Thief (heroes of hammerwatch)

Game config commands

Game config commands
g_gore Affects whether slain enemies will leave gore effects or not. True or False.
r_hdr Enables or disables the use of HDR rendering.
g_language Changes the game’s language. Currently no other languages. Will require a restart to take effect.
g_laser_sight Changes the Aim Guide option. 1 for on, 0 of off, -1 for Auto.
g_local_player_marker Adds a colored circle below your character’s sprite. True or False.
g_mousemove_speed Multiplier for the speed of the mouse cursor movement on gamepads.
g_movedir_snap Snap angle for the movement direction on gamepads.
g_potion_delay Add a delay before you can reuse your potion. This can prevent rogue keyboards.
g_richpresence Enable or disable rich presence for discord and steam.
r_shadows Shadow quality. 0 = off, 1 = sun only, 2 = all.
r_smooth_scrolling Enables or disables smooth camera scrolling.
rg_brightness Brightness of the game.
rg_contrast Contrast of the colors.
rg_gamma Gamma value of the colors.
rg_crt_curve Multiplier for the CRT curve effect.
rg_pixel_perfect Whether the scene needs to render in pixel perfect mode or not. Pixel perfect in this sense means that the game will be rendered in 1x sprite scale and then upscaled (faster). If it’s disabled, the game is rendered in its full size and sprites are scaled instead (slower). Disabling pixel perfect allows for a few smoother effects like shadows.
g_time_hour Set the in game time, useful if you’re not a fan of the night in town!

Differences from normal Characters

Mercenaries start at level 20 with 25,000 gold. This gold is separate from your town’s gold. Each Mercenary has their own personal NG progression. They also start with a Mercenary-specific Companion.

Mercenary characters have the same base stats and scaling as non-mercenary characters, however they only have access to the primary attack of that class and this can’t be changed.

They can use the resources of your town, but with some limitations. Some aspects are limited by Mercenaries rank, with more being made available as you rank up, and other aspects are not available to mercenaries (such as statues).

Mercenaries can only play Multiplayer with other Mercenaries.

Skills and Abilities

The tables below list base values and tiers as they’re shown in the guild hall.
As an example, the first upgrade for Summon Gargoyle can be bought at a Tier 2 guild hall.
Every upgrade to a skill costs , which are shown in the upper-right corner of the screen while in town.

Warlock skills
Soul Dagger Lightning Bolt Summon Gargoyle Eye of the Storm Extended Domain Soul Cleaver Stormlash

Soul Dagger (Primary Attack)

Apply the Soul Consumption DoT on all enemies hit, dealing . The DoT hits a number of times based on the tier.
5% of this damage is returned to the player as health, and 10% of the damage as mana.

The damage of the dot scales with attack damage stat even though it deals magical damage.

The dot can and the chances for that are determined by the player’s attack crit chance, not magical crit chance.

The dot can also activate some items as if the player is auto-attacking for instance, the item has a chance to proc on each dot tick and the item gives the dot an increase heal.

Another thing to note is that the Blessings: Path of Warrior, Blessing of Intellect, Symbol of Focus, and Symbol of Essence, all work with the dot while the other blessings don’t.

Warlock primary attack speed is 0.25 seconds.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage 10 12 14 16 18 20
DoT Hits 2 3 3 4 4 5
Star Cost N/A 3 4 5 6 8

Lightning Bolt (Skill 1)

Fires a bolt of lightning that strikes multiple targets near impact location dealing magical damage to each target.
If the same target is hit multiple times, each hit deals 25% less damage than the last.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage 20 23 26 29 32 35
Targets 4 5 6 7 8 9
Mana Cost 27 34 41 48 55 62
Star Cost N/A 3 4 5 6 8

Summon Gargoyle (Skill 2)

Summons a gargoyle that stuns and fires bolts of lighting at nearby enemies dealing magical damage.
Gargoyles will link to other nearby gargoyles and Eye of the Storm, generating more lightning arcs.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage N/A N/A 20 24 28 32
Duration N/A N/A 5 6 7 8
Max Gargoyles N/A N/A 2 3 4 5
Mana Cost N/A N/A 45 60 75 90
Star Cost N/A N/A 5 6 8 10

Eye of the Storm (Skill 3)

Generates an electrical storm over the Warlock that fires bolts of lighting at nearby enemies dealing magical damage.
The storm lasts for several seconds and will create extra lightning arcs when near the Warlock’s gargoyles.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Seconds N/A N/A N/A 7 9 11
Damage N/A N/A N/A 24 32 40
Mana Cost N/A N/A N/A 100 140 180
Star Cost N/A N/A N/A 7 9 12

Extended Domain (Passive 1)

Increases the effective range of all Warlock’s skills by a given percent.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Increase N/A 15 30 45 60 75
Star Cost N/A 2 3 4 5 6

Soul Cleaver (Passive 2)

Soul Consumption spreads to nearby enemies, dealing reduced damage.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
% of Damage N/A N/A 20 30 40 50
Star Cost N/A N/A 4 5 6 8

Stormlash (Passive 3)

All lightning bolts from the Warlock’s spells have a chance to chain to a nearby enemy dealing a portion of the previous hit’s damage.
The enemy must be within the original attack’s range to be chained to.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Chance N/A N/A N/A N/A 25% 50%
Damage N/A N/A N/A N/A 25% 50%
Star Cost N/A N/A N/A N/A 10 15

Classes

Mercenaries use the same base stats as the classes, here is a table for easy comparison

Attribute values by level
Attribute Health Mana Health Regen Mana Regen Armor Resistance
Paladin 75 50 0.4 10
Scaling per Level +8 +6 +0.025 +0.05 +0.6 +0.2
Priest 30 70 1.9 3
Scaling per Level +5 +11 +0.05 +0.1 +0.2 +0.5
Ranger 50 50 0.5
Scaling per Level +6 +6 +0.025 +0.075 +0.5 +0.2
Sorcerer 40 75 1.5 2.0
Scaling per Level +5 +16 +0.025 +0.1 +0.2 +0.5
Thief 40 40 0.5
Scaling per Level +5 +8 +0.025 +0.1 +0.3 +0.3
Warlock 60 75 1.5 2 2
Scaling per Level +6 +13 +0.025 +0.075 +0.3 +0.3
Wizard 35 75 1.5 2
Scaling per Level +4 +15 +0.025 +0.1 +0.2 +0.5
Gladiator 65 50 0.5 2
Scaling per Level +7 +7 +0.025 +0.05 +0.3 +0.3
Witch Hunter 45 60 0.75 1 3
Scaling per Level +6 +7 +0.025 +0.075 +0.3 +0.5

Stats

The player starts off at level 1. Every time the Wizard levels up, stat boosts are gained.
What differs the Wizard from most other classes is his high base mana, allowing the casting of many spells in quick succession before a recharge is required.

To get stats at a given level, use the equation «X=scaling*(level-1)+level1stat»

Attribute values by level
Attribute Health Mana Health Regen Mana Regen Armor Resistance
Level 1 35 75 1.5 2
Scaling per Level +4 +15 +0.025 +0.1 +0.2 +0.5
Level 2 39 90 0.025 1.6 0.2 2.5
Level 3 43 105 0.05 1.7 0.4 3
Level 4 47 120 0.075 1.8 0.6 3.5
Level 5 51 135 0.1 1.9 0.8 4
Level 10 71 210 0.225 2.4 1.8 6.5
Level 15 91 285 0.35 2.9 2.8 9
Level 20 111 360 0.475 3.4 3.8 11.5
Level 25 131 435 0.6 3.9 4.8 14
Level 30 151 510 0.725 4.4 5.8 16.5

Packing Mods

Command line

Follow the same steps as above however change —unpack to —resources, eg

Windows Commandline :

Packager.exe --resources=assets --destination=new_assets.bin

Powershell:

./Packager.exe --resources=assets --destination=new_assets.bin

Linux

./Packager --resources=assets --destination=new_assets.bin

A full list of packager commandline help can be listed by using —help, the information is also listed below (note some information may be specific to SSBD rather than HOH) :

Usage PACKAGER      

/h, --help Show this help
/r, --resourcces= <str> Pack Resources
/l --level= <str> Pack Level
/u --unpack= <str> Unpack resources/level
/d --destination= <str> Unpack resources/level destination
--sval Extract (read-only) serialized scenario info as info.sval

Via GUI

First, start the packager tool. You will see several groups of mods:

  • Workshop: These mods have been installed from the Steam Workshop. (If you’re using the GoG build, you won’t see this.)
  • Packed: These are all mods packaged as .bin files in the «mods» folder. These can be downloaded and placed there manually.
  • Unpacked: These are unpackaged mods organized as directories.

You should see your mod in the Unpacked list. Right click it, and select «Make package». You will be prompted to save a .bin file. Pick any location and any name you want. You can either distribute this file manually, or distribute it via the Steam Workshop.

Secret Areas[]

  • SPECIAL NOTE: During Act Three, there are multiple instances where buttons and cracked walls are used simply to open up shortcuts between different areas of the map, or to reveal the main path. These are very easy to notice, and therefore will not be mentioned here.
  • Floor 7
    • Behind the first silver door, a button will open a passage to a chest located south of this area.
    • Below the first arrow trap, a button opens a small alcove with a few coins right above the room containing a Strange Plank, to the right of the floor entrance.
    • A fake wall can be seen above and to the left of the second save point.
    • Past the third save point, a button behind a Silver Door, next to a Vitality Shop, opens up the previously mentioned room containing a Strange Plank.
  • Floor 8
  • NOTE: An area at the top right corner of this floor, containing an arrow trap and a closed off room with a chest and items, can only be reached after beating Act Three’s Bonus Area, which is accessed from the next floor. This will be adressed alongside the secrets on Floor 9.
    • A button above a Demon Eye Miniboss and to the left of a Flower Tower reveals the entrance to the Fire Trap room on the far right, containing an Offense Shop.
    • A button near the bottom of the map, behind a Silver Door, reveals the entrance to an area down south, containing arrow traps, enemies and a Strange Plank.
      • A button inside the fake wall above the Flower Tower opens a path to the room with the Strange Plank.
  • Floor 9
    • A button located southeast of the Vitality and Defense Shops, behind a copper door and next to a Flower Tower, opens a path to that same shop area.
    • A fake wall on the southwest corner of the shop area allows access to the Vendor Coin seen next to the Vitality Shop.
    • On the left side of the map, a long Copper Door reveals two secrets once opened:
      • On the right corner, a button opens a secret room just north of it;
      • On the left corner, a cracked wall reveals a «vault room» above it, similar to the ones seen in Act Two.
        • Within the vault room, a cracked wall opens a path to a room containing coins and a chest.
          • On the top left corner of this path, another cracked wall opens a path to a room to the left of the northwest Fire Trap area.
    • A button next to a Wisp Spawner, within an area containing a Flower Tower and an arrow trap, reveals a path to an area down below, containing multiple enemies.
      • Directly to the right of this room, in an area containing a Demon Eye Miniboss, there are two buttons, which teleport both the Gold Key and the Golden Ankh to the room over. The Golden Ankh can then be accessed through a fake wall on the bottom right corner.
      • A button on the right-side exit of the east Fire Trap opens a large area down to the right, containing a Boss Room Activation Node.
    • Bonus Area
      • There are several steps to unlocking the Bonus Area on Act Three. First, the player must activate five buttons throughout Floor 9:
        1. To the left of the east Fire Trap area, next to a few Demon Eye Spawners and a Copper Key;
        2. Above the Fire Trap area, next to a Wisp Spawner;
        3. On the top left corner of the Fire Trap;
        4. Right next to the previous button, a cracked wall opens the room above, containing a Vendor Coin and another button;
        5. On the top left corner of the area containing the Boss Room Activation Node, next to a Copper Key.

        Activating all five buttons will open a room to the right of the Fire Trap area, containing a «Simon Says» type puzzle. Completing it will reveal a path to the Bonus Area Portal, near the location of the 5th button.

      • Beating the Bonus Area will open up — and teleport you to — an area previously inaccessible on the northeast corner of the same floor, containing a couple of chests, a bomb puzzle, and a door back to Floor 8.
        • Completing the bomb puzzle creates a floating path to the Golden Ankh located above the Combo Shop.
        • Taking the door down to Floor 8 will land you at the beginning of the arrow trap on the northeast corner of this floor, where multiple things can now be accessed:
          • A Strange Plank can be obtained directly south of the entrance.
          • The button next to the door reveals a long corridor above the arrow trap, giving access to a room with a chest, a pickup item and a Golden Ankh.

Epic Items

Epic items grant very potent attribute gains and will only be seen in the late stages of the campaign. They can be found in gold and ace chests. They also have a chance to be dropped from bosses.

List of Epic Gear
Image Name Effect Blueprint Set
Crown of Kings +50% base Health and Mana
Dragonscale Mail Take 25% less damage
Phoenix Feather Automatically use a potion charge on a damage instance that would kill you
Mask of Bewilderment Primary Attack applies confusion for 2.5 seconds. +25% damage done to enemies that are confused.
Lantern of Light Immune to Darkness. Shines a light in a forward cone that reduces enemies resistance by 50%.
Queen’s Tiara +50% base Health and Mana (Only available in the DLC campaign)
Ring of Arcane Powers Spells are 25% less Mana. When casting a Skill you have a 10% chance to restore all your Mana, this effect has a 2 second cooldown.
Searing Sabatons Leaves a trail of fire while moving that lasts for 5 seconds and does 20 Magical damage.
Sphere of Champions Increase Attack and Skill power by 60 during combo
Wylmir’s Wand +20% Skill speed. Removes the movement speed penalty for all skills.
Boots of Freedom Immunity to all slow effects.

Monoliths

These can be found in any act. Interacting with one will grant you a temporary buff. The rewards is random there is no way of knowing what you will get.
Greater Insight cannot be gotten when you are at the max level you can reach in that run.

Shrine buffs
Icon Name Effect Duration
Protective Powers -50% damage taken 10 minutes
Incredible Strength x2 overall damage 5 minutes
Greater Insight +100% experience 15 minutes
Vigorous Restoration 20 HP a second 8 minutes
Endless Potential Free skills 4 minutes
Gold Fever +100% Gold gain 15 minutes
Rapid Blows +50% Primary attack speed 8 minutes
Sundering Strikes Ignore 50% of enemy Armor and Resistance 8 minutes
Nimble Limbs +50% movement speed (Arena only) 30 seconds
Fortuitous Events +5 Luck 8 minutes

Sarcophagi

The player will occasionally run into a sarcophagus that they can plunder. The sarcophagus acts like a «free» shop, containing 5 items no matter what and the player can pick and choose what they want from it. The game will pause in single player when interacting with a sarcophagus.

When the player picks the items they want (skipping the sarcophagus is allowed) they will be given Curse based on what items they took. the more items they pick the more curse they will get give, with Epic items being worth 51 curse, Rare 16 (2 rares are worth 51), Uncommon 4 (2 uncommmon are 11), and Common 1. The values of the curse given grow exponentially the more items the player takes, and care should be taken to manage how much curse the player contracts as it will cause problems for the player the more curse they have.

Console config commands

Console config commands
cs_bgcolor Background color of the console. Set as a vec4: *cs_bgcolor 1 0 0 0.5* for a red transparent console background.
cs_fgcolor Text color of the console. Set as a vec4.
cs_enabled Enable or disable the use of the console entirely. Useful if you need the console toggle button for something else.
cs_height The height of the console window, in a multiplier of the screen height: 0.5 means 50% of the screen height.
cs_show_build Whether to show the game’s build ID in the bottom left of the screen.
cs_show_log Shows recent log additions as an overlay at the top of the screen
cs_show_log_count The amount of recent lines to be displayed for cs_show_log
cs_speed The speed for the console toggle animation. The higher the faster.
condump Dumps the contents of the console to a file, doesn’t include timestamps, format is condump «filename».

Stats

The player starts off at level 1. Every time the Ranger levels up, stat boosts are gained.

To get stats at a given level, use the equation «X = scaling * (level-1) + Level_1_stat»

Attribute values by level
Attribute Health Mana Health Regen Mana Regen Armor Resistance
Level 1 50 50 0.5
Scaling per Level +6 +6 +0.025 +0.075 +0.5 +0.2
Level 2 56 56 0.025 0.575 0.5 0.2
Level 3 62 62 0.05 0.65 1 0.4
Level 4 68 68 0.075 0.725 1.5 0.6
Level 5 74 74 0.1 0.8 2 0.8
Level 10 104 104 0.225 1.175 4.5 1.8
Level 15 134 134 0.35 1.55 7 2.8
Level 20 164 164 0.475 1.925 9.5 3.8
Level 25 194 194 0.6 2.3 12 4.8
Level 30 224 224 0.725 2.675 14.5 5.8

Stats

The player starts off at level 1. Every time the Paladin levels up, stat boosts are gained.
The most notable increases are to Health and Armor, which makes him a tank-based class.

To get stats at a given level, use the equation «X = scaling * (level-1) + level1stat»

Attribute values by level
Attribute Health Mana Health Regen Mana Regen Armor Resistance
Level 1 75 50 0.4 10
Scaling per Level +8 +6 +0.025 +0.05 +0.6 +0.2
Level 2 83 56 0.025 0.45 10.6 0.2
Level 3 91 62 0.050 0.50 11.2 0.4
Level 4 99 68 0.075 0.55 11.8 0.6
Level 5 107 74 0.100 0.60 12.4 0.8
Level 10 147 104 0.225 0.85 15.4 1.8
Level 15 187 134 0.350 1.10 18.4 2.8
Level 20 227 164 0.475 1.35 21.4 3.8
Level 25 267 194 0.600 1.60 24.4 4.8
Level 30 307 224 0.725 1.85 27.4 5.8

ClassTitles(役職)

冒険の進捗ごとに役職が付き、全クラスに対しボーナス(Global Bonus)が付与されます。
街のギルドホール内にある宝物庫の前にいるオッサンで、現在受けているボーナスが一覧で確認できます。
レア(青色)アイテムぐらいの効果はあるので、全クラスNormalを1周ぐらいは経験し
ランク5ぐらいのタイトルを揃えておかないと防御ステータスや自然回復が低くてNG+2からはきついです。
行き詰ったと思ったら、別のクラスの冒険を進めることも重要です。
ちなみに、ボーナスを獲得したキャラクターを消すと、ボーナスも消えるので注意。

Paladin Ranger Sorcerer Warlock Thief Priest Wizard Gladiator Witch Hunter
Global Bonus アーマー アタックパワー マナリジェネ レジスタンス 獲得ゴールド ヘルスリジェネ スキルパワー プライマリクリダメ スキルクリダメ
初期 Novice+0 Novice+0 Novice+0 Novice+0 Novice+0% Novice+0 Novice+0 Novice+0% +0%
1 Apprentice+2 Apprentice+2 Apprentice+0.2 Apprentice+2 Apprentice+2.5% Apprentice+0.1 Apprentice+2 Apprentice+5% +5%
2 Journeyman+4 Journeyman+4 Disciple+0.4 Disciple+4 Journeyman+5% Disciple+0.2 Disciple+4 +15% +15%
3 Squire+7 Scout+7 Arcanist+0.7 Ritualist+7 Bandit+10% Zealot+0.4 Scholar+7 +25% +25%
4 Champion+10 Hunter+10 Enchanter+1.0 Occultist+10 Rogue+15% Patriach+0.6 Seer+10 +40% +40%
5 Defender+15 Pathfinder+15 Elementalist+1.5 Conjurer+15 Brigand+25% Bishop+1.0 Sage+15 +60% +60%
6 Crusader+20 Warden+20 Channeler+2.0 Diabolist+20 Ruffian+35% Archbishop+1.4 Magus+20 +80% +80%
7 Templar+25 Sentinel+25 Evoker+2.5 Netherlord+25 Infiltrator+45% Cardinal+1.8 Battlemage+25 +100% +100%
8 Lightbringer+30 Guardian+30 Spellbinder+3.0 Deathlord+30 Assassin+55% Pope+2.2 Archmage+30 +120% +120%

下記の進捗を達成するとクラスタイトルが1ランク上がる
・Normal Act1ボス討伐
・Normal Act2ボス討伐
・Normal Act3ボス討伐
・Normal Act4ボス討伐
・Normal Act5ボス討伐 (NG+1到達)
・NG+1 Act5ボス討伐 (NG+2到達)
・NG+2 Act5ボス討伐 (NG+3到達)
・NG+3 Act5ボス討伐 (NG+4到達)
・NG+4 Act5ボス討伐 (NG+5到達)
※公式発表された情報を元に掲載
※NG+3以上については未確認で、追加アップデートでどうなっているか不明

NG+2以上に挑戦するつもりならば、きっちり集めることをオススメする
・スタートの防御力が5違うだけで被ダメージが大きく変わる
・自然回復が0.4違うだけで教会の倍加効果で2倍差ができる
ランク4とランク5の1ランク差は大差がないように見えて、冒険の自由度が大きく変わる

Rare Items

Rare items grant very potent attribute gains and will only be seen in the late stages of the campaign. They can be found in silver and gold chests. They also have a chance to be dropped from bosses.

List of Rare Gear
Image Name Effect Attunable Set
Amulet of Kings +30 Resistance
Amulet of Vengeance 10% to trigger Combo when taking damage.
Armor of Kings +30 Armor
Bloodthirst Ring 2.5% Lifesteal on Primary Attack
Boots of the Giant Stun enemies for 2 seconds when colliding with them. +50 Health.
Cape of the Flamewalker Burns nearby enemies for 10 Magical damage
Chakram Unleash a chakram when using a skill dealing 50 Physical damage. 2 seconds cooldown.
Curio’s Coffer +20 Health & Mana. +12 Attack & Skill Power. +8 Armor & Resistance.
Duelist’s Edge +8% Evasion. When evading an attack you return 50 Physical damage to the attacker and applies Bleeding.
Duke’s Signet Ring Taking damage when below 50% Health will spawn an area that restores 7.5% of your max health. Lasts for 5 seconds with a cooldown of 10 seconds.
Dwarven Pickaxe +100% damage done to Constructs. Constructs have a 20% chance to drop ore when killed.
Earthsplitter 10% chance to release three earth spikes on your Primary Attack, dealing 40 Physical damage.
Flametongue +5 Magical damage on Primary Attack, Primary Attacks also applies burning
Frostbrand +5 magical damage on Primary Attack, Primary Attacks also applies freezing
Golden Lamp Summons Nimbus when picking up mana crystals.
Greater Sphere of Regen During Combo you gain +50% Health Regen and +75% Mana Regen
Guardian Figurine Summons a Spiritual Guardian when you are below 66% Health. 12 second cooldown.
Heartseeker 12.5% chance to score a Critical Hit on Primary Attack
Judgement +12 Physical damage on Primary Attack. Every 7th Primary Attack hit lowers the health of the target by 2.5%
Lucky Hat +4 Luck
Magebane 25% chance to reduce enemies’ Resistance by 75% on Primary Attack for 4 seconds.
Markham’s Amulet +2 Health & Mana per item in your inventory
Markham’s Mace +1 Attack Power per item in your inventory
Markham’s Wand +1 Skill Power per item in your inventory
Queen’s Cuirass +40 Armor (Only available in the DLC campaign)
Queen’s Dagger +50 Attack Power (Only available in the DLC campaign)
Queen’s Jewel +50 Skill Power (Only available in the DLC campaign)
Queen’s Necklace +40 Resistance (Only available in the DLC campaign)
Scepter of Kings +40 Skill Power
Seal of Rage +0.5% Attack speed for each % Health missing
Shieldbreaker 25% chance to reduce enemies’ Armor by 75% on Primary Attack for 4 seconds.
Skullsmasher Every 5th Primary Attack hit trigger an explosion on impact dealing 30 Physical damage
Spreading Corruption Primary Attack applies a debuff for 2.5 seconds that jumps to a new enemy when the original target is killed. Affected enemies take 200% more damage
Staff of Volatile Casting 10% chance to score a Critical Hit with Skills
Stormcaller 10% chance to release a chain lightning on your Primary Attack, dealing 30 Magical damage.
Sword of Kings +40 Attack Power
Talisman of Conflagration Enemies have a 25% chance to explode in fire when killed dealing 40 Magical damage in a small area
Waning Crescent +25 Attack Power.
Waxing Crescent +25 Attack Power.
Wrath of the Thundergod Shoots 5 lightning bolts at nearby enemies when hit dealing 10 Magical damage each.

Springs

A spring can spawn on any floor but there is usually one per Act on average. Using it will fully restore you to your max health and mana as well as fill any empty potion charges you might have.
The only guaranteed spring in the game is directly before on floor 2 of the Battlements.

If you are seeking to get the Potion Gulpers then the Unlimited Springs Fountain fortune can allow you to get all of them with a single fountain, all you have to do is drain a little mana or HP and drink a potion over and over, then refill at the spring.

If you are looking to get the Replenishers achievement then this fortune will not work, as the counter only ticks up when a spring is drained, and since the fortune prevents the spring from draining it will never tick up. It is recommended to start working on this achievement early as the highest tier of this achievement, use 500 wells, will take about 83 runs on average to complete if you make it all the way to the dragon each run, and use every fountain you come across.

Heroes

Paladin

耐久力に優れたクラス。盾を持ち、前方からの遠距離物理攻撃を無効化する。
囲まれても脱出できる突進スキルを持つため、大群相手でも圧死しにくい。
また、足は止まってしまうがHPを回復スキルも持つ。

ゲーム序盤~中盤においては、攻撃角度が広く威力もそこそこの Primary Attack や
遠距離物理攻撃を防ぐ盾、回復スキル等も相まって初心者でも使いやすい。

ノーマルモードクリア後は敵をかき集めて耐えたり、反射ダメージを狙う構成を組んだりといった
特殊な運用が必要になってくるので、初心者向けと思わせながらも奥が深いクラス。

Ranger

Primary Attack の攻撃射程が非常に長く、敵を複数貫通する。
コンボ状態やマナ消費に依存せずとも安定した高火力が望める。
敵の足を止めるスキルや回避パッシブも持つため、生存力もそこそこ。

範囲攻撃スキルも持っているが、エリア型ではなく周囲に向けて矢を乱射するタイプで
攻撃時間も短いため、集団に対する攻撃力については過信は禁物。
部屋の入口や曲がり角をうまく利用して、貫通で複数の敵を仕留める技量が求められる。

ボスに隣接しなくとも戦えるため、ゲーム序~中盤の初心者~中級者にも扱いやすい。

Sorcerer

壁や敵にぶつかると、次の壁や敵に向かって跳弾する攻撃を持つ。
壁や敵集団を利用してうまく攻撃を連鎖させることが重要なクラス。
また、敵を凍結させたり鈍足状態にする手段を多く持つ。

ほとんどの攻撃がハイブリッドダメージ(物理/魔法混合)のため
アーマーだけが高い敵や、抵抗だけが高い敵に対して攻撃力がガタ落ちしないのが特徴。
一方で、火力は運(Shatter が発動するかどうか)次第のため安定せず、ボス戦も苦手。

不安定な火力を補うためにマナ回復力を上げて自発的にスキルを連射したり、
Primary Attackを強化するアイテムを揃えるなど、色んな意味で大器晩成なクラス。
特性も運用方法もピーキーなため上級者向けと言える。

Warlock

近くの敵を自動で攻撃する雷スキルを多く持つ。
また、雷を伝播させたり、敵を倒した時にHPやマナを回復するパッシブを備える。
魔法クラスではあるが、HPは全クラスの中でもかなり高い部類。
コウモリやFallen系など、壁の中にいる敵を雷で攻撃できる唯一のクラスでもある。

マナ消費量に対するダメージが決して高くはなく燃費が悪いため、序盤はボス戦に苦労する。
マナ回復力を確保すると安定化が望める。
パッシブスキル選びやマナ回復について理解する必要があり、中級者向けのクラス。

Thief

近接火力に優れ、確実にスタンを取るスキルも備える。
敵を倒すたびに攻撃速度と回避率を上げるパッシブや、所持金に応じて与ダメージが上がるパッシブを持つ。
Primary Attack で遠距離物理攻撃を叩き落とすこともできるが、ややシビア。
叩き落とせたらラッキー、あるいは矢に対して剣を振らないよりはマシという程度に考えよう。

ある程度スキルレベルが上がらないと攻撃力も回避率もイマイチで、大器晩成型。
火力を発揮するにはリスクを覚悟で接近する必要があり、上級者向けのクラス。
条件が整えば対雑魚・対ボスともに一定以上の火力を発揮できる。

Priest

回復・防御補助に優れたクラス。
攻撃以外に味方の回復にも使えるレーザーや、
敵へのダメージを陣内の味方HP回復に転換する魔法陣設置スキルを持つ。
自分を自発的に回復するスキルは無く、魔法陣または自然回復が頼りとなる。

攻撃面は魔法陣設置とパッシブによる自動攻撃、レーザーの併用が主となり
対集団を一気に殲滅する能力は控えめ。
一方で対単体は非常に得意で、ボス戦はかなり楽なクラス。

スキルレベルが上がるまでは攻撃も回復も乏しく、防御系パッシブもリスキーなため
大器晩成型かつ中~上級者向け。

Wizard

範囲攻撃に秀でたクラス。
あらゆるスキルで地面を炎上・延焼させるため、持続的に広範囲を攻撃し続けることができる。
華とも言えるメテオはもちろん、Primary Attackも全クラスを通して強力な部類。

見た目の通りHP・防御面が凄まじく貧弱で、ちょっとしたミスが命取りになりうる。
一定確率でダメージを半減するパッシブもあるが、基本的には上級者向けのクラス。

メテオに目が行きがちだが、実際はPrimary Attackを撃つ機会もかなり多い。
スキルパワーだけではなく攻撃力も強化していきたい。

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DLCで追加されたクラス。

Stats

The player starts off at level 1. Every time the Warlock levels up, stat boosts are gained.

To get stats at a given level, use the equation «X = scaling * (level-1) + Level_1_stat»

Attribute values by level
Attribute Health Mana Health Regen Mana Regen Armor Resistance
Level 1 60 75 1.5 2 2
Scaling per Level +6 +13 +0.025 +0.075 +0.3 +0.3
Level 2 66 88 0.025 1.575 2.3 2.3
Level 3 72 101 0.05 1.65 2.6 2.6
Level 4 78 114 0.075 1.725 2.9 2.9
Level 5 84 127 0.1 1.8 3.2 3.2
Level 10 114 192 0.225 2.175 4.7 4.7
Level 15 144 257 0.35 2.55 6.2 6.2
Level 20 174 322 0.475 2.925 7.7 7.7
Level 25 204 387 0.6 3.3 9.2 9.2
Level 30 234 452 0.725 3.675 10.7 10.7

Cheat commands

Cheat commands
e_cheats e_cheats is required for any of these commands to work. Once toggled on, a red text will appear top right. Cheats are only available on modded profiles.
change_level change/load level to the chosen relative path argument. ex: levels/testDoodad.lvl
g_scale Changes the scaling of the game. The default for a 16:9 resolution would have a game scale of 4.
g_timescale Affects the game speed.
give_all_dyes Gives all dyes
give_blueprint Give a specific Blueprint. The argument is the Items ID Name.
give_combo Triggers the combo status
give_curse Gives curse
give_drink Give a specific drink. The argument must be the drink’s ID name.
give_drinks Gives drinks at the set rarity, «give_drinks 32 32 32» would give 32 each to the common, uncommon and rare drinks.
give_experience Give a selected amount of experience from argument.
give_gold Give a selected amount of gold from argument.
give_health Give a selected amount of health from argument.
give_item Give a specific item. The argument must be the item’s ID name.
give_items Give a selected amount of item with the 4 arguments. The 4 arguments represent the rarities. 1st arg = common, eg «give_items 50 0 0 0 0» will give 50 random common items.
give_key Give a key. Bronze key = 0, Silver = 1, Gold = 2, Ace = 3.
give_mana Give a selected amount of mana from argument.
give_ore Give a selected amount of ore from argument.
give_statue Gives a built statue of a defined level, for a list of statue ID’s see the statue page.
give_statue_blueprint Gives the next level of statue blueprint for the specified statue, for a list of statue ID’s see the statue page
god Set infinite health, doesn’t always work as expected
levelup Specifies an amount of Levels to Level up by.
noclip Remove player collision.
r_draw_* r_draw has many options, for a much easier interface use cs_show_menu 1 and use the Cvars > rendering > draw menu.
revive =================================================================
set_char_ngp <name> <level> Sets the current characters NGP level for specified campaign to the desired level. Forsaken Tower = base, Pyramids of Prophecy = pop
set_char_gladiator Sets the current characters arena level.
set_ngp Sets the current NGP, can be used at any point.
set_last_gladiator_rank Sets the arena level at the interface, useful to avoid clicking through levels of you’ve set your max arena level too high

Skills and Abilities

The tables below list base damage and tiers as they’re shown in the guild hall.
As an example, the first upgrade for Lay on Hands can be bought at a Tier 2 guild hall.
Every upgrade to a skill costs , which are shown in the upper-right corner of the screen while in town.

Paladin skills

Sword (Primary Attack)

Melee attack that deals in an arc covering X degrees.
Paladin primary attack speed is 0.3 seconds.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage 16 19 22 25 28 31
Arc 90 120 150 180 210 240
Star Cost N/A 3 4 5 6 8

Charge (Skill 1)

Dash forward. Enemies in your path take physical damage. Upgrades increases the dash speed and range.
T5 Charge travels twice as far as T0 dash. Charge does not travel through enemies unless it deals lethal damage. Any enemies hit by a non-lethal Charge will be stunned for 0.5 seconds.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage 25 35 45 55 65 75
Mana Cost 10 13 16 19 22 25
Star Cost N/A 3 4 5 6 8

Lay on Hands (Skill 2)

An active ability that heals the Paladin and nearby allies along with providing a 25% chance to block some magical damage for a few seconds.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Heal Rate N/A N/A 3+2% 5+2% 7+2% 9+2%
Mana Cost N/A N/A 30 40 50 60
Amount Blocked N/A N/A 5 10 15 20
Duration N/A N/A 3 3.5 4 4.5
Star Cost N/A N/A 5 6 8 10

Whirlwind (Skill 3)

A spinning attack that deals physical damage to nearby enemies and lasts for a few seconds.
While spinning your shield still faces toward the direction you’re aiming, and you are still able to use your primary to attack.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage N/A N/A N/A 30 40 50
Seconds N/A N/A N/A 3 4 5
Mana Cost N/A N/A N/A 50 60 70
Star Cost N/A N/A N/A 7 9 12

Shield (Passive 1)

The Paladin’s most signature feature is the shield, which blocks most incoming projectiles in an arc in front of the player, and has a 25% chance to block some physical damage.
The shield is still able to be used while using Whirlwind, and will point toward the direction aimed.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Arc 60 80 100 120 140 160
Reduction 5 10 15 20 25
Star Cost N/A 2 3 4 5 6

Stunning Blows (Passive 2)

The Paladin has a chance to stun the enemy for 2.5 seconds.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Chance N/A N/A 10 15 20 25
Star Cost N/A N/A 4 5 6 8

Flames of Devotion (Passive 3)

Adds 1 per stack to all of your skills’ damage with each primary attack.
Includes the Paladin’s Sword. Each stack lasts 1 second.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Maximum Stacks N/A N/A N/A N/A 12 24
Star Cost N/A N/A N/A N/A 10 15