Содержание
Содержание
ЧАСТО ЗАДАВАЕМЫЕ ВОПРОСЫ
Вопрос: Могу ли я отключить определенные замены?Ответ: Да. Существует конфигурационный файл, который позволяет отключить замену.
Вопрос: Совместим ли этот мод с ?
Ответ: Если он не указан в функциях, то нет, мы не заменяем его модели. Некоторые моды также будут переопределять наши переопределения, например, Волчья броня, с которой мы не совместимы.
Вопрос: Влияет ли на что-либо конфигурация сервера?
Ответ: Нет, этот мод ничего не делает, когда он установлен на сервере, и он не обязательно должен быть установлен на сервере.
Вопрос: Могу ли я присоединиться к серверам с этим модом?
Ответ: Да, этот мод предназначен только для клиентов. Его можно было бы сравнить с ресурсным пакетом, но более причудливым. Вы можете присоединиться к ванильным серверам с ним без каких-либо проблем.
Вопрос: Могу ли я использовать этот мод в пакете?
Ответ: Да, если он размещен на Curse или private. Если вы хотите публично разместить пакет на другой платформе (например, technic), пожалуйста, спросите или подумайте об использовании Curse, поскольку он поддерживает разработчиков.
дополнительная информация
Better Animal Models-это мод только для клиентов. Установка его на сервер будет работать, но просто отключите его. Клиенты с лучшими моделями животных могут подключаться к серверам vanilla (до тех пор, пока это не нарушает правила, и у них нет других неклиентских модов).
Обратите внимание, что связанный Дискорд-это Лучшие животные Плюс Дискорд, но из-за взаимосвязанной природы двух модов у нас также есть раздел для Лучших моделей животных
Программирование, Искусственный интеллект, Функциональность
Спонсируется PebbleHost
Ocelot5836 — Бывший программист
Программирование до 3.0.0
Активы (текстуры, модели) в моделях Better Animals зарезервированы для Cybercat5555 и не могут быть повторно использованы или воссозданы без разрешения, за исключением случаев добросовестного использования.
Alpaca
The humble alpaca can easily be a part of any early game colony thanks to their low skills required to tame. While they are not sturdy combatants by any stretch of the word, they can be sheared for wool to solve the need for clothes or simply sold to traders for a steady source of income. Beyond that, they are also capable pack animals, allowing them to carry your burdens on caravan trips. Ideally, you’ll move on to more difficult animals to handle, but alpacas will serve as the stepping stone for your tamers to get better at the task.
What is great about Alpacas:
- Easy to tame.
- Produces wool for clothes or trading.
- Capable pack animals.
For more details about alpacas, check here.
4. Boomalope
While somewhat grotesque, a boomalope is a decent source of chemfuel to run your generators. So long as they have enough grazing land to maintain their large appetites, having one or two boomalopes under your care reduces the need to busy your colonists with other more hands-on approaches to chemfuel production. Definitely do not tame or raise too many of them, as they can eat your colony out of house and home. Another unique trait of boomalopes are their explosive deaths, which can lead to large fire if you don’t protect them.. On the other hand, if you have a few extra boomalopes you’d rather get rid of, they can be ejected out of pods like a mini missile as a surprise gift for hostile colonies.
What is great about Boomalopes:
- Produces chemfuel.
- Living bomb.
- Use the point above to send them into enemies as cannon fodder.
For more details about boomalopes, click here.
3. Cow
If you’re looking for animals to feed the colony with, cows are on the top of the list. Compared to its competition, cows are the only animal able to produce enough milk to feed a colonist on a daily basis. The math of nutrition can be complicated in Rimworld but know that the milk they produce is enough to make simple meals to feed one colonist. If you’re looking to spice things up, however, the more popular choice is to mix cow milk with some sort of grown crop to instead have fine meals. Either way, they’re great as a food source and can be taken along on caravans as a food truck on the go (whenever you take a stop to milk them).
What is great about cows:
- Produces more milk than most animals.
- Can be butchered for a lot of meat if there are extra cows around.
- Can be used as a pack animal for caravans.
For more details about cows, click here.
2. Wargs
If you’re looking for a strong animal that could haul around your colony and also fight off raiders, there’s not much better than a warg to get the job done. Essentially, they’re wolves but greater in size and lethality. Compared to other animals that could haul such as horses, wargs will not nibble on the crops as they primarily feast on meat. So long as they don’t have access to your meat stockpile, you can instead keep your wargs fed on raiders corpse while they mill about on hauling duty. Quite reasonably manageable creatures that will prove their uses when the going gets tough.
What is great about wargs:
- Tough and can hold their own in a fight.
- Advanced intelligence means it can do rescue and hauling duties.
- Feeds on corpses, which makes it ideal for cleaning up raiders you’ve wasted.
For more details about wargs, click here.
1. Rats
You thought it was going to be a thrumbo here? Too bad. It’s rats! Requiring only a small dingy room and as many corpses as you can stuff in it, rats are a low-maintenance pet that can procreate rapidly so long as given something to nibble on. Given time, you will find yourself with an endless horde of vermin to overwhelm raiders. Sure, they’re not exactly lethal at any point in time, but as cannon fodders they tend to trip up raider groups packing explosives, resulting in no small amount of friendly fire.
Jokes aside, it is important to remember that all animals in Rimworld have their place depending on the scenario you find yourself in. While Thrumbos would likely earn their first place as attack animals, they are difficult to tame and require far too much food to keep around for most cases. Understand what you need and plan accordingly, that is the key to survival in Rimworld.
What is great about rats:
- Easy to tame and maintain in any room.
- Can be fed anything and will feed upon each other if there is no food available.
- Great cannon fodder that can overwhelm raiders in numbers.
For more details about rats, click here.
Behavior
Unlike the relatively peaceful vanilla wolves, feral wolves are naturally hostile to players. When attacking, they will quickly run at targets before leaping at them and dealing 2.5 hearts (5 HP) of damage; when pursuing targets, they will emit a constant growling noise.
In addition to indiscriminately targeting players, feral wolves will also occasionally prey on skeletons, sheep, chickens, villagers, rabbits, Illagers, and goats. This behavior is influenced by how hungry they are.
Predator Hunger |
Upon spawning, this predatory mob will have an initial hunger defined by the sum of 10 and a random number (from 0-49); every second, this hunger goes up by a single number. In addition to this, it has a hunger threshold of 80; this threshold is vital for its effective hunger, which is 0 when below the threshold and equal to the difference between the hunger and the threshold when above it. If the effective hunger is greater than or equal to 100, the mob will immediately attack a prey animal; otherwise, its chance of predation is determined by the quotient of 1 and the difference between 100 and its effective hunger. |
Surprisingly enough, feral wolves can be tamed (despite their name indicating otherwise). If a player is wearing an Ender Dragon Head, they can tame a feral wolf with bones; any player who attempts to tame one without wearing either of these will cause a message saying «You cannot tame feral wolves without proving your prowess. Discover a mighty enemy, defeat it, and wear its head. Feral Wolves only bow to the protector of the forests.» (referring to the now-removed Hirschgeist) to appear. They can also be tamed wearing the Hirschgeist Skull added by the mod Whisperwoods, which the Hirschgeist was moved to.
Once tamed, feral wolves will drop their spooky visage for a more natural-looking one, and will start following the player, even teleporting if they are too far away from their owner. They can be commanded to sit by right-clicking them with an empty hand. As well as this, tamed feral wolves will attack any mob (save for Creepers and Ghasts) their owner attacks; in extension, a tamed feral wolf will come to its owner’s aid if they are under attack.
Feeding a feral wolf any kind of meat will heal it; a feral wolf’s tail rises and lowers depending on how much health it has, and when a tamed feral wolf is low on health (below 33% health), it will start whimpering pitifully.
Feral wolves can be bred with antlers, and are bred in the same manner as other vanilla animals (right-clicking with the breeding item).
It takes 1 day for a pup to reach adulthood.
Behavior
Songbirds are very skittish, and will flee from any player that gets within 7-10 blocks away from them; when moving, they fly 1-2 blocks off the ground at a slow pace, only walking when unable to take to the air. Otherwise, they will just aimlessly fly around; as well as this, they will fly upwards upon taking damage.
Songbirds can be bred with any kind of seed, and are bred in the same manner as other vanilla animals (right-clicking with the breeding item); however, only 2 birds of the same variant can breed with each other. As well as this, they will not follow players holding seeds; however, they will not flee from players if they are holding seeds, either. Due to this, it is ideal to herd one songbird to the other before holding out seeds breeding them.
It takes 1 day for a songbird chick to reach adulthood.
Bugs
- Make Lammergeiers Great Again! (No, seriously)
- Fix crashes related to null variants (Shark rendering, whale rendering)
- Fix heads with missing textures
- Add Romanian and Finnish Translations
- Fixed issue with serialization of types
- Fix random crashes when certain entities spawned naturally
- Fixed crash when taming animals
- Fixed reindeer having weird leg placement
- Fixed feral wolves not being able to heal to full health with food
- Fixed coyote, feral wolves, and goats having odd walking animations
- Fixed taranatulas spawning too much / in the light / in the wrong places
- Fixed weird desync with feral wolves and coyotes when sitting (walking while sitting, etc)
- Fix crash with Rosy’s Update mod / overwriting vanilla bucket
- 1.15: Fix songbirds sometimes not appearing as landed
- 1.15: Fix walrus not moving when in water
- 1.15: Possibly fix crash with Lammergeier navigation
- 1.15: Fix Feral Wolves not dropping pelts and not changing eyes when tamed
Behavior
Brown bears will not attack players unless provoked, and, when undisturbed, will wander around aimlessly and avoid any natural hazards such as high cliffs or lava. As well as this, they will eat from berry bushes they walk into; however, they will make no attempt to seek out any nearby berry bushes. However, if provoked by a player or another mob, they will start running quickly at them and dealing 3 hearts (6 HP) of damage upon contact; when attacking, they will rear up and roar loudly to warn targets of incoming damage. They will also attack players that get within 10 blocks away from their cubs; as well as this, if a brown bear cub is attacked by a player or another mob, any nearby brown bears will immediately turn hostile towards the player or mob that harmed their cub.
In addition to attacking players who threaten their cubs, brown bears will also occasionally prey on pigs, chickens, rabbits, salmon, deer, and pheasants, being able to spot them from 20 blocks away. This behavior is influenced by how hungry they are.
Predator Hunger |
Upon spawning, this predatory mob will have an initial hunger defined by the sum of 10 and a random number (from 0-49); every second, this hunger goes up by a single number. In addition to this, it has a hunger threshold of 80; this threshold is vital for its effective hunger, which is 0 when below the threshold and equal to the difference between the hunger and the threshold when above it. If the effective hunger is greater than or equal to 100, the mob will immediately attack a prey animal; otherwise, its chance of predation is determined by the quotient of 1 and the difference between 100 and its effective hunger. |
Brown bears can be bred with any kind of meat, and are bred in the same manner as other vanilla animals (right-clicking with the breeding item). However, they will not follow players holding meat.
It takes 1 day for a cub to reach adulthood.
Feature Changes
- 1.15: Remove all mythical features (Hand Of Fate, Zotzpyre, Hirschgeist + Skull + Advancements) They will be moved to our other mod Whisperwoods
- Feral Wolves can now only be tamed when wearing an Ender Dragon head
- Add custom textures for baby boar, deer, goose, pheasant, and turkey
- Add new shark variants (hammerhead, goblin, mako, great white)
- Update model for shark variants (tiger, whitetip, blue)
- Make all animals available and non-hostile on Peaceful mode
- Add baby brown bears (any meat)
- Add baby black bears (salmon or honeycomb on 1.15)
- Add baby feral wolves (antlers, must be tamed)
- Add baby badgers (only occur naturally)
- Brown bears, black bears, feral wolves, badgers, boar, crab, deer, goat, goose, horseshoe crab, turkey, squirrel, songbird, and pheasant will now naturally spawn as babies (25% chance)
- Antlers can now be crafted into 3 bonemeal each
- Bears can now rear and will defend their babies, like vanilla polar bears
- Goats will now remember their friend when the world is unloaded
1.1.0
- Added venisons to OreDictionary (listAllmeatraw and listAllmeatcooked)
- Fix hirschgeist bones sometimes moving out of the ghost part
- Added sound for hirschgeist and footstep sounds
- Added Russian Translation (Thank you to kellixon!)
- Fix invalid domain errors (May reset model of trillium and burning status of hand of fate)
- Added particle system (not used)
- Removed misc unused code (reduce filesize, cleanup)
- Added lammergeier landing to make taming easier
- Made some hostile mobs spawn in peaceful but are unable to attack
- Added rotation to trillium (rotate different placement directions like a chest)
- Fix bug where mobs that check for daytime (hirschgeist, coyote) would not always register daytime/nighttime
- Fix hirschgeist spawning in groups of more than one
- Add logo to mcmod.info
- Lammergeier now puts its head down while sitting (midair)
- Buffed feral wolf health (now more than normal wolves)
Lycanites Mobs
Подходит для любителей уродливых и страшных тварей. Minecraft пополнится около 115 жуткими существами. Все они имеют собственный уровень силы, а некоторые из них даже будут помечены, как боссы. Благодаря широкому диапазону возможностей и огромному количеству данных мобов, игрок сможет почувствовать себя в новой, более агрессивной среде.
Lycanites Mobs разнообразит геймплей: майнкрафтеру придется встретиться с множеством интересных существ, от пассивных аризавров, мирно жующих траву, до демонического Раховарта, который будет призывать дополнительных миньонов и испепелять игрока своими огненными эффектами.
Animania Cats & Dogs
Назначение этого аддона понятно, исходя из его названия. После его установки вам станут доступны 13 пород собак и 7 пород кошек. Еще появятся реалистичные лисы, волки и оцелоты. Правда, они не будут водиться в джунглях или других биомах. Вместо этого их можно будет выкупить у специального торговца животными, который является деревенским жителем.
Дополнительно мод добавляет некоторые функциональные и декоративные блоки, например, кошачьи или собачьи кровати, миски, будки и многое другое.
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Behavior
Black bears will not attack players unless provoked, and, when undisturbed, will wander around aimlessly and avoid any natural hazards such as high cliffs or lava. As well as this, they will eat from berry bushes they walk into; however, they will make no attempt to seek out any nearby berry bushes. However, if provoked by a player or another mob, they will start running quickly at them and dealing 3 hearts (6 HP) of damage upon contact; when attacking, they will rear up and roar loudly to warn targets of incoming damage. They will also attack players that get within 10 blocks away from their cubs; as well as this, if a black bear cub is attacked by a player or another mob, any nearby black bears will immediately turn hostile towards the player or mob that harmed their cub.
In addition to attacking players who threaten their cubs, black bears will also occasionally prey on chickens, rabbits, and pheasants, being able to spot them from 20 blocks away. This behavior is influenced by how hungry they are.
Predator Hunger |
Upon spawning, this predatory mob will have an initial hunger defined by the sum of 10 and a random number (from 0-49); every second, this hunger goes up by a single number. In addition to this, it has a hunger threshold of 80; this threshold is vital for its effective hunger, which is 0 when below the threshold and equal to the difference between the hunger and the threshold when above it. If the effective hunger is greater than or equal to 100, the mob will immediately attack a prey animal; otherwise, its chance of predation is determined by the quotient of 1 and the difference between 100 and its effective hunger. |
Black bears can be bred with salmon or honeycombs, and are bred in the same manner as other vanilla animals (right-clicking with the breeding item). However, they will not follow players holding meat.
It takes 1 day for a cub to reach adulthood.
5.0.0
- Added Boars
- Added Squirrels
- Added Boar heads
- Animal head items have textures for each variant
- Spawn eggs now show in the Better Animals Plus tab
- Added biomes configuration for spawning
- Fixed jellyfish floating/being too large
- Fixed reindeer neck rotating strangely when eating
- Fixed lammergeiers derping before attacking («hesitating»)
- Fixed minor offsets on resting leg models (should prevent feet half clipping into the ground or being angled)
- Fixed Esperanto translation
- Fixed some random crashes with Entity datamanager (may still afflict old worlds with older entities, try removing mod, loading world, and re-adding mod)
- Redo render factory system (use method references)
- Removed the useless «Common Proxy»
7.0.0
- Added crabs
- Added nautilus
- Added sharks
- Added horseshoe crabs
- Added bear heads
- Added wolf capes (with baubles support)
- Added wolf pelts, used for crafting capes or wool and leather, drops from wolves
- Added bear capes (with baubles support)
- Added bear skin, used for crafting bear capes or woll and leather, drops from bears
- Added crab meat, drops from crabs
- Added a configuration option to allow variants to be selected based on biomes (white feral wolves -> snowy biomes), off by default
- Added Italian translation, thanks to Gaber373!
- Moved kermode bear into black bear egg as a rare variant
- Renamed creative tab and mod info name from «Better Animals+» to «Better Animals Plus»
- Added a secret with crabs (try mixing the disk of the skeleton and creeper with the raw crustacean) wink
- Fixed lampreys not dismounting upon death properly
- Fixed bears sometimes dropping the wrong head type
History
- 1.0.0:
- 7.0.0:
- Now drops Bear Skin.
- Now occasionally drops a placeable head.
- 8.1.0:
- Now moves more quickly in water.
- Will now eat berries from berry bushes (1.14+ only).
- Now immune to bush damage (1.14+ only).
- Will now attack salmon (1.14+ only).
- 10.0.0:
- Now persists in worlds on Peaceful difficulty, but becomes passive.
- Added baby brown bears, which have a 25% chance to spawn naturally and can also spawn after a pair of brown bears are bred with any kind of meat.
- Is no longer unconditionally hostile, only attacking if it is attacked or if its cubs are approached or attacked.
- Now has an attacking animation.
- 10.1.0:
Screenshots:
Coyotes on a Mesa
Coyotes are opportunistic hunters and scavengers, and will even attempt to prey on players in the night. However, in the day they can be tamed with raw rabbit or chicken. They spawn in deserts, mesas, and plains.
Tarantulas Lurk in the Desert
Tarantulas spawn in deserts and mesas, and are hostile. They may even fire some of their blindness-inducing hairs at enemies
Hirschgeist
Spawn of Soulsand and the remains of the Deer will summon the Hirschgeist from its world to here
A Flock of Pheasants in a forest
Despite their textures, any 2 adults can breed with pumpkin seeds, and drop their meat when killed. Pheasants also peak at the ground!
Black Bears
Brown or Grizzly Bear
Kermode or Spirit Bear
A rare subspecies of the black bear
Jellyfish
Jellyfish spawn in water and float aimlessly, but don’t touch them! They will inflict poison and blindness!
Goats
Goats spawn in forests, deserts, savannas, and mountainous areas. They can be befriended by giving them any food, and will defend themselves and their “friends” by headbutting enemies. Goats can also be milked, and the milk can be used to make goat cheese.
Lammergeier/Bearded Vulture
Large birds found in deserts and mountains. They eat bone marrow, and will grab skeletons and drop them down to break their bones open. They can be tamed with bones
Reindeer
Reindeer can be found in any cold biome, and can be bred with wheat or carrots. Reindeer can also be ridden!
A Herd of Boars
Boars are vicious piggies found in many biomes, including forests, jungles, and savannas. Some will attack larger creatures on sight, and most will attack smaller creatures like chickens and pheasants. Drop pork meat and sometimes their head.
Squirrels
Squirrels are timid rodents found in forests. If frightened, they will flee and try to scurry up trees. They can be bred with seeds.
Lampreys
Lampreys are parasitic fish. They will cling onto things bigger than them in order to suck their blood. Be careful in water!
Deer
Deer can be spotted in most forest-y biomes. They run from anything but small mobs, and will run from the player, however they can be bred with apples and wheat. Deer drop venison and their head when killed
Foxes
Foxes are friendly canids found in forest biomes. They can be tamed with raw rabbit or chicken. (pre-1.14 builds only)
Songbirds
Songbirds are common sights in forests. They are harmless and will try to fly away from players, but they do enjoy eating seeds.
Badgers
Badgers can be found in forests and taigas, and will prey on smaller animals such as chickens. If attacked, badgers will throw dirt and other such materials at the attacker, on top of using their sharp claws
Songbird in a tree
Deer grazing
Fox prowling the Forest
Lamprey in a lake
Crabs
Crabs can be found on Beaches and in Swamps, and drop Crab Meat and Bonemeal when killed. Crabs also like to party, but they won’t join any ol party
Nautilus
Nauti are harmless oceanic mobs that drop raw fish when killed. However, if in 1.14, they may also drop their shell
Horseshoe Crabs
These harmless living fossils can be found in beaches and oceans, and drop bonemeal and their meat when killed
Sharks
Sharks are predatory fish found in the oceans. They may attack players who have already been damaged, as they smell the fresh blood, but do not attack healthy players. Other mobs, are not as fortunate…
Wearable Gear
Hirschgeist skull, wolf capes, and bear capes! The capes also have baubles support.
Moose
Moose are large members of the deer family found in taigas and swamps. Moose are a force to be reckoned with, but slaying one nets you a lot of venison and possibly a head.
(Updated) Feral Wolves
Hostile wolves found in forests and taigas. If a player wears the skull of a Hirschgeist, they can tame these beasts with bones. Killing a feral wolf may drop their head, as well as some pelts, which can be made into capes, leather, and wool
Turkeys
Turkeys are semi-neutral, semi-timid birds found in forests and similar. They will attack back, but scatter afterwards. When attacking or breeding, they flare their tail. Killing one may give you a nice feast! Any 2 adults can breed with pumpkin seeds.
Zotzypre
Zotzpyre are large, flightless bats found in caves as well as in jungles at night. They will use their wings to propel themselves at targets in order to latch on and drink their blood!
Bobbit Worm
Found in oceans, Bobbit Worms bury themselves other than their vicious mouths in soft sediment, in order to ambush passing prey, including people.
Appearance
Butterflies come in 6 different variants:
- An orange-winged variant with black veins and margins on its wings, a dark brown body, black eyes, legs, and antennae, and white speckles on its body and wings (based on the monarch butterfly).
- A yellow-winged variant with black veins and margins on its wings, pronged hind wings with blue and orange spots on the margins, a yellow body with a dark brown stripe on its thorax, black eyes and antennae, and yellow legs with black tips (based on the Eastern tiger swallowtail butterfly).
- A purple-winged variant with black veins, thick black margins and white spots on its wings, a pair of orange markings on its hindwings, a white body with dark brown stripes on its thorax and head, black eyes and antennae, and white legs with black tips (based on the purple emperor butterfly).
- A blue-winged variant with thick black margins on its wings, reddish-orange spots on the margins of its hindwings, a dark brown body, and black eyes, legs, and antennae (based on the common blue morpho butterfly).
- A yellow-winged variant with brown margins on its wings, a pair of large, dark brown spots on its forewings and a pair of smaller, orange spots on its hindwings, a brown body with yellow speckles on its thorax and abdomen, black eyes, and brown antennae and legs (based on the clouded sulphur butterfly).
- A brown-winged variant with black margins on its wings, reddish-orange stripes down the middle of its forewings and on the tips of its hindwings, white speckles near its stripes, a dark brown body, black eyes, and dark brown antennae and legs (based on the red admiral butterfly).
History
- 1.0.0:
- 1.1.0:
- Now persists in worlds on Peaceful difficulty, but becomes passive.
- Health has been buffed from 8-20 HP to 10-30 HP (for wild and tamed wolves respectively).
- 2.0.0:
- Now occasionally drops a placeable head.
- Now attacks the newly-added goat.
- Now has a larger hitbox.
- 4.1.0:
- Tamed feral wolves will now growl when attacking targets.
- Now drops a head corresponding with its fur color.
- Drop rate of heads has been greatly reduced.
- 7.0.0:
- 8.0.0:
- 9.0.0:
- 10.0.0:
- Can now only be tamed when wearing an Ender Dragon head (due to the removal of the Hirschgeist).
- Added baby feral wolves, which have a 25% chance to spawn naturally and can also spawn after a pair of tamed feral wolves are bred with antlers.
- 10.1.0:
Animania Extra Animals
Еще один супер-мод, который добавляет диких представителей фауны, а именно: ежей, павлинов, хорьков, хомяков, три вида земноводных, среди которых есть лягушки, жабы и лягушки-дротики. Павлинов можно размножать. Ежиков, хорьков и хомяков можно приручить, но их нельзя разводить. Поэтому придется всегда искать их в естественной среде обитания.
Также Animania Extra Animals добавляет новые предметы. Можно крафтить мячи и колеса для собственных хомячков. В связке с индустриальными модами, которые добавляют механизмы, есть возможность вырабатывать ток, используя этих животных.