Skins

Chapter 1: No Way Back

Title Audio Used Notes
Monkey Business

Dark Deception — Monkey Business

During the «Monkey Business» level.
  • The music is an extended and improved version of the 2014 soundtrack «Into Madness», having much more instruments and overall sounds more dramatic than the original.
  • The music was originally titled «Monkey Maze», however, it was changed.
Feeding Frenzy

Dark Deception — Feeding Frenzy

  • When the Murder Monkeys are nearby Doug and the final act of Monkey Business.
  • And during the “Trap Time” of the level in Monsters & Mortals.
  • The track is very dramatic, meant to instill a feeling of panic.
  • The music was originally titled «Monkey Panic», however, it was changed.
Chef Frenzy

Dark Deception — Chef Frenzy

During the escape & boss fight sequence in «Monkey Business» Originally cut to Monsters & Mortals but, is now used for Monkey Business in Dark Deception Enhanced.
Darkness Calls

Dark Deception — Darkness Calls

During the cutscene in Bierce’s Ballroom.
  • The track is ominous and eerie, mainly featuring instruments playing in low octaves.
  • The music was originally titled «Bierce’s Theme», however, it was changed.
Going Up

Dark Deception — Going Up

During the elevator sequence. Unlike the other tracks in Chapter 1, this track is much more relaxing and calm.

Locations

Monkey Business

This level only has 2 secret files. When dying in the level you can get a Death Tip that states «There are a lot of doors in the Hotel, maybe some of them open?» This will help the player find them.

1 is located to the West of the Ring Altar. The other is to the South East of the Ring Altar. If you still have trouble finding them look at the mini map and look at it. You can see that there is some rooms you can enter. The player has to simply click on the door and run in to grab them.

Upon collecting the secret files you will have fan art of the Murder Monkeys and the level’s main OST.

Elementary Evil

Zone 1

Zone 2

This level has 4 secret files. 3 in zone one, 1 in zone two.

Like the last level you will need to open some doors to reveal them and they are revealed on the mini map as there is some bulges that can give them away. The closest one from the beginning of the level is next to the secret room that has writing on the walls and is inside a bathroom. The 2nd one is in a small hallway inside the closet. The 3rd is in the corner of zone 1 near the exit. Open the bathroom door and get it. The last one is in zone two. Take a left and check the corner like the 3rd secret.

Collecting all 4 will reward you with the chase theme of the level, fan art of Agatha, concept art for Agatha, and some more fan art of the Murder Monkey.

Deadly Decadence

Hedge Maze: Zone 1

Manor: Zone 2

This level has 4 secret files in it. 1 in zone one, 3 in zone two.

You will want to save the secret in zone 1 for last since there is a bug that will not count it, when it is fixed or changed this will be updated to reflect that. For now save it for later and remember it. In zone 2 the closest secret is to the left and is behind a wall that can be opened like a door. Check your mini map and you will find the room. The 2nd secret is in the corner of the map above the last secret. There is 2 walls that can be opened. Check your mini map to see them and grab it. The 3rd secret file requires more work than the other two. 1st you will need to find the lever in the zone above a spike trap in a hallway. After pulling it head upwards and now the gates will be open to a new area. This area is where the Gold Watchers are using the ring piece to create more of them. Head all the way to the back area and check the square corner to grab it. After you get the ring piece from the ring altar you need to escape. However, once you leave the manor go left first, open the gate and grab the last secret. Beware of the spike traps and the Gold Watcher that will spawn behind you when you get it.

If you get all 4 you will be rewarded with the level’s chase theme, concept art of the Gold Watchers, and concept art of Malak.

Stranger Sewers

Zone 1

Zone 2

This level has 4 secrets in it. 1 in the levels intro, 1 in zone one, 2 in zone two.

When the level begins look at your mini map and look to your left and open the door. Climb up the ladder and grab the secret file and climb back down. When you enter zone 1 keep an eye out for a . When you find it click on it and you will go down a secret elevator which will lead you to the secret file. Touch the number pad again to go back up. When you get into zone two the 2 secret files are just like the file in zone 1. Find 2 number pads and head down them to get the secret files.

When you get all 4 you will unlock the level’s chase theme, fan art of the Dread Ducky, and concept art of Stranger Sewers.

Crazy Carnevil

Zone 1 (Lower Floor)

Funhouse: Zone 2

This level has 4 secrets and they are all spread out. 1 is in the levels intro, 1 in zone one, 1 in between zone one & two, and 1 in zone two.

When the level begins before or after you pick up the mallet head to the left and climb up the ladder to get the first secret. When you enter zone one there is many teleporters that will lead you to the zones two floors. This secret is on the bottom floor. When you find the teleporter that is the zones exit head to the opposite side and use that one. It will teleport you to a small circular room with the secret file in it. After you beat zone 1 have your primal fear ready and save it. When the room is spinning keep an eye out, when the room of the secret file is revealed use primal fear on the Clown Gremlin to safely get it. When you enter zone two behind you on the track is the last secret in a hidden room. Just get onto track and beware of the roller coaster cart and get to the room and open it to nab your secret file.

When you nab all 4 secret files, you will be gifted the level’s chase theme, fan art, and concept art of the Clown Gremlin.

Navigation

Characters
Main Characters
Doug Houser • Bierce • Malak
Enemies
Malak • Murder Monkeys • Agatha • Gold Watchers • Dread Duckies • Clown Gremlins • Reaper Nurses • Lucky the Rabbit • Hangry the Pig • Penny the Chicken • Trigger Teddies • Mama Bear • Mannequins
Bosses
Chef Monkeys • Agatha • Titan Watcher • Doom Ducky • Goliath Clowns • The Matron • Joy Kill
Minor Characters
E • Tammy Houser • Elise Houser • Victor • Edgar • • • • • •
Locations
Bierce’s Ballroom • The Hotel • The School • The Manor • The Sewer • The Circus • The Hospital • The Theme Park • The Cave • The Mall
Minor Locations
Items
Portals • • Tablet • Soul Shards • Secret Files • Ring Altar • The Riddle of Heaven • Barriers • • Traps • • Secret Notes • • • Clown Cars • Mallet •
Levels
Monkey Business • Elementary Evil • Deadly Decadence • Stranger Sewers • Crazy Carnevil • Torment Therapy • Mascot Mayhem • Bearly Buried
Chapters
Chapter 1: No Way Back • Chapter 2: Into Madness • Chapter 3: Retribution • Chapter 4: Mortal Ramifications • Chapter 5
Mechanics
Environmental Hazards • Powers • Level • Death Tips • Steam Achievements
Music
OST • Dark Deception: Chapters 1-3 (Original Soundtrack) • Dark Deception: Chapter 4 (Original Soundtrack)Bad Rabbit • The Notorious Pig • Always Near
Other
Timeline • Bierce’s Diaries • Art Gallery • Scrapped Content • Dark Deception Enhanced • Merchandise

Navigation

Characters
Main Characters
Doug Houser • Bierce • Malak
Enemies
Malak • Murder Monkeys • Agatha • Gold Watchers • Dread Duckies • Clown Gremlins • Reaper Nurses • Lucky the Rabbit • Hangry the Pig • Penny the Chicken • Trigger Teddies • Mama Bear • Mannequins
Bosses
Chef Monkeys • Agatha • Titan Watcher • Doom Ducky • Goliath Clowns • The Matron • Joy Kill
Minor Characters
E • Tammy Houser • Elise Houser • Victor • Edgar • • • • • •
Locations
Bierce’s Ballroom • The Hotel • The School • The Manor • The Sewer • The Circus • The Hospital • The Theme Park • The Cave • The Mall
Minor Locations
Items
Portals • • Tablet • Soul Shards • Secret Files • Ring Altar • The Riddle of Heaven • Barriers • • Traps • • Secret Notes • • • Clown Cars • Mallet •
Levels
Monkey Business • Elementary Evil • Deadly Decadence • Stranger Sewers • Crazy Carnevil • Torment Therapy • Mascot Mayhem • Bearly Buried
Chapters
Chapter 1: No Way Back • Chapter 2: Into Madness • Chapter 3: Retribution • Chapter 4: Mortal Ramifications • Chapter 5
Mechanics
Environmental Hazards • Powers • Level • Death Tips • Steam Achievements
Music
OST • Dark Deception: Chapters 1-3 (Original Soundtrack) • Dark Deception: Chapter 4 (Original Soundtrack)Bad Rabbit • The Notorious Pig • Always Near
Other
Timeline • Bierce’s Diaries • Art Gallery • Scrapped Content • Dark Deception Enhanced • Merchandise

Monsters & Mortals

In Dark Deception: Monsters & Mortals the hedge maze is used to represent Deadly Decadence in the game. The layout of the map is a near-identical version of the original game’s layout, except without the front and rear entrances. The positions of some spike traps and certain hedge walls have also changed to fit the games multiplayer setting.

Stats

Maze Escape
Shards Minute
Wave 1 250 2.30
Wave 2 250 2.30
Wave 3 100 1
Wave 4 100 1
Wave 5 100 1
Total 800 8
Required 450 < 8
Shard Mayhem
Shards Minute
Wave 1 250 2
Wave 2 250 1
Wave 3 250 1
Wave 4 250 1
Wave 5 250 1
Total 1250 6
Soul Collection
Shards Minute
Wave 1 240 4
Wave 2 150 2.30
Wave 3 90 1.30
Total 480 8 >

Game Modes

Maze Escape

(3 v 1) Three mortals must collect the required number of shards to summon the portal & escape, while a monster seeks to stop or kill them before the time expires.

Shard Mayhem

Monsters only mode. 4 players compete against one another in a free for all to collect the most shards in the time limit provided. Shards spawn in waves and can be stolen from other players by attacking or killing them.

Soul Collection

4 Mortals compete for shards in order to save their own soul. At the end of each shard wave, Malak will come for the player with the fewest shards and take their soul. They will become a monster and must hunt down the remaining surviving mortals. In the end, the mortal with the most shards will win the right to keep their soul.

Changes

Please note at this time this list is subject to change until it publicly releases. Changes listed are those that directly affect gameplay so details such as new signs for example will not be listed.

Overall Changes

  • Bug fixes, visual improvements, and lighting changes to every level.
  • A secret note in each level written by E.
  • New checkpoint system (originally for Dark Deception Mobile) so now if you use last checkpoint you only need to get the shards you missed instead of all the shards remaining in the zone you’re in.
  • Cutscenes now have black bars on the top and bottom area of the screen to be more cinematic.
  • Cutscencs can be skipped with P by default, but only if they were already seen.
  • More settings options.
  • Telepathy now outlines only parts of the enemies the player cannot see or enemies behind walls. It will not work when in the player’s direct line of sight. It now functions similarly to the Telepathy item in Monsters & Mortals.
  • Bierce and Malak have new animations for cutscenes.
  • Removed the black background in jumpscares for Murder Monkey, Agatha, and Phantom Malak.
  • Removed the multi Murder Monkey and Agatha teleport jumpscares.

Chapter 1

Monkey Business

  • Murder Monkey AI is different so they won’t try and sandwich you unless you put yourself in a good position for them.
  • To the left of Secret Room A there is graffiti that says, «Evans was here», interacting with it will play «Into Madness», a for the original Monkey Business.
  • Upon getting the last soul shard a cutscene will play. The three Murder Monkeys are replaced with three Chef Monkeys and the Chef Frenzy track plays. They’re the same speed as the Murder Monkeys.
  • Along with the three Chef Monkeys near the ring altar, there are also more wooden boards to break.
  • A Murder Monkey pops up at the reception desk when escaping. (Harmless)

Chapter 2

Elementary Evil

  • Agatha’s cutscenes have better animation and lock the player’s view to her.
  • There is now a boss fight with its own track, against Agatha at the end after escaping Malak.

Deadly Decadence

  • The Gold Watchers have different AI making them easier to deal with.
  • Zone 2 compensates this by having seven Watchers now instead of four. There will still be three more of them when you get the last shard with Malak.
  • The escape sequence is entirely changed. The fog is now gone and the gate is locked, the player must get the Titan Watcher to throw an axe at it to open it. It also has less Gold Watchers. The current number is currently unknown.
  • Titan Watcher will appear behind the manor and a smaller one at the exit portal throwing a giant axe every couple seconds at the players current position.

Chapter 3

Stranger Sewers

  • Dread Duckies have better AI so there is no more «safe spots».
  • Zone 1 and 2 have one Dread Ducky roaming at all times.
  • There are now eleven Dread Duckies in Zone 2, instead of the previous nine.

Crazy Carnevil

  • No significant balance changes that increase or decrease the levels difficulty unless you count the general improvements.
  • A Clown Gremlin now rides on the . They don’t alert the other Clown Gremlins of your position so don’t worry about being swarmed.
  • Goliath Clowns have no collar and no hat. They also smash whatever is under them so there is no clipping issue of their arms going through the stands when attacking the player.

Monsters & Mortals

In Monsters & Mortals, the Sewer layout takes elements from both zones, featuring two long hallways on either end, two large chambers, several junctions, and Doom Ducky’s chamber in the center. The map features the same short spike traps used in the original level, and even includes them in the water-filled hallways and chambers like the original. Doom Ducky also reprises his role as a boss, behaving similarly to how he did in the original level’s boss and escape sequences. The level was added to the game on release for free and was originally a lot bigger. The map on release had 2 extra large chambers on the bottom and top of the map. These were removed since the map was too big and entire rounds would go by with players never running into each other.

Stats

Maze Escape
Shards Minute
Wave 1 200 2
Wave 2 200 2
Wave 3 200 2
Wave 4 100 1
Wave 5 100 1
Total 800 8
Required 450 < 8
Shard Mayhem
Shards Minute
Wave 1 300 2
Wave 2 300 1
Wave 3 300 1
Wave 4 300 1
Wave 5 300 1
Total 1500 6
Soul Collection
Shards Minute
Wave 1 230 4
Wave 2 230 2.30
Wave 3 230 1.30
Total 690 8 >

Introduction

Keep your eyes open, love. The statues in this place are awfully lifelike.

– Bierce, upon starting the level.

The player begins in an outdoor area serving as the entrance to the map. Past the fountain ahead of them is a mounted statue, with a sign below it warning the player of what awaits them beyond the gates. Past the gate, they will observe writing on the walls, warning them about what they have yet to see.

The player then enters a large courtyard, where Bierce remarks on its impressive landscaping, and discovers a statue saluting in the middle of it. As they pass it, the statue faces them and chuckles after turning away. The player then examines more writing on the walls, as well as two more signs stating they must tread no further, as «they are watching». The player, of course, has no choice but to proceed, and opening the gate to the maze will cause the statue from earlier to disappear.

Upon entering the maze, the gate will close behind the player, and the Gold Watchers will begin their chase with a maniacal cackle.

Monsters & Mortals

This article contains information on a subject that isn’t considered canon in Dark Deception franchise.

Chef Monkeys appear when summoned by the «Boss Time» item in the «Monkey Business» map. They appear in pairs and will pursue any monster or mortal they come across at very fast speeds, killing them in a matter of seconds if they manage to reach them.

Like other bosses, Chef Monkeys are invulnerable to all attacks, leaving the player no choice but to run from them. While characters in the speed class can easily avoid them, slower characters will need to either use an item or ability to escape them or run away until a minute has passed.

Gameplay Info
Team Bosses
Health Immortal
Speed Fast (arms up)Slow (arms down)
Damage 15 (per hit)

Monsters & Mortals

This article contains information on a subject that isn’t considered canon in Dark Deception franchise.

Malak returns as both a playable monster and portal box hazard in the Monsters & Mortals multiplayer game.

Playable Character

As a Monster of the Power class Malak has the most health in the game and does the most damage but, suffers from big attack cooldown and slow movement speed. In order to make up for his slow movement speed, it is best to use the «Speed Boost» item from the Portal Boxes whenever possible, as well as «Primal Fear», «Speed Drain», and «Banana Peel» to slow down his opponents for a quick and deadly kill. Due to his already high damage output, he has little need for the «Frenzy Mode» item. This makes Malak great at killing players. Malak will attack with his sharp claws (light attack) and demon magic (heavy attack).

His ultimate ability, «Eye of Suffering», when used will make Malak pull out an eye and shoot a red laser at enemies. It will do 40 damage every 0.1 seconds for 5 seconds. Doing a total of 2,000 damage if it never misses. It is best to use this against healthy enemies as this will shred their Hp and kill them in at least 1 second. You have to aim perfectly however, otherwise you will miss and can even waste this if you’re not ready. It’s best to wait a second before using it so your foe will use their item so you know whether to use it or save it until their item wears off such as «Invincibility».

Gameplay Info
Team Monsters
Class Power
Health 360
Speed Slow
Light Attack Damage 40
Heavy Attack Damage 80
Ultimate Ability Eye of Suffering
UA Description Malak shoot a heavy damage energy beam out of his summoned Malak eye. Energy beam lasts 5 secs and does constant heavy damage.
UA Duration 5 seconds
UA Damage 40 (approx. every 0.1 seconds)2,000 (approximate maximum potential damage)

Skins

Image Name Rarity Appearance
Showstopper Common In the Showstopper skin, Malak’s outfit is replaced by a white shirt, a black tie, and a black and white suit with white buttons. References Beetlejuice.
Golden God Rare In the Golden God skin, Malak’s entire body is coated with gold with the exception of his horns, shirt, palms and shoes.

Malak Phantom

You’re my puppet now, mortal.

Malak Phantom, end of the each shard wave in Soul Collection.

Malak Phantom’ is a hostile non-playable character in Monsters & Mortals. Unlike in Dark Deception, Phantom Malak exists independently of Malak’s humanoid form.

In any mode, Phantom Malak can be summoned if a player receives his respective item from a portal box. Once summoned, Phantom Malak will quickly pursue and attack any nearby player for 45 seconds, he will even attack the player who summoned him if they get in his way. Like all bosses, Phantom Malak is immune to all damage, and is unaffected by most portal box items. He deals 50 damage per hit and can outrun every character except Speed types.

In the Soul Collection mode, Malak will be summoned at the end of each wave, quickly pursuing the player with the least amount of soul shards. Upon reaching them, Phantom Malak will instantly kill them, transforming them into a Murder Monkey before disappearing. If the targeted player tries to escape him he will speed up, making them die regardless of how fast or far they are from him.

Gameplay Info
Team N/A
Health Immortal
Speed Fast (item)(>)Fast (Soul Collection)
Sole Attack Damage 50 (item)Instant Death (Soul Collection)

Gallery

In-game

On the menu

End of Chapter 2

«Duck and Cover»

A disguised Dread Ducky

A Dread Ducky chasing the player in the Sewers

A Dread Ducky Dancing Behind Bars (In Stranger Sewers)

A Dread Ducky staring at the player after they got to close to it

A disguised Dread Ducky in Frenzy Mode.

A Frenzy Mode Dread Ducky preparing to chase and kill the player

Character Select Screen in Monsters & Mortals

Trapped Inside a Cage(In Crazy Carnevil)

A flock of Dread Ducky plushies from Crazy Carnevil

Models

Concept Art

Dread Ducky Showing off its Long Range Attack

Dread Ducky as seen in Devlog #5 (Which likely started the «Dread Ducky Dance» joke)

Official Render

Disguised Form

Nightmare Form

Miscellaneous

In Chapter 3 Cover

In OST Thumbnail

In Devlog #5 Thumbnail

Lucky Day Achievement.

Dread Ducky teaser #1

Dread Ducky teaser #2

In Christmas Card

Steam Promo Image

Dread Ducky teaser #3

Steam Promo Image

M&M Steam Promo Image

Monsters and Mortals Reveal

Character Select Icon in Monsters & Mortals

M&M Steam Promo Image

Makeship Plush Merchs Concept Arts

Biography

Meeting Bierce

For an unknown quantity of time, Malak has made bargains with individuals who contacted him, offering them any gift they sought in exchange for their soul. A human sacrifice was also required, as well as an incantation.

In the early twentieth century, a woman named Helen Bierce was told stories of Malak’s exchanges by a man named Victor. While initially disbelieved by his stories, Bierce was eventually convinced over the course of a few months. Desperate for fame and recognition in the film industry, she began a summoning ritual, first by kidnapping a young girl and slitting her throat as a sacrifice. After successfully uttering the incantation, Bierce called out to Malak, to which he replied back. Malak listened to her plea and offered her the wish she desired in exchange for her soul.

Riddle of Heaven

Malak’s powers stem from an enchanted ring known as the Riddle of Heaven, which could bestow dark magic to its users. As a method of safeguarding it, Malak fragmented the ring into nine pieces, each piece being guarded in separate realms by his servants.

Throughout a period of time, hundreds, if not thousands of individuals sought to obtain the ring pieces, most appointed by Bierce after her soul was forfeited, but none have prevailed. The appearances of each realm, as well as the servants guarding them, were inspired by the nightmares and phobias of each victim.

Malak would forge soul shards out of the remnants of each victim, trapping their spirits in his realms. These shards would then serve as keys to the barrier guarding each ring piece. Some granted its users temporary abilities, such as stunning and enemy revealing abilities.

Meeting Doug Houser

Doug Houser, an individual seeking redemption for his sinful past, became the first participant to have successfully obtained Malak’s ring pieces under Bierce’s command, allowing him to obtain a new power each time. As the power of the ring pieces were responsible for sustaining each nightmare, each time Doug would escape, the entire realm would collapse before him, further enraging Malak.

Malak would confront Doug physically within his nightmares, transforming into a phantom in an attempt to kill him after obtaining each realm’s soul shards. To prevent him from escaping, he resorted to unleashing more powerful servants to hunt him down, including his loyal pet. Despite this, Doug manages to strategically defeat or escape them, much to his chagrin.

Navigation

Characters
Main Characters
Doug Houser • Bierce • Malak
Enemies
Malak • Murder Monkeys • Agatha • Gold Watchers • Dread Duckies • Clown Gremlins • Reaper Nurses • Lucky the Rabbit • Hangry the Pig • Penny the Chicken • Trigger Teddies • Mama Bear • Mannequins
Bosses
Chef Monkeys • Agatha • Titan Watcher • Doom Ducky • Goliath Clowns • The Matron • Joy Kill
Minor Characters
E • Tammy Houser • Elise Houser • Victor • Edgar • • • • • •
Locations
Bierce’s Ballroom • The Hotel • The School • The Manor • The Sewer • The Circus • The Hospital • The Theme Park • The Cave • The Mall
Minor Locations
Items
Portals • • Tablet • Soul Shards • Secret Files • Ring Altar • The Riddle of Heaven • Barriers • • Traps • • Secret Notes • • • Clown Cars • Mallet •
Levels
Monkey Business • Elementary Evil • Deadly Decadence • Stranger Sewers • Crazy Carnevil • Torment Therapy • Mascot Mayhem • Bearly Buried
Chapters
Chapter 1: No Way Back • Chapter 2: Into Madness • Chapter 3: Retribution • Chapter 4: Mortal Ramifications • Chapter 5
Mechanics
Environmental Hazards • Powers • Level • Death Tips • Steam Achievements
Music
OST • Dark Deception: Chapters 1-3 (Original Soundtrack) • Dark Deception: Chapter 4 (Original Soundtrack)Bad Rabbit • The Notorious Pig • Always Near
Other
Timeline • Bierce’s Diaries • Art Gallery • Scrapped Content • Dark Deception Enhanced • Merchandise

Monsters & Mortals

This article contains information on a subject that isn’t considered canon in Dark Deception franchise.

The Murder Monkeys return as a playable monster in Monsters & Mortals.

As a Monster of the Balanced class Murder Monkey performs equally in movement speed, damage, attack cooldown, and has average Hp for a Monster. Making it a great beginner’s choice to learn the games «ropes». It will attack with its giant blade-like arms to slash (light attack) and stab (heavy attack).

Its ultimate ability, «Slicer Dicer», when used will cause it to frantically swing its arms around and will get a speed boost that can outrun every other player if they are not using any items to enhance their speed. Each hit will do 50 damage and this will last for 10 seconds. If it is used entirely it can do a max of 1,600 damage in total. The player is also immune to all forms of slow down, the item & ultimate abilities that cause slow down.

This is great to be used when a target is outrunning you, for fights, and to collect shards or run away because of the speed increase.

Gameplay Info
Team Monsters
Class Balanced
Health 240
Speed Average
Light Attack Damage 30
Heavy Attack Damage 60
Ultimate Ability Slicer Dicer
UA Description Murder Monkey slices and dices everything in front of him while gaining a speed and damage boost.
UA Duration 10 seconds
UA Damage 50 (for each slash)1600 (maximum potential damage)

Skins

Image Name Rarity Appearance
Nightmare Mode Common In the Nightmare Mode skin, the Murder Monkey retains the same look as they have in the original game.
Soldier Monkey Rare In the Soldier Monkey skin, the Murder Monkey’s bellhop uniform is replaced by an army combat uniform sporting a digital camouflage design. It also wears a peaked cap featuring the same camouflage in place of its bellhop hat.

Monsters & Mortals

This article contains information on a subject that isn’t considered canon in Dark Deception franchise.

The Dread Ducky returns as a playable monster in Monsters & Mortals.

As a Monster of the Balanced class Dread Ducky performs equally in movement speed, damage, attack cooldown, and has average Hp for a Monster. Making him a great beginner’s choice to learn the games «ropes». Interestingly Dread Ducky’s light attack has more range than their heavy attack, making it great for attacking while running away and chasing foes. It attacks with the mechanical spring in its mouth (light attack) and headbutting (heavy attack).

Its ultimate ability, «Ducky Surprise», when used will grab and pull a foe in close and damage them. This is highly efficient for killing an enemy just out of your reach. This will do 25 damage per bite and if used entirely it will do a maximum of 325 damage. If the target survives the surprise with an item or is a fully health Power Monster they will be stunned for 2 seconds. Giving you time to run or attack.

Gameplay Info
Team Monsters
Class Balanced
Health 240
Speed Average
Light Attack Damage 30
Heavy Attack Damage 60
Ultimate Ability Ducky Surprise
UA Description Dread Ducky hooks the target and reels them in close, unleashing a biting barrage on its stunned victim.
UA Duration 3 seconds
UA Damage 25 (per bite)325 (maximum potential damage)

Skins

Image Name Rarity Appearance
Nightmare Mode Common In the Nightmare Mode skin, the Dread Ducky retains the same look as they have in the original game.
Flamingo Rare In the Flamingo skin, the Dread Ducky’s entire body is coated pink, obscuring most of the grime across its body. Its bill is also painted blue with a black tip. Its traffic cone hat has been painted blue as well with multiple pineapples drawn over it.