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Другие достопримечательности

Технически квесты Хильдибранда – это квесты , но они больше похожи на нелепый фарс, который вы смотрите.

Возможно, вы закончили квесты и вам нужен перерыв. Это хорошо; Final Fantasy XIV имеет огромное количество дополнительного контента. Вы можете попробовать свои силы в сборе и изготовлении предметов, отправиться на рыбалку или отправиться во дворец мини-игр, который является Золотым блюдцем.

И снова мы говорим об уровне 15 для этого. Вам нужно будет выполнить сюжетный квест Посланник (Начальный город здесь), в котором вы будете использовать дирижабли для путешествия в другие города-государства. После этого идите к лестнице Ульдаха Нальда и возьмите квест «Это могло случиться с тобой». Это приведет вас к Золотому блюдцу.

Каждые 20 минут в реальном времени в Золотом блюдце запускается специальная мини-игра. Но у вас также есть коллекционная карточная игра Triple Triad, лотерея Cactpot, маджонг, стратегическая игра с миньонами, гонки на чокобо и множество аркадных автоматов, и это лишь некоторые из достопримечательностей. Успех (а часто и неудача) дает вам MGP, который можно обменять на множество очень модных предметов тщеславия.

И этого должно быть достаточно, чтобы вы начали. Если я придумываю еще несколько маленьких советов и лакомых кусочков, я обязательно их включу. Но пока этого должно быть достаточно, чтобы помочь вам сделать первые шаги в Эорзее. И я скажу еще раз: придерживайтесь этого. Final Fantasy XIV начинается медленно, но для моих денег это лучшая MMO на рынке прямо сейчас.

The Legend Returns Quests

Patch 4.1 (The Legend Returns)

Quest Type Level Quest Giver Unlocks
Arenvald’s Adventure 70 Lyse Box
The Darkness Below 70 Alphinaud
The Mad King’s Trove 70 Alphinaud The Drowned City of Skalla
The Butcher’s Blood 70 Arenvald
Echoes of an Echo 70 Lyse
A Sultana’s Strings 70 Alphinaud
A Sultana’s Duty 70 Nanamo Ul Namo
A Sultana’s Resolve 70 Nanamo Ul Namo
Securing the Saltery 70 Nanamo Ul Namo
A Blissful Arrival 70 Alphinaud
Return of the Bull 70 Raubahn More Heroes

Patch 4.2 (Rise of a New Sun)

Quest Type Level Quest Giver Unlocks
Tidings from the East 70 Lyse Greeting
The Sword in the Store 70 Alphinaud
Hope on the Waves 70 Yugiri
Elation and Trepidation 70 Yugiri
Storm on the Horizon 70 Hien The Doman Enclave
His Forgotten Home 70 Alisaie
A Guilty Conscience 70 Asahi
Rise of a New Sun 70 Hien Solar Cycle

Patch 4.3 (Under the Moonlight)

Quest Type Level Quest Giver Unlocks
Gosetsu and Tsuyu 70 Alphinaud
Gone Like the Morning Dew 70 Hien
Fruits of Her Labor 70 Hien
Conscripts and Contingencies 70 Hien
The Primary Agreement 70 Hien Castrum Fluminis
Under the Moonlight 70 Alisaie Lunar Cycle
Emissary of the Dawn 70 Alisaie  Ponder

Patch 4.4 (Prelude in Violet)

Quest Type Level Quest Giver Unlocks
Sisterly Act 70 Alisaie
Feel the Burn 70 Hien The Burn
Shadows in the Empire 70 Hien
A Power in Slumber 70 Hien
The Will of the Moon 70 Y’shtola
The Call 70 Y’shtola Endure
Prelude in Violet 70 Alisaie A History of Violet

Patch 4.5 (A Requiem for Heroes — Part 1)

Quest Type Level Quest Giver Unlocks
Soul Searching 70 Alisaie
A Defector’s Tidings 70 Alisaie
Seiryu’s Wall 70 Hien
Parley on the Front Lines 70 Hien
The Face of War 70 Lyse The Ghimlyt Dark What Is It Good For

Patch 4.56 (A Requiem for Heroes — Part 2)

Quest Type Level Quest Giver Unlocks
A Brief Reprieve 70 Hoary Boulder
A Requiem for Heroes 70 Resistance Fighter Swan Song

Shadowbringers Main Scenario Quests

Levels 70-71

Main Quest Chain

Quest Type Level Quest Giver Unlocks
The Syrcus Trench 70 Tataru
City of the First 70 Crystal Exarch The Crystarium
Travelers of Norvrandt 70 Crystal Exarch

Alphinaud Quest Chain

Quest Type Level Quest Giver Unlocks
In Search of Alphinaud 70 Crystal Exarch Kholusia
A Still Tide 70 Szem Djenmai
Open Arms, Closed Gate 70 Alphinaud
A Fickle Existence 70 Alphinaud
City of Final Pleasures 70 Alphinaud
Free to Sightsee 70 Alphinaud
A Taste of Honey 70 Amiable Maiden
A Blessed Instrument 70 Alphinaud
Emergent Splendor 70 Alphinaud

Alisaie Quest Chain

Quest Type Level Quest Giver Unlocks
In Search of Alisaie 70 Crystal Exarch Amh Araeng
City of the Mord 70 Cassard
Working Off the Meal 70 Cassard
A Desert Crossing 70 Tesleen
Following in Her Footprints 70 Tesleen
Culling Their Ranks 70 Alisaie
A Purchase of Fruit 70 Tesleen
The Time Left to Us 70 Tesleen
Tears on the Sand 70 Alisaie

Main Quest Chain (Continued)

Quest Type Level Quest Giver Unlocks
The Lightwardens 71 Crystal Exarch Holminster Switch
Warrior of Darkness 71 Crystal Exarch Between Two Worlds

Levels 72-73

Quest Type Level Quest Giver Unlocks
An Unwelcome Guest 72 Manager of Suites
The Crystarium’s Resolve 72 Crystal Exarch
Logistics of War 72 Szem Djenmai Aether Current
The Oracle of Light 72 Lyna
Il Mheg, the Faerie Kingdom 72 Thancred Il Mheg
Sul Uin’s Request 72 Sul Uin
Ys Iala’s Errand 72 Ys Iala
Oul Sigun’s Plea 72 Oul Sigun
Unto the Truth 72 Thancred
Courting Cooperation 72 Urianger
The Key to the Castle 73 Sul Uin Dohn Mheg
A Visit to the Nu Mou 73 Urianger
A Fitting Payment 73 Wyd Aenc
Spore Sweeper 73 Ys Gyuf
The Lawless Ones 73 Wyd Lad
The Elder’s Answer 73 Wyd Lad
A Resounding Roar 73 Urianger
Memento of a Friend 73 Seto
Acht-la Ormh Inn 73 Seto The Dancing Plague Aether Current
The Wheel Turns 73 Thancred Realpolitik

Levels 74-75

Quest Type Level Quest Giver Unlocks
A Party Soon Divided 74 Manager of Suites
A Little Faith 74 Urianger
Into the Dark 74 Urianger The Rak’tika Greatwood
A Day in the Neighborhood 74 Y’shtola
A Helping Hand 74 Runar
Lost but Not Forgotten 74 Runar
Saying Good-bye 74 Runar
Stirring up Trouble 74 Y’shtola
A Beeautiful Plan 74 Y’shtola
An Unwanted Proposal 74 Y’shtola
Put to the Proof 74 Urianger
Into the Wood 75 Y’shtola
Top of the Tree 75 Cymet
Look to the Stars 75 Almet
Mi Casa, Toupasa 75 Almet
Legend of the Not-so-hidden Temple 75 Almet
The Aftermath 75 Almet
In Good Faith 75 Urianger
The Burden of Knowledge 75 Almet The Qitana Ravel Aether Current
Bearing With It 75 Y’shtola

Levels 76-77

Quest Type Level Quest Giver Unlocks
Out of the Wood 76 Y’shtola Journey to the Past
When It Rains 76 Manager of Suites
Word from On High 76 Alisaie
Small Favors 76 Lyna
The Best Way Out 76 Thancred
Free Trade 76 Thancred
The Trolley Problem 76 Zhun Zun
Rust and Ruin 76 Thaffe Twine
On Track 76 Minfilia
Down for Maintenance 76 Jeryk
The Truth Hurts 76 Jeryk
A Convenient Distraction 77 Thancred
A Dirty Job 77 Guthjon
Have a Heart 77 Guthjon
Full Steam Ahead 77 Magnus
Crossroads 77 Minfilia
A Fresh Start 77 Ryne Malikah’s Well Aether Current
More than a Hunch 77 Ryne Shrouded in Darkness
Return to Eulmore 77 Manager of Suites
A Feast of Lies 77 Urianger Eulmore
Paradise Fallen 77 Thancred
Quest Type Level Quest Giver Unlocks
The Ladder 78 Alphinaud
The View from Above 78 Urianger Tomra
In Mt. Gulg’s Shadow 78 Alisaie
A Gigantic Undertaking 78 Alisaie
Meet the Tholls 78 Tristol
A-Digging We Will Go 78 Xamott
The Duergar’s Tewel 78 Korutt
Rich Veins of Hope 78 Crystal Exarch
That None Shall Ever Again 78 Alphinaud
A Breath of Respite 78 Chai-Nuzz
Extinguishing the Last Light 79 Chai-Nuzz Mt. Gulg The Crown of the Immaculate Warden of Light Aether Current
Reassuring the Masses 79 Manager of Suites
In His Garden 79 Katliss
The Unbroken Thread 79 Lyna
To Storm-tossed Seas 79 Urianger The Tempest
Waiting in the Depths 79 Thancred
City of the Ancients 79 Y’shtola
The Light of Inspiration 79 Y’shtola
The Illuminated Land 80 Grenoldt
The End of a World 80 Alisaie The Macarenses Angle
A Greater Purpose 80 Alphinaud Aether Current
Shadowbringers 80 Alisaie Amaurot The Dying Gasp Shadowbringers (Achievement)

Main Scenario Quests

Main Scenario Quests are quests that tell the main story of Final Fantasy XIV. These quests often have cutscenes and voice acting, and also unlock important features of the game: airship travel, Grand Company access, a personal chocobo mount, as well as dungeons and trials are unlocked through progression of the main questline.

Initially, the Main Scenario Quests differ depending on the player’s starting city (Gridania, Limsa Lominsa, or Ul’dah). These stories converge at the quest It’s Probably Pirates, and remain the same from that point onward.

Chronologically, the Main Scenario Quests are divided as follows:

  • Seventh Umbral Era Quests – Level 1-50 story quests released in Patch 2.0 as part of the base game A Realm Reborn.
  • Seventh Astral Era Quests – Level 50 story quests that continue the A Realm Reborn story through Patches 2.1-2.5.
  • Heavensward Main Scenario Quests – Level 50-60 story quests released in Patch 3.0 with the expansion Heavensward.
  • Dragonsong War Quests – Level 60 story quests that continue the Heavensward story through Patches 3.1-3.5.
  • Stormblood Main Scenario Quests – Level 60-70 story quests released in Patch 4.0 with the expansion Stormblood.
  • The Legend Returns Quests – Level 70 story quests that continue the Stormblood story though Patches 4.1-4.56.
  • Shadowbringers Main Scenario Quests – Level 70-80 story quests released in Patch 5.0 with the expansion Shadowbringers.
  • Post-Shadowbringers Main Scenario Quests – Level 80 story quests that continue the Shadowbringers story though Patches 5.1-5.5.

Японский эпик

Игры серии Final Fantasy всегда имели большой фокус на сюжет. И никого не удивляло это, когда франшиза держалась за свои JRPG-корни. Но четырнадцатая «финалка» далеко ушла от оригинального концепта и предстала в формате полноценной онлайн-игры с постоянными обновлениями, аддона и патчами. Это, к слову, не первый подобный случай. FFXI тоже являлась MMORPG.

Но японский эпик никуда не делся. В мире Эорзея люди живут в независимых городах-государствах. После масштабной войны с могущественной Гарлеанской империей баланс сил был нарушен, после чего агломерации начали передел сфер влияния. В стычках они использовали наемников. Когда гарлеанцы ушли с политической карты, наемники стали обычными искателями приключений.

Персонаж игрока — как раз один из них. Сюжет Final Fantasy XIV рассказывает о войнах между городами, а также о политической борьбе нескольких рас и противостоянии сил добра с силами зла. История в игре разветвленная и сложная, с множеством отдельных сюжетных линий и событий с большим количеством персонажей-участников.

При этом все аддоны развивают оригинальный сюжет. Например, в последнем дополнении Shadowbringers игроки отправляются в параллельный мир, в котором силы Света окончательно одолели Тьму. В этой искаженной реальности все не так, как в изначальном мире, и игроку необходимо понять, как исправить все произошедшее и вернуться назад.

Здешний сюжет хоть и не открывает чего-то принципиально нового, но сделан он качественно: есть много заставок, проработанных диалогов и неожиданных поворотов. Фанаты FF определенно будут довольны. А вот остальным любителям MMO такой упор на сюжетную кампанию может показаться странным. Впрочем, тут и без сюжета много всего интересного.

Level 21 — 30

Item Icon Level Item Level Damage Delay Auto Attack Materia Slots Stats and Attributes
Flame Private’s Harpoon 21 22 15 2.64 13.20 Strength +4, Vitality +4, Direct Hit Rate +5
Serpent Private’s Harpoon 21 22 15 2.64 13.20 Strength +4, Vitality +4, Direct Hit Rate +5
Storm Private’s Harpoon 21 22 15 2.64 13.20 Strength +4, Vitality +4, Direct Hit Rate +5
Aetherial Iron Guisarme 23 23 16 2.96 15.78 Strength +4, Vitality +5
Iron Guisarme 23 23 14 2.96 13.81 2 Strength +4, Vitality +4, Determination +3
Crimson Tide 24 26 17 2.64 14.96 Strength +5, Vitality +5, Determination +3, Direct Hit Rate +6
Silver Battle Fork 26 26 15 2.80 14.00 2 Strength +5, Vitality +4, Critical Hit +5
Aetherial Steel Halberd 28 29 19 2.80 17.73 Strength +6, Vitality +6
Tidesplitter 28 30 19 2.96 18.74 Strength +6, Vitality +7, Critical Hit +6, Skill Speed +8
Steel Halberd 29 29 17 2.80 15.86 2 Strength +5, Vitality +5, Skill Speed +6
Spear of the Spark Serpent 30 30 19 2.88 18.24 Strength +6, Vitality +7
Flame Private’s Spear 30 31 20 2.80 18.66 Strength +7, Vitality +7, Determination +6
Serpent Private’s Spear 30 31 20 2.80 18.66 Strength +7, Vitality +7, Determination +6
Storm Private’s Spear 30 31 20 2.80 18.66 Strength +7, Vitality +7, Determination +6

Process[]

Synthesis is begun from the Crafting Log, and any Disciple of the Hand class can perform synthesis as soon as their appropriate tool is equipped. Other than the tool, Synthesis requires materials and crystals to function.

Classes

The following classes are Disciples of the Hand and can perform Synthesis:

Name Proficiency
Alchemist (ALC) Can transform materials into restorative or enhancing medicines. They can also create weapons for White Mages, Summoners, and Scholars.
Armorer (ARM) Works with ores and metals to produce heavy armor and shields. They can also create tools for Culinarians and Alchemists.
Blacksmith (BSM) Works with ores and metals to create weapons and tools. They can create weapons for Paladins, Warriors, Dark Knights, Gunbreakers, Monks, Samurai, Machinists and Dancers, and tools for Botanists, Miners, Leatherworkers, Carpenters, Armorers, Blacksmiths, Goldsmiths.
Carpenter (CRP) Works with lumber. They can produce weapons for Bards, Dragoons, White Mages, and Black Mages, and tools for Fishers, Goldsmiths, and Weavers. They can also create a vast array of housing furniture, as well as some shields and accessories.
Culinarian (CUL) Works with items from various crafting classes and reagent items to create food, which can be consumed to gain buffs. Unlike other crafting classes, they do not make gear for other classes, but the buffs the food provide can be helpful in many situations.
Goldsmith (GSM) Works with gems and metal. They can create accessories, weapons for Black Mages, Red Mages, and Astrologians, and tools for Weavers.
Leatherworker (LTW) Works with hides, furs and pelts to create leather-based equipment. Can create medium armors for combat classes and well as most gathering armors, in addition to gear for gathering classes. They can also make accessories, some Monk weapons, and glamour equipment.
Weaver (WVR) Works with fabric and fiber to create cloth-based equipment. Can make light armors for crafting and caster classes. Can also create a large amount of glamour equipment.

Crafting

The Crafting Log.

Crafting is begun by selecting the recipe from the Crafting Log, and then selecting the Synthesize option. Once the Synthesis has begun, the crafter will take actions to finish the final item. Each action depletes an items’ durability stat, but there are several abilities which can restore durability. They can either increase the quality or the progress. Many actions cost CP to use. The quality at completion will determine the odds of an item becoming High quality when synthesized. quality lies on an exponential scale, where the odds of a High quality synthesis is not increased by much until after half an item’s quality is gained, at which point the chance will rise much more rapidly with quality increases. The quality is generally increased when aiming to achieve High quality, but quality increases will provide a bonus to experience gained upon completion. As a result, those leveling their crafting classes are encouraged to aim to increase quality as much as possible, even if not aiming for a High quality synthesis.

Bosses

https://youtube.com/watch?v=hBL0pxFLLPo%3F

Updated Shadowbringers Guide

https://youtube.com/watch?v=N-SEAnxifiQ%3F

The Aery Guide

Rangda

Rangda is a lightning-themed boss with a few straight-forward mechanics.

  • Electric Cachexis is a long-cast attack that will attack everyone outside of Rangda’s melee range. (Similar to Dragon’s Voice from Cutter’s Cry).
  • When Rangda places the Prey debuff on you, run to one of the tall pillars encircling the room to transfer it.
  • Kill adds as they spawn.

Gyascutus

Gyascutus is a poison-themed boss.

  • Gyascutus will place clouds of poison around the room. For each cloud out, Gyascutus will gain a stacking damage buff.
  • At intervals, bombs will spawn. Allow these to eat one or two of the gas clouds to manage how many buffs the boss has before killing them. (If not killed before consuming 4 clouds, a bomb will start casting self destruct that will hit the entire room, dealing damage and applying 4 poison stacks to each party member.)

Nidhogg

  • The Crimson Price will put out increasing numbers of fiery orbs (starting with 2, with one more each time the attack is repeated) that do burning damage for a short period of time, then fire off a line AoE. When the final boss faces you while casting this attack, simply take a few steps to one side.
  • The Sable Price will trap one player, causing them to float as it casts Sable Weave. If Sable Weave is allowed to complete, the trapped player will die.
  • At about 30% health, the final boss will retreat to prepare an instant-death attack. During this time, multiple waves of adds will spawn and try to attack your NPC ally. It is important that tanks pull aggro of adds and face them away from the NPC so they do not die. Healers can keep the NPC alive by healing it. Kill adds as quickly as you can. When the final add dies, your NPC ally will put up a protective shield you must get under to avoid the instant-death attack. If your NPC dies or the adds do not die quickly enough, you will wipe.
  • No new mechanics after this point, simply a repeat of the Crimson Price and Sable price attacks until the boss is dead.
  • It should be noted that if the NPC dies at any point in the fight, including after he shields the instant death attack, Nidhogg will fire another, which is a guaranteed wipe.

Прически, полученные от Золотого Блюдца

Прически Приключения

Эти прически, выпущенные в обновлении 3.1, выглядят по-разному в зависимости от пола персонажа. Мужская версия — это начес сбоку, а у женской — бант и хвостик. К сожалению, лук не поддается покраске.

Чтобы разблокировать их, перейдите к Золотому блюдцу и купите «Современная эстетика — Приключение» у Продавщицы современной эстетики, которая стоит x5.4, y6.5. Эта прическа FF14 стоит всего 14 MGP.

Хвостики

Эти волосы в виде конского хвоста — еще один продукт Золотого блюдца FF14 . Однако вместо того, чтобы получить его у Продавщицы Modern Aesthetics, он покупается и разблокируется на стойке получения призов за 8000 MGP в «других» опциях в Prize Exchange I.

Кудри

Как и прическа «Хвостики», кудри могут быть востребованы НИП, претендующим на приз в Золотом блюдце. Это немного дороже, стоит 9600 MGP .

Прическа FF14 — унисекс, выпущенная в обновлении 3.1.

Lexen-Tails

Эта прическа будет продаваться в Золотом блюдце после того, как вы выполните квест «Город потерянных ангелов», а также завершите набег на монастырь Орбонна . Это означает, что кто-либо ниже 70-го уровня не получит доступа к этой прическе.

Как только все требования будут выполнены, прическу можно будет купить за 50 000 MGP в розыгрыше приза Gold Saucer Attendant.

Большие длины

Эта прическа FF14, выпущенная в обновлении 5.0, может быть куплена у Золотого блюдца за 30 000 MGP

Хотя длинные волосы красивы, важно отметить, что длинные прически в играх сочетаются с большим количеством экипировки

Alliance raids[]

Alliance raids feature three groups of 8 players for a total of 24 players, navigating large dungeons with 4 bosses. One of the major hurdles for groups participating in this content is coordinating such a large number of players. Spells and abilities that are specified to only affect party-members, such as Medica, will only affect a player’s party of 8 rather than the larger alliance, and players have a more limited interface view of the status of players in other groups.

The Alliance Raid roulette includes all 24-player raids.

List of alliance raids

Name Level Min Item Level Final Boss Unlock Tomestones Release
The Labyrinth of the Ancients 50 50 Phlegethon Labyrinth of the Ancients  100 2.1
Syrcus Tower 50 70 Xande Syrcus Tower  100 2.3
The World of Darkness 50 90 Cloud of Darkness The World of Darkness  100 2.5
The Void Ark 60 175 Echidna To Rule the Skies  100 3.1
The Weeping City of Mhach 60 205 Calofisteri The Weeping City  100 3.3
Dun Scaith 60 235 Diabolos Hollow Where Shadows Reign  100 3.5
The Royal City of Rabanastre 70 305 Argath Thadalfus A City Fallen  100 4.1
The Ridorana Lighthouse 70 335 Yiazmat Annihilation  100 4.3
The Orbonne Monastery 70 365 Ultima, the High Seraph The City of Lost Angels  100 4.5
The Copied Factory 80 435 9S-operated Walking Fortress On the Threshold  100  10 5.1
The Puppets’ Bunker 80 465 Compound 2P Everything You Know Is Wrong  100  15 5.3
The Tower at Paradigm’s Breach 80 495 Her Inflorescence Brave New World  100  20 5.5

History[]

Legacy Final Fantasy XIV

Nael van Darnus, the Legatus of the VIIth Legion, called upon Dalamud using forbidden Allagan magic. Her defeat at under the combined forces of the Grand Companies did not halt Dalamud’s descent. The symbols of the Twelve appeared across Eorzea, etched into stone and pulsing with a faint, comforting glow. Claiming that the gods would be stirred from slumber by the united prayers of their vassals, the Elezen scholar Louisoix Leveilleur encouraged the people of Eorzea to seek out these symbols and offer supplication to the Twelve. Later on, he confessed to his chosen adventurers that the symbols were carved by none other than himself. On his search for an item he would describe as Daybreak, he had created the spiritual anchors as part of a ritual to save their realm—the summoning of the Twelve.

Louisoix led the three-nation army at Carteneau Plains in Mor Dhona, where the forces of the Garlean Empire and the Eorzean Alliance met in a conclusive battle. The battle slowed to a halt as Dalamud broke up to unleash the elder primal Bahamut whose fury instigated the Seventh Umbral Era. Louisoix summoned the power of the Twelve, and columns of light erupted from the marked stones taking shapes reminiscent Dalamud’s spires and piercing Bahamut twelve times over, binding him in place as a radiant sphere engulfed him. Aetherial glyphs manifested in the skies, surrounding the elder primal’s prison with the symbols of his captors, and the ritual failed. Though Louisoix came close to resealing Bahamut, he held back knowing that the simultaneous summoning of twelve deities would wound Hydaelyn. Nourished by the aether of a dying realm, Bahamut converged on a growing sphere. Louisoix consigned himself to his fate, using what energy remained to conjure the power of and deliver the adventurers beyond the reach of time and space.

Final Fantasy XIV: A Realm Reborn

Gaius van Baelsar has compared the Twelve to the beast tribes’ primals, regarding them as «eikons» and insinuating they could be summoned with sufficient . This is supported by Little Ala Mhigo involving an abandoned scheme by young refugees, who hoped to steal the Amalj’aa’s crystal supply to summon Rhalgr to enact vengeance on the Garlean Empire. Later, Nabriales claims that Louisoix had evoked the Twelve without a large sum of crystals through use of the Tupsimati.

Final Fantasy XIV: Heavensward

Primals are not the original being, but imitations, or what somebody’s vision of that being would be given form. Therefore, the Twelve themselves cannot be summoned this way, but a primal in their image can be. As such, Gaius’s theory about summoning the Twelve, and the scheme to summon Rhalgr, are somewhat incorrect.

Final Fantasy XIV: Shadowbringers

Based on the similar names and imagery used in their backgrounds, Urianger Augurelt speculates that Azem, one of ancient Amaurot’s Convocation of Fourteen, may be related to the Twelve’s and the deity Azim in some way — though he admits at this time it is little more than a theory which may never be proven.

Height

Race Gender 0% 50% 100%
Imperial Metric (cm) Imperial Metric (cm) Imperial Metric (cm)
Roegadyn 7’0.1″ 213.61 7’3.4″ 222 7’6.7″ 230.38
Roegadyn 6’3.6″ 192.02 6’9.6″ 207.26 7’3.7″ 222.76
Au Ra 6’7.9″ 202.95 6’10.6″ 209.8 7’1.4″ 216.92
Hrothgar 6’5.2″ 196.09 6’8.6″ 204.72 6’11.8″ 212.85
Elezen 6’4.4″ 194.06 6’7.5″ 201.93 6’10.2″ 208.79
Elezen 6’0.2″ 183.39 6’3.8″ 192.53 6’6.8″ 200.15
Highlander 6’0.2″ 183.39 6’3.8″ 192.53 6’6.8″ 200.15
Viera 5’10.4″ 178.82 6’1″ 185.42 6’3.4″ 191.52
Viera 5’7.8″ 172.2 5′10.5″ 179.3 6′1.4″ 186.5
Highlander 5’8.2″ 168.15 5’11.0″ 180.34 6’1.8″ 187.45
Midlander 5’6.1″ 167.89 5’8.9″ 175.01 5’11.6″ 181.86
Miqo’te 5’2.7″ 159.26 5’5.4″ 166.12 5’8.2″ 173.23
Midlander 5’2.0″ 157.48 5’4.5″ 163.83 5’7.1″ 170.43
Miqo’te 4’10.9″ 149.61 5’1.4″ 155.96 5’3.8″ 162.05
Au Ra 4’9.5″ 146.05 4’11.9″ 152.15 5’2.4″ 158.5
Lalafell 2’10.2″ 86.87 3’0.2″ 91.95 3’2.2″ 97.03
Lalafell 2’10.2″ 86.87 3’0.2″ 91.95 3’2.2″ 97.03

Ordered by descending height, units are feet and inches and centimeters

Начальные классы

Во время создания персонажа вам будет предложено выбрать дисциплину. Это установит ваш начальный класс и начальную локацию для основного квеста игры. Однако не волнуйтесь, совсем скоро вы сможете начать изучать новые классы и экспериментировать, хотя вы можете выбрать начальный город, в котором есть несколько классов, которые вас интересуют.

Класс Роль Начальный город Повышение должности
Гладиатор Танк Ульдах Паладин
Мародер Танк Лимса Ломинса Воин
Чародей Магический ДПС Лимса Ломинса Призыватель, Ученый
ДПС дальнего боя Гридания

Бард

Физический урон в секунду
Гридания
Драгун

Physical DPS
Ul & # 39; dah
Монах

Magical DPS
Ul & # 39; dah
Черный маг

Целитель
Гридания
Белый маг