Содержание
Другие достопримечательности
Технически квесты Хильдибранда – это квесты , но они больше похожи на нелепый фарс, который вы смотрите.
Возможно, вы закончили квесты и вам нужен перерыв. Это хорошо; Final Fantasy XIV имеет огромное количество дополнительного контента. Вы можете попробовать свои силы в сборе и изготовлении предметов, отправиться на рыбалку или отправиться во дворец мини-игр, который является Золотым блюдцем.
И снова мы говорим об уровне 15 для этого. Вам нужно будет выполнить сюжетный квест Посланник (Начальный город здесь), в котором вы будете использовать дирижабли для путешествия в другие города-государства. После этого идите к лестнице Ульдаха Нальда и возьмите квест «Это могло случиться с тобой». Это приведет вас к Золотому блюдцу.
Каждые 20 минут в реальном времени в Золотом блюдце запускается специальная мини-игра. Но у вас также есть коллекционная карточная игра Triple Triad, лотерея Cactpot, маджонг, стратегическая игра с миньонами, гонки на чокобо и множество аркадных автоматов, и это лишь некоторые из достопримечательностей. Успех (а часто и неудача) дает вам MGP, который можно обменять на множество очень модных предметов тщеславия.
И этого должно быть достаточно, чтобы вы начали. Если я придумываю еще несколько маленьких советов и лакомых кусочков, я обязательно их включу. Но пока этого должно быть достаточно, чтобы помочь вам сделать первые шаги в Эорзее. И я скажу еще раз: придерживайтесь этого. Final Fantasy XIV начинается медленно, но для моих денег это лучшая MMO на рынке прямо сейчас.
The Legend Returns Quests
Patch 4.1 (The Legend Returns)
Quest | Type | Level | Quest Giver | Unlocks |
---|---|---|---|---|
Arenvald’s Adventure | 70 | Lyse | Box | |
The Darkness Below | 70 | Alphinaud | ||
The Mad King’s Trove | 70 | Alphinaud | The Drowned City of Skalla | |
The Butcher’s Blood | 70 | Arenvald | ||
Echoes of an Echo | 70 | Lyse | ||
A Sultana’s Strings | 70 | Alphinaud | ||
A Sultana’s Duty | 70 | Nanamo Ul Namo | ||
A Sultana’s Resolve | 70 | Nanamo Ul Namo | ||
Securing the Saltery | 70 | Nanamo Ul Namo | ||
A Blissful Arrival | 70 | Alphinaud | ||
Return of the Bull | 70 | Raubahn | More Heroes |
Patch 4.2 (Rise of a New Sun)
Quest | Type | Level | Quest Giver | Unlocks |
---|---|---|---|---|
Tidings from the East | 70 | Lyse | Greeting | |
The Sword in the Store | 70 | Alphinaud | ||
Hope on the Waves | 70 | Yugiri | ||
Elation and Trepidation | 70 | Yugiri | ||
Storm on the Horizon | 70 | Hien | The Doman Enclave | |
His Forgotten Home | 70 | Alisaie | ||
A Guilty Conscience | 70 | Asahi | ||
Rise of a New Sun | 70 | Hien | Solar Cycle |
Patch 4.3 (Under the Moonlight)
Quest | Type | Level | Quest Giver | Unlocks |
---|---|---|---|---|
Gosetsu and Tsuyu | 70 | Alphinaud | ||
Gone Like the Morning Dew | 70 | Hien | ||
Fruits of Her Labor | 70 | Hien | ||
Conscripts and Contingencies | 70 | Hien | ||
The Primary Agreement | 70 | Hien | Castrum Fluminis | |
Under the Moonlight | 70 | Alisaie | Lunar Cycle | |
Emissary of the Dawn | 70 | Alisaie | Ponder |
Patch 4.4 (Prelude in Violet)
Quest | Type | Level | Quest Giver | Unlocks |
---|---|---|---|---|
Sisterly Act | 70 | Alisaie | ||
Feel the Burn | 70 | Hien | The Burn | |
Shadows in the Empire | 70 | Hien | ||
A Power in Slumber | 70 | Hien | ||
The Will of the Moon | 70 | Y’shtola | ||
The Call | 70 | Y’shtola | Endure | |
Prelude in Violet | 70 | Alisaie | A History of Violet |
Patch 4.5 (A Requiem for Heroes — Part 1)
Quest | Type | Level | Quest Giver | Unlocks |
---|---|---|---|---|
Soul Searching | 70 | Alisaie | ||
A Defector’s Tidings | 70 | Alisaie | ||
Seiryu’s Wall | 70 | Hien | ||
Parley on the Front Lines | 70 | Hien | ||
The Face of War | 70 | Lyse | The Ghimlyt Dark What Is It Good For |
Patch 4.56 (A Requiem for Heroes — Part 2)
Quest | Type | Level | Quest Giver | Unlocks |
---|---|---|---|---|
A Brief Reprieve | 70 | Hoary Boulder | ||
A Requiem for Heroes | 70 | Resistance Fighter | Swan Song |
Shadowbringers Main Scenario Quests
Levels 70-71
Main Quest Chain
Quest | Type | Level | Quest Giver | Unlocks |
---|---|---|---|---|
The Syrcus Trench | 70 | Tataru | ||
City of the First | 70 | Crystal Exarch | The Crystarium | |
Travelers of Norvrandt | 70 | Crystal Exarch |
Alphinaud Quest Chain
Quest | Type | Level | Quest Giver | Unlocks |
---|---|---|---|---|
In Search of Alphinaud | 70 | Crystal Exarch | Kholusia | |
A Still Tide | 70 | Szem Djenmai | ||
Open Arms, Closed Gate | 70 | Alphinaud | ||
A Fickle Existence | 70 | Alphinaud | ||
City of Final Pleasures | 70 | Alphinaud | ||
Free to Sightsee | 70 | Alphinaud | ||
A Taste of Honey | 70 | Amiable Maiden | ||
A Blessed Instrument | 70 | Alphinaud | ||
Emergent Splendor | 70 | Alphinaud |
Alisaie Quest Chain
Quest | Type | Level | Quest Giver | Unlocks |
---|---|---|---|---|
In Search of Alisaie | 70 | Crystal Exarch | Amh Araeng | |
City of the Mord | 70 | Cassard | ||
Working Off the Meal | 70 | Cassard | ||
A Desert Crossing | 70 | Tesleen | ||
Following in Her Footprints | 70 | Tesleen | ||
Culling Their Ranks | 70 | Alisaie | ||
A Purchase of Fruit | 70 | Tesleen | ||
The Time Left to Us | 70 | Tesleen | ||
Tears on the Sand | 70 | Alisaie |
Main Quest Chain (Continued)
Quest | Type | Level | Quest Giver | Unlocks |
---|---|---|---|---|
The Lightwardens | 71 | Crystal Exarch | Holminster Switch | |
Warrior of Darkness | 71 | Crystal Exarch | Between Two Worlds |
Levels 72-73
Quest | Type | Level | Quest Giver | Unlocks |
---|---|---|---|---|
An Unwelcome Guest | 72 | Manager of Suites | ||
The Crystarium’s Resolve | 72 | Crystal Exarch | ||
Logistics of War | 72 | Szem Djenmai | Aether Current | |
The Oracle of Light | 72 | Lyna | ||
Il Mheg, the Faerie Kingdom | 72 | Thancred | Il Mheg | |
Sul Uin’s Request | 72 | Sul Uin | ||
Ys Iala’s Errand | 72 | Ys Iala | ||
Oul Sigun’s Plea | 72 | Oul Sigun | ||
Unto the Truth | 72 | Thancred | ||
Courting Cooperation | 72 | Urianger | ||
The Key to the Castle | 73 | Sul Uin | Dohn Mheg | |
A Visit to the Nu Mou | 73 | Urianger | ||
A Fitting Payment | 73 | Wyd Aenc | ||
Spore Sweeper | 73 | Ys Gyuf | ||
The Lawless Ones | 73 | Wyd Lad | ||
The Elder’s Answer | 73 | Wyd Lad | ||
A Resounding Roar | 73 | Urianger | ||
Memento of a Friend | 73 | Seto | ||
Acht-la Ormh Inn | 73 | Seto | The Dancing Plague Aether Current | |
The Wheel Turns | 73 | Thancred | Realpolitik |
Levels 74-75
Quest | Type | Level | Quest Giver | Unlocks |
---|---|---|---|---|
A Party Soon Divided | 74 | Manager of Suites | ||
A Little Faith | 74 | Urianger | ||
Into the Dark | 74 | Urianger | The Rak’tika Greatwood | |
A Day in the Neighborhood | 74 | Y’shtola | ||
A Helping Hand | 74 | Runar | ||
Lost but Not Forgotten | 74 | Runar | ||
Saying Good-bye | 74 | Runar | ||
Stirring up Trouble | 74 | Y’shtola | ||
A Beeautiful Plan | 74 | Y’shtola | ||
An Unwanted Proposal | 74 | Y’shtola | ||
Put to the Proof | 74 | Urianger | ||
Into the Wood | 75 | Y’shtola | ||
Top of the Tree | 75 | Cymet | ||
Look to the Stars | 75 | Almet | ||
Mi Casa, Toupasa | 75 | Almet | ||
Legend of the Not-so-hidden Temple | 75 | Almet | ||
The Aftermath | 75 | Almet | ||
In Good Faith | 75 | Urianger | ||
The Burden of Knowledge | 75 | Almet | The Qitana Ravel Aether Current | |
Bearing With It | 75 | Y’shtola |
Levels 76-77
Quest | Type | Level | Quest Giver | Unlocks |
---|---|---|---|---|
Out of the Wood | 76 | Y’shtola | Journey to the Past | |
When It Rains | 76 | Manager of Suites | ||
Word from On High | 76 | Alisaie | ||
Small Favors | 76 | Lyna | ||
The Best Way Out | 76 | Thancred | ||
Free Trade | 76 | Thancred | ||
The Trolley Problem | 76 | Zhun Zun | ||
Rust and Ruin | 76 | Thaffe | Twine | |
On Track | 76 | Minfilia | ||
Down for Maintenance | 76 | Jeryk | ||
The Truth Hurts | 76 | Jeryk | ||
A Convenient Distraction | 77 | Thancred | ||
A Dirty Job | 77 | Guthjon | ||
Have a Heart | 77 | Guthjon | ||
Full Steam Ahead | 77 | Magnus | ||
Crossroads | 77 | Minfilia | ||
A Fresh Start | 77 | Ryne | Malikah’s Well Aether Current | |
More than a Hunch | 77 | Ryne | Shrouded in Darkness | |
Return to Eulmore | 77 | Manager of Suites | ||
A Feast of Lies | 77 | Urianger | Eulmore | |
Paradise Fallen | 77 | Thancred |
Quest | Type | Level | Quest Giver | Unlocks |
---|---|---|---|---|
The Ladder | 78 | Alphinaud | ||
The View from Above | 78 | Urianger | Tomra | |
In Mt. Gulg’s Shadow | 78 | Alisaie | ||
A Gigantic Undertaking | 78 | Alisaie | ||
Meet the Tholls | 78 | Tristol | ||
A-Digging We Will Go | 78 | Xamott | ||
The Duergar’s Tewel | 78 | Korutt | ||
Rich Veins of Hope | 78 | Crystal Exarch | ||
That None Shall Ever Again | 78 | Alphinaud | ||
A Breath of Respite | 78 | Chai-Nuzz | ||
Extinguishing the Last Light | 79 | Chai-Nuzz | Mt. Gulg The Crown of the Immaculate Warden of Light Aether Current | |
Reassuring the Masses | 79 | Manager of Suites | ||
In His Garden | 79 | Katliss | ||
The Unbroken Thread | 79 | Lyna | ||
To Storm-tossed Seas | 79 | Urianger | The Tempest | |
Waiting in the Depths | 79 | Thancred | ||
City of the Ancients | 79 | Y’shtola | ||
The Light of Inspiration | 79 | Y’shtola | ||
The Illuminated Land | 80 | Grenoldt | ||
The End of a World | 80 | Alisaie | The Macarenses Angle | |
A Greater Purpose | 80 | Alphinaud | Aether Current | |
Shadowbringers | 80 | Alisaie | Amaurot The Dying Gasp Shadowbringers (Achievement) |
Main Scenario Quests
Main Scenario Quests are quests that tell the main story of Final Fantasy XIV. These quests often have cutscenes and voice acting, and also unlock important features of the game: airship travel, Grand Company access, a personal chocobo mount, as well as dungeons and trials are unlocked through progression of the main questline.
Initially, the Main Scenario Quests differ depending on the player’s starting city (Gridania, Limsa Lominsa, or Ul’dah). These stories converge at the quest It’s Probably Pirates, and remain the same from that point onward.
Chronologically, the Main Scenario Quests are divided as follows:
- Seventh Umbral Era Quests – Level 1-50 story quests released in Patch 2.0 as part of the base game A Realm Reborn.
- Seventh Astral Era Quests – Level 50 story quests that continue the A Realm Reborn story through Patches 2.1-2.5.
- Heavensward Main Scenario Quests – Level 50-60 story quests released in Patch 3.0 with the expansion Heavensward.
- Dragonsong War Quests – Level 60 story quests that continue the Heavensward story through Patches 3.1-3.5.
- Stormblood Main Scenario Quests – Level 60-70 story quests released in Patch 4.0 with the expansion Stormblood.
- The Legend Returns Quests – Level 70 story quests that continue the Stormblood story though Patches 4.1-4.56.
- Shadowbringers Main Scenario Quests – Level 70-80 story quests released in Patch 5.0 with the expansion Shadowbringers.
- Post-Shadowbringers Main Scenario Quests – Level 80 story quests that continue the Shadowbringers story though Patches 5.1-5.5.
Японский эпик
Игры серии Final Fantasy всегда имели большой фокус на сюжет. И никого не удивляло это, когда франшиза держалась за свои JRPG-корни. Но четырнадцатая «финалка» далеко ушла от оригинального концепта и предстала в формате полноценной онлайн-игры с постоянными обновлениями, аддона и патчами. Это, к слову, не первый подобный случай. FFXI тоже являлась MMORPG.
Но японский эпик никуда не делся. В мире Эорзея люди живут в независимых городах-государствах. После масштабной войны с могущественной Гарлеанской империей баланс сил был нарушен, после чего агломерации начали передел сфер влияния. В стычках они использовали наемников. Когда гарлеанцы ушли с политической карты, наемники стали обычными искателями приключений.
Персонаж игрока — как раз один из них. Сюжет Final Fantasy XIV рассказывает о войнах между городами, а также о политической борьбе нескольких рас и противостоянии сил добра с силами зла. История в игре разветвленная и сложная, с множеством отдельных сюжетных линий и событий с большим количеством персонажей-участников.
При этом все аддоны развивают оригинальный сюжет. Например, в последнем дополнении Shadowbringers игроки отправляются в параллельный мир, в котором силы Света окончательно одолели Тьму. В этой искаженной реальности все не так, как в изначальном мире, и игроку необходимо понять, как исправить все произошедшее и вернуться назад.
Здешний сюжет хоть и не открывает чего-то принципиально нового, но сделан он качественно: есть много заставок, проработанных диалогов и неожиданных поворотов. Фанаты FF определенно будут довольны. А вот остальным любителям MMO такой упор на сюжетную кампанию может показаться странным. Впрочем, тут и без сюжета много всего интересного.
Level 21 — 30
Item | Icon | Level | Item Level | Damage | Delay | Auto Attack | Materia Slots | Stats and Attributes |
---|---|---|---|---|---|---|---|---|
Flame Private’s Harpoon | 21 | 22 | 15 | 2.64 | 13.20 | Strength +4, Vitality +4, Direct Hit Rate +5 | ||
Serpent Private’s Harpoon | 21 | 22 | 15 | 2.64 | 13.20 | Strength +4, Vitality +4, Direct Hit Rate +5 | ||
Storm Private’s Harpoon | 21 | 22 | 15 | 2.64 | 13.20 | Strength +4, Vitality +4, Direct Hit Rate +5 | ||
Aetherial Iron Guisarme | 23 | 23 | 16 | 2.96 | 15.78 | Strength +4, Vitality +5 | ||
Iron Guisarme | 23 | 23 | 14 | 2.96 | 13.81 | 2 | Strength +4, Vitality +4, Determination +3 | |
Crimson Tide | 24 | 26 | 17 | 2.64 | 14.96 | Strength +5, Vitality +5, Determination +3, Direct Hit Rate +6 | ||
Silver Battle Fork | 26 | 26 | 15 | 2.80 | 14.00 | 2 | Strength +5, Vitality +4, Critical Hit +5 | |
Aetherial Steel Halberd | 28 | 29 | 19 | 2.80 | 17.73 | Strength +6, Vitality +6 | ||
Tidesplitter | 28 | 30 | 19 | 2.96 | 18.74 | Strength +6, Vitality +7, Critical Hit +6, Skill Speed +8 | ||
Steel Halberd | 29 | 29 | 17 | 2.80 | 15.86 | 2 | Strength +5, Vitality +5, Skill Speed +6 | |
Spear of the Spark Serpent | 30 | 30 | 19 | 2.88 | 18.24 | Strength +6, Vitality +7 | ||
Flame Private’s Spear | 30 | 31 | 20 | 2.80 | 18.66 | Strength +7, Vitality +7, Determination +6 | ||
Serpent Private’s Spear | 30 | 31 | 20 | 2.80 | 18.66 | Strength +7, Vitality +7, Determination +6 | ||
Storm Private’s Spear | 30 | 31 | 20 | 2.80 | 18.66 | Strength +7, Vitality +7, Determination +6 |
Process[]
Synthesis is begun from the Crafting Log, and any Disciple of the Hand class can perform synthesis as soon as their appropriate tool is equipped. Other than the tool, Synthesis requires materials and crystals to function.
Classes
The following classes are Disciples of the Hand and can perform Synthesis:
Name | Proficiency |
---|---|
Alchemist (ALC) | Can transform materials into restorative or enhancing medicines. They can also create weapons for White Mages, Summoners, and Scholars. |
Armorer (ARM) | Works with ores and metals to produce heavy armor and shields. They can also create tools for Culinarians and Alchemists. |
Blacksmith (BSM) | Works with ores and metals to create weapons and tools. They can create weapons for Paladins, Warriors, Dark Knights, Gunbreakers, Monks, Samurai, Machinists and Dancers, and tools for Botanists, Miners, Leatherworkers, Carpenters, Armorers, Blacksmiths, Goldsmiths. |
Carpenter (CRP) | Works with lumber. They can produce weapons for Bards, Dragoons, White Mages, and Black Mages, and tools for Fishers, Goldsmiths, and Weavers. They can also create a vast array of housing furniture, as well as some shields and accessories. |
Culinarian (CUL) | Works with items from various crafting classes and reagent items to create food, which can be consumed to gain buffs. Unlike other crafting classes, they do not make gear for other classes, but the buffs the food provide can be helpful in many situations. |
Goldsmith (GSM) | Works with gems and metal. They can create accessories, weapons for Black Mages, Red Mages, and Astrologians, and tools for Weavers. |
Leatherworker (LTW) | Works with hides, furs and pelts to create leather-based equipment. Can create medium armors for combat classes and well as most gathering armors, in addition to gear for gathering classes. They can also make accessories, some Monk weapons, and glamour equipment. |
Weaver (WVR) | Works with fabric and fiber to create cloth-based equipment. Can make light armors for crafting and caster classes. Can also create a large amount of glamour equipment. |
Crafting
The Crafting Log.
Crafting is begun by selecting the recipe from the Crafting Log, and then selecting the Synthesize option. Once the Synthesis has begun, the crafter will take actions to finish the final item. Each action depletes an items’ durability stat, but there are several abilities which can restore durability. They can either increase the quality or the progress. Many actions cost CP to use. The quality at completion will determine the odds of an item becoming High quality when synthesized. quality lies on an exponential scale, where the odds of a High quality synthesis is not increased by much until after half an item’s quality is gained, at which point the chance will rise much more rapidly with quality increases. The quality is generally increased when aiming to achieve High quality, but quality increases will provide a bonus to experience gained upon completion. As a result, those leveling their crafting classes are encouraged to aim to increase quality as much as possible, even if not aiming for a High quality synthesis.
Bosses
https://youtube.com/watch?v=hBL0pxFLLPo%3F
Updated Shadowbringers Guide
https://youtube.com/watch?v=N-SEAnxifiQ%3F
The Aery Guide
Rangda
Rangda is a lightning-themed boss with a few straight-forward mechanics.
- Electric Cachexis is a long-cast attack that will attack everyone outside of Rangda’s melee range. (Similar to Dragon’s Voice from Cutter’s Cry).
- When Rangda places the Prey debuff on you, run to one of the tall pillars encircling the room to transfer it.
- Kill adds as they spawn.
Gyascutus
Gyascutus is a poison-themed boss.
- Gyascutus will place clouds of poison around the room. For each cloud out, Gyascutus will gain a stacking damage buff.
- At intervals, bombs will spawn. Allow these to eat one or two of the gas clouds to manage how many buffs the boss has before killing them. (If not killed before consuming 4 clouds, a bomb will start casting self destruct that will hit the entire room, dealing damage and applying 4 poison stacks to each party member.)
Nidhogg
- The Crimson Price will put out increasing numbers of fiery orbs (starting with 2, with one more each time the attack is repeated) that do burning damage for a short period of time, then fire off a line AoE. When the final boss faces you while casting this attack, simply take a few steps to one side.
- The Sable Price will trap one player, causing them to float as it casts Sable Weave. If Sable Weave is allowed to complete, the trapped player will die.
- At about 30% health, the final boss will retreat to prepare an instant-death attack. During this time, multiple waves of adds will spawn and try to attack your NPC ally. It is important that tanks pull aggro of adds and face them away from the NPC so they do not die. Healers can keep the NPC alive by healing it. Kill adds as quickly as you can. When the final add dies, your NPC ally will put up a protective shield you must get under to avoid the instant-death attack. If your NPC dies or the adds do not die quickly enough, you will wipe.
- No new mechanics after this point, simply a repeat of the Crimson Price and Sable price attacks until the boss is dead.
- It should be noted that if the NPC dies at any point in the fight, including after he shields the instant death attack, Nidhogg will fire another, which is a guaranteed wipe.
Прически, полученные от Золотого Блюдца
Прически Приключения
Эти прически, выпущенные в обновлении 3.1, выглядят по-разному в зависимости от пола персонажа. Мужская версия — это начес сбоку, а у женской — бант и хвостик. К сожалению, лук не поддается покраске.
Чтобы разблокировать их, перейдите к Золотому блюдцу и купите «Современная эстетика — Приключение» у Продавщицы современной эстетики, которая стоит x5.4, y6.5. Эта прическа FF14 стоит всего 14 MGP.
Хвостики
Эти волосы в виде конского хвоста — еще один продукт Золотого блюдца FF14 . Однако вместо того, чтобы получить его у Продавщицы Modern Aesthetics, он покупается и разблокируется на стойке получения призов за 8000 MGP в «других» опциях в Prize Exchange I.
Кудри
Как и прическа «Хвостики», кудри могут быть востребованы НИП, претендующим на приз в Золотом блюдце. Это немного дороже, стоит 9600 MGP .
Прическа FF14 — унисекс, выпущенная в обновлении 3.1.
Lexen-Tails
Эта прическа будет продаваться в Золотом блюдце после того, как вы выполните квест «Город потерянных ангелов», а также завершите набег на монастырь Орбонна . Это означает, что кто-либо ниже 70-го уровня не получит доступа к этой прическе.
Как только все требования будут выполнены, прическу можно будет купить за 50 000 MGP в розыгрыше приза Gold Saucer Attendant.
Большие длины
Эта прическа FF14, выпущенная в обновлении 5.0, может быть куплена у Золотого блюдца за 30 000 MGP
Хотя длинные волосы красивы, важно отметить, что длинные прически в играх сочетаются с большим количеством экипировки
Alliance raids[]
Alliance raids feature three groups of 8 players for a total of 24 players, navigating large dungeons with 4 bosses. One of the major hurdles for groups participating in this content is coordinating such a large number of players. Spells and abilities that are specified to only affect party-members, such as Medica, will only affect a player’s party of 8 rather than the larger alliance, and players have a more limited interface view of the status of players in other groups.
The Alliance Raid roulette includes all 24-player raids.
List of alliance raids
Name | Level | Min Item Level | Final Boss | Unlock | Tomestones | Release | |
---|---|---|---|---|---|---|---|
The Labyrinth of the Ancients | 50 | 50 | Phlegethon | Labyrinth of the Ancients | 100 | 2.1 | |
Syrcus Tower | 50 | 70 | Xande | Syrcus Tower | 100 | 2.3 | |
The World of Darkness | 50 | 90 | Cloud of Darkness | The World of Darkness | 100 | 2.5 | |
The Void Ark | 60 | 175 | Echidna | To Rule the Skies | 100 | 3.1 | |
The Weeping City of Mhach | 60 | 205 | Calofisteri | The Weeping City | 100 | 3.3 | |
Dun Scaith | 60 | 235 | Diabolos Hollow | Where Shadows Reign | 100 | 3.5 | |
The Royal City of Rabanastre | 70 | 305 | Argath Thadalfus | A City Fallen | 100 | 4.1 | |
The Ridorana Lighthouse | 70 | 335 | Yiazmat | Annihilation | 100 | 4.3 | |
The Orbonne Monastery | 70 | 365 | Ultima, the High Seraph | The City of Lost Angels | 100 | 4.5 | |
The Copied Factory | 80 | 435 | 9S-operated Walking Fortress | On the Threshold | 100 10 | 5.1 | |
The Puppets’ Bunker | 80 | 465 | Compound 2P | Everything You Know Is Wrong | 100 15 | 5.3 | |
The Tower at Paradigm’s Breach | 80 | 495 | Her Inflorescence | Brave New World | 100 20 | 5.5 |
History[]
Legacy Final Fantasy XIV
Nael van Darnus, the Legatus of the VIIth Legion, called upon Dalamud using forbidden Allagan magic. Her defeat at under the combined forces of the Grand Companies did not halt Dalamud’s descent. The symbols of the Twelve appeared across Eorzea, etched into stone and pulsing with a faint, comforting glow. Claiming that the gods would be stirred from slumber by the united prayers of their vassals, the Elezen scholar Louisoix Leveilleur encouraged the people of Eorzea to seek out these symbols and offer supplication to the Twelve. Later on, he confessed to his chosen adventurers that the symbols were carved by none other than himself. On his search for an item he would describe as Daybreak, he had created the spiritual anchors as part of a ritual to save their realm—the summoning of the Twelve.
Louisoix led the three-nation army at Carteneau Plains in Mor Dhona, where the forces of the Garlean Empire and the Eorzean Alliance met in a conclusive battle. The battle slowed to a halt as Dalamud broke up to unleash the elder primal Bahamut whose fury instigated the Seventh Umbral Era. Louisoix summoned the power of the Twelve, and columns of light erupted from the marked stones taking shapes reminiscent Dalamud’s spires and piercing Bahamut twelve times over, binding him in place as a radiant sphere engulfed him. Aetherial glyphs manifested in the skies, surrounding the elder primal’s prison with the symbols of his captors, and the ritual failed. Though Louisoix came close to resealing Bahamut, he held back knowing that the simultaneous summoning of twelve deities would wound Hydaelyn. Nourished by the aether of a dying realm, Bahamut converged on a growing sphere. Louisoix consigned himself to his fate, using what energy remained to conjure the power of and deliver the adventurers beyond the reach of time and space.
Final Fantasy XIV: A Realm Reborn
Gaius van Baelsar has compared the Twelve to the beast tribes’ primals, regarding them as «eikons» and insinuating they could be summoned with sufficient . This is supported by Little Ala Mhigo involving an abandoned scheme by young refugees, who hoped to steal the Amalj’aa’s crystal supply to summon Rhalgr to enact vengeance on the Garlean Empire. Later, Nabriales claims that Louisoix had evoked the Twelve without a large sum of crystals through use of the Tupsimati.
Final Fantasy XIV: Heavensward
Primals are not the original being, but imitations, or what somebody’s vision of that being would be given form. Therefore, the Twelve themselves cannot be summoned this way, but a primal in their image can be. As such, Gaius’s theory about summoning the Twelve, and the scheme to summon Rhalgr, are somewhat incorrect.
Final Fantasy XIV: Shadowbringers
Based on the similar names and imagery used in their backgrounds, Urianger Augurelt speculates that Azem, one of ancient Amaurot’s Convocation of Fourteen, may be related to the Twelve’s and the deity Azim in some way — though he admits at this time it is little more than a theory which may never be proven.
Height
Race | Gender | 0% | 50% | 100% | |||
---|---|---|---|---|---|---|---|
Imperial | Metric (cm) | Imperial | Metric (cm) | Imperial | Metric (cm) | ||
Roegadyn | 7’0.1″ | 213.61 | 7’3.4″ | 222 | 7’6.7″ | 230.38 | |
Roegadyn | 6’3.6″ | 192.02 | 6’9.6″ | 207.26 | 7’3.7″ | 222.76 | |
Au Ra | 6’7.9″ | 202.95 | 6’10.6″ | 209.8 | 7’1.4″ | 216.92 | |
Hrothgar | 6’5.2″ | 196.09 | 6’8.6″ | 204.72 | 6’11.8″ | 212.85 | |
Elezen | 6’4.4″ | 194.06 | 6’7.5″ | 201.93 | 6’10.2″ | 208.79 | |
Elezen | 6’0.2″ | 183.39 | 6’3.8″ | 192.53 | 6’6.8″ | 200.15 | |
Highlander | 6’0.2″ | 183.39 | 6’3.8″ | 192.53 | 6’6.8″ | 200.15 | |
Viera | 5’10.4″ | 178.82 | 6’1″ | 185.42 | 6’3.4″ | 191.52 | |
Viera | 5’7.8″ | 172.2 | 5′10.5″ | 179.3 | 6′1.4″ | 186.5 | |
Highlander | 5’8.2″ | 168.15 | 5’11.0″ | 180.34 | 6’1.8″ | 187.45 | |
Midlander | 5’6.1″ | 167.89 | 5’8.9″ | 175.01 | 5’11.6″ | 181.86 | |
Miqo’te | 5’2.7″ | 159.26 | 5’5.4″ | 166.12 | 5’8.2″ | 173.23 | |
Midlander | 5’2.0″ | 157.48 | 5’4.5″ | 163.83 | 5’7.1″ | 170.43 | |
Miqo’te | 4’10.9″ | 149.61 | 5’1.4″ | 155.96 | 5’3.8″ | 162.05 | |
Au Ra | 4’9.5″ | 146.05 | 4’11.9″ | 152.15 | 5’2.4″ | 158.5 | |
Lalafell | 2’10.2″ | 86.87 | 3’0.2″ | 91.95 | 3’2.2″ | 97.03 | |
Lalafell | 2’10.2″ | 86.87 | 3’0.2″ | 91.95 | 3’2.2″ | 97.03 |
Ordered by descending height, units are feet and inches and centimeters
Начальные классы
Во время создания персонажа вам будет предложено выбрать дисциплину. Это установит ваш начальный класс и начальную локацию для основного квеста игры. Однако не волнуйтесь, совсем скоро вы сможете начать изучать новые классы и экспериментировать, хотя вы можете выбрать начальный город, в котором есть несколько классов, которые вас интересуют.
Класс | Роль | Начальный город | Повышение должности |
---|---|---|---|
Гладиатор | Танк | Ульдах | Паладин |
Мародер | Танк | Лимса Ломинса | Воин |
Чародей | Магический ДПС | Лимса Ломинса | Призыватель, Ученый |
ДПС дальнего боя | Гридания |
Бард
Физический урон в секунду
Гридания
Драгун
Physical DPS
Ul & # 39; dah
Монах
Magical DPS
Ul & # 39; dah
Черный маг
Целитель
Гридания
Белый маг