Constable Briar • Police Sergeant Davin • Private Schnieder • Sergeant Powers
Outbreak Agent Wilkes • Foundry Worker Aldridge • DJ Scully • Dr. Gary Glover
Nightfall Lance-Corporal Lee Baron • Mike Noble • Mr. Foster • Security Officer Thorne
Postmortem Harold Hunt • Kerry Fitzpatrick • Paramedic Alfred Anderson • Trooper Clive Jenkins
London’s Finest Captain Wiggins • Chopper Harris • Kevo the Chav • Reverend Alberts
Steampunk Adam Butler • Doctor Dave • Peter the Assassin • Reggie «Basher» Clover
Steampunk 2 Harold • Phil • Quentin • Steampunk DJ Scully
Urban Nightmare Dave «The Butcher» Roberts • Dr. Jeffrey Tamm • Samuel Avalon • Rob Allan / Shadow Ferret
Neon DJ Voltage • Mr. Magma
Misc. DLC Harold Lott • Ash Harding • Edmund Cook / The Chickenator • D.A.R. • Mrs. Foster • Reggie the Rocker
Promotional Harchier Spebbington • Harchier Spebbington II • George aka «Herman the German • Nikolay • Ricky Vegas • Hayato Tanaka • Pyro Red • Pyro Blue
Unlockable Bill «Baddest Santa» Weeks • Edmund Cook / Commando Chicken • Rachel Clamely • Timmy Grimes / Reaper • Steampunk Mr. Foster • Steampunk Mrs. Foster
NPCs Kevin Clamely • Martel Halliday • Ringmaster Lockheart • The Trader
Standard Biotics Lab • Farm • Manor • Offices • West London
Summer Bedlam • Foundry • Wyre Forest
Grindhouse Waterworks • Crash • Departed • Filth’s Cross • Icebreaker • Biohazard • Hospital Horrors • Mountain Pass • Suburbia
End of the Line Siren’s Belch • Stronghold • Transit
Summer Sideshow Abusement Park • Hellride • Lockheart’s Steamland
Hillbilly Horror Hillbilly Horror • Fright Yard
Halloween Horror Club Clandestine
Twisted Christmas Evil Santa’s Lair • Ice Cave • Moon Base • Forgotten • Hell • Thrills and Chills Amusement Park
Other Aperture • Devil’s Dollhouse (Toy Master) • Custom Maps
Character Packs Outbreak Character Pack • Nightfall Character Pack • Postmortem Character Pack • London’s Finest Character Pack • Steampunk Character Pack • Steampunk Character Pack 2 • Urban Nightmare Character Pack • Neon Character Pack • Harold Lott Character Pack • Ash Harding Character Pack • The Chickenator Pack • Robot Special Character Pack • Mrs. Foster Pack • Reggie the Rocker Character Pack
Weapon Packs Community Weapon Pack • Community Weapon Pack 2 • Community Weapon Pack 3
Weapon Skin Packs Golden Weapon Pack • Golden Weapon Pack 2 • Camo Weapon Pack • Neon Weapon Pack

Commando

200

4

AR-15 Varmint Rifle

650

6

SA80 L85A2 Bullpup

1100

6

Kalashnikov AK-12

1100

7

Mkb.42(H) Carbine Rifle

1200

6

FAMAS Masterkey (DLC)

1500

6

SCAR-H Assault Rifle

1500

9

Stoner 63A LMG

2000

10

Minigun (DLC)

650

6

Tommy Gun

1200

6

M16 M203 Assault Rifle

1500

7

HMTech-401 Assault Rifle

1500

8

FN FAL ACOG

2000

8

HMTech-501 Grenade Rifle

{`WeaponPricing_13`}

{`WeaponWeight_13`}

]

{`WeaponPricing_14`}

{`WeaponWeight_14`}

]

{`WeaponPricing_15`}

{`WeaponWeight_15`}

]

{`WeaponPricing_16`}

{`WeaponWeight_16`}

]

{`WeaponPricing_17`}

{`WeaponWeight_17`}

]

KF-BAR

40

HE Grenade

{`WeaponPricing_20`}

{`WeaponWeight_20`}

]

{`WeaponPricing_21`}

{`WeaponWeight_21`}

]

{`WeaponPricing_22`}

{`WeaponWeight_22`}

]

{`WeaponPricing_23`}

{`WeaponWeight_23`}

]

{`WeaponPricing_24`}

{`WeaponWeight_24`}

]

{`WeaponPricing_25`}

{`WeaponWeight_25`}

]

{`WeaponPricing_26`}

{`WeaponWeight_26`}

]

{`WeaponPricing_27`}

{`WeaponWeight_27`}

]

{`WeaponPricing_28`}

{`WeaponWeight_28`}

]

{`WeaponPricing_29`}

{`WeaponWeight_29`}

]

{`WeaponPricing_30`}

{`WeaponWeight_30`}

]

Sharpshooter

200

5

Winchester 1894

650

5

SPX 464 Centerfire

650

6

Crossbow

1100

7

M14 EBR

1100

7

HRG Beluga Beat

1100

7

Mosin Nagant (DLC)

1500

9

Rail Gun

1500

8

FN FAL ACOG

1750

8

Compound Bow (DLC)

2500

12

M99 AMR

100

2

1858 Revolver

325

2

Spitfire

750

3

.500 Magnum Revolver

1500

7

Corrupter Carbine (DLC)

{`WeaponPricing_14`}

{`WeaponWeight_14`}

]

{`WeaponPricing_15`}

{`WeaponWeight_15`}

]

{`WeaponPricing_16`}

{`WeaponWeight_16`}

]

{`WeaponPricing_17`}

{`WeaponWeight_17`}

]

{`WeaponPricing_18`}

{`WeaponWeight_18`}

]

{`WeaponPricing_19`}

{`WeaponWeight_19`}

]

{`WeaponPricing_20`}

{`WeaponWeight_20`}

]

{`WeaponPricing_21`}

{`WeaponWeight_21`}

]

9mm Pistol

150

2

Dual 9mm Pistols

Kukri

40

Freeze Grenade

{`WeaponPricing_26`}

{`WeaponWeight_26`}

]

{`WeaponPricing_27`}

{`WeaponWeight_27`}

]

{`WeaponPricing_28`}

{`WeaponWeight_28`}

]

{`WeaponPricing_29`}

{`WeaponWeight_29`}

]

{`WeaponPricing_30`}

{`WeaponWeight_30`}

]

Miscellaneous Information

Teleportation:

Frustration delay Random (2.5-5)s
Disabled, when total AI remains cannot teleport
Cooldown cannot teleport
When hidden, can use after cannot teleport
When spawned, can use after cannot teleport

Miscellaneous:

resistance 2
Parry resistance 2
AI pause, on gun / melee hit 0.75s

Various information:

  • Husk cannot teleport.
  • (PvP) Rally boost: forces AI Husks to sprint, players do x1.2 more damage.
  • Damage to doors = 30.
  • ZED mass = 65.
  • Fireball attack intervals Normal — 5s / Hard — 4.5s / Suicidal — 4s / HOE — 3.5s. Stumble power (Fireball explosion) = 150.
  • Fireball attack intervals can be deviated by up to -1s / +1s.
  • Flamethrower attack has splash radius (300 units) where it does 1 point of damage (no falloff).
  • Flamethrower damage scales from the maximum to the minimum over the range of attack.
  • Husk will attempt to suicide when its HP will be at 15% of the base value.
  • Husk will suicide when it will be at least 280 units away from the player location.
  • Husk will use its flamethrower if player get closer than 500 units. Minimum time between Flamethrower attacks is 5 seconds.
  • Fireball and Flamethrower attacks can be interrupted.
  • Distance from the player for Fireball attack: minimum — 3m, maximum — 40m.
  • Should sprint whenever attempting to suicide. Should sprint when frustrated.
  • EMP effect (disrupt) prevents Husk’s fireball and flamethrower attacks.
  • Explosion triggered by shooting Husk’s backpack does the same amount of the damage, has the same radius and falloff as its Suicide explosion attack. However it does not damage players.
  • Explosion of the Suicide attack may cause obliteration of ZEDs whose health is low enough to die in this explosion (to obliterate, damage required = 160, ZED health should become at least = -80). Explosion has Knockdown power of 39 and Stumble power or 59.
  • Husk’s flame based attacks has Burn power of 2.5.
  • On Suicidal and HOE difficulties Husk’s Fireball attack spawn the Ground Fire: Damage — 3, Radius — 1.5m, Falloff — 0 (none), Duration — 4s, Damage interval — 0.5s.
  • Fireball spawns ground fire: Normal — No, Hard — No, Suicidal — Yes, HOE — Yes. In PvP games AI Husks does not spawn ground fire.
  • Fireball pushback force: Normal — 50000, Hard — 55000, Suicidal — 60000, HOE — 65000. In PvP games AI Husks has fireball pushback force of 50000 (the higher value — the more it pushes).
  • Husk’s Flamethrower attack spawn the Ground Fire: Damage — 6, Radius — 2m, Falloff — 1 (linear), Duration — 2.5s, Damage interval — 0.25s. DOT (Fireball and Flamethrower Ground Fire): Scale — x0.5, Duration — 5s, Interval — 1s.
  • Husk’s fireball attacks are capable of destroying closed unwelded doors in one hit.