Содержание
- Exploring the Overworld[]
- Generating a new world[]
- Exploring the Overworld[]
- Article management templates[]
- Features
- Reaching The Dreadlands[]
- Generating a new world[]
- Reaching The Dreadlands[]
- Defeating Cha’garoth[]
- Exploring the Overworld[]
- The Abyssal Wasteland[]
- Map Legend
- AbyssalCraft Mod Download Links:
- Information[]
- The Abyssal Wasteland[]
- Abyssal Strongholds[]
- The Dreadlands[]
- Reaching The Dreadlands[]
- Defeating Cha’garoth[]
- The Abyssal Wasteland[]
Exploring the Overworld[]
Your next step should be crafting a Gateway Key, which will allow you to enter the Abyssal Wasteland. It’s recommended that you stock up with armor and tools as well. Abyssalnite Armor and Tools can be made from coralium, which is slightly stronger than their iron counterparts.
You will then need to seek out a Darklands Mountains biome and slay enough Shadow Creatures, Shadow Monsters, and Shadow Beasts to obtain Shadow Gems which will be turned into Shards of Oblivion. To craft the Gateway Key you will need 16 gems.
Once you have the key, find a good open area to create the portal and right click the ground to open it. (It’s advised that you gather a supply of food and light sources before going through the portal. Where you’re going, those two are going to be hard to come by).
Generating a new world[]
The first thing you should do after installing AbyssalCraft (as of version 1.8.4 and later) is to craft a Necronomicon. This picture shows how a Necronomicon is crafted:
This book contains the majority of the information written on this wiki page, with some extra info on materials found in the various dimensions added by the mod (and new materials found in the Overworld).
As you might suspect, AbyssalCraft adds a new overworld biome when you generate a new world with it, the biome (called «The Darklands») is made out of Darklands grass, which is a purple/indigo grass that emits nether portal particles, and other things you can easily notice inside it is the trees (leaves have a similar color to the grass) and the various generated structure scattered around the place (as of lately, the structures are quite rare). A good start when you find a Darklands biome is to locate the 2 story high buildings that looks like a wizard tower, for the simple reason that it contains a fully powered enchantment table, allowing you to quickly enchant tools/armor as you obtain them.
Exploring the Overworld[]
Your next step should be crafting a Gateway Key, which will allow you to enter the Abyssal Wasteland. It’s recommended that you stock up with armor and tools as well. Abyssalnite Armor and Tools can be made from coralium, which is slightly stronger than their iron counterparts.
You will then need to seek out a Darklands Mountains biome and slay enough Shadow Creatures, Shadow Monsters, and Shadow Beasts to obtain Shadow Gems which will be turned into Shards of Oblivion. To craft the Gateway Key you will need 16 gems.
Once you have the key, find a good open area to create the portal and right click the ground to open it. (It’s advised that you gather a supply of food and light sources before going through the portal. Where you’re going, those two are going to be hard to come by).
Article management templates[]
Nominate an article for deletion
{{delete}}
Add this to an article to nominate it for deletion. It will add the article to Category:Candidates for deletion.
{{speedydelete|<reason>}}
Add this to an article for pages that qualify for speedy deletion.
Disambiguation articles
{{disambig}}
If you have several articles that have similar or identical names, you may wish to create a «disambiguation» page at the main article name, with the articles taking an extra phrase in brackets afterwards. For example:
-
The Prince <— disambiguation page, with links to:
- The Prince (frog)
- The Prince (human)
- Using {{disambig}} marks an article as a disambiguation page by adding a banner to the article and categorizing it under Category:Disambiguations. Add links to the various articles under the banner.
- For more information, see Help:Disambiguation.
Stubs
{{stub}}
- When a page has little or no useful information, then it is likely a stub. This template will include them in Category:Article stubs, and is used to list which articles need expanding.
- For more information, see Help:Stubs.
Features
- 6 new types of stone (where all but one can be turned into bricks)
- 5 new types of tools (one simply consisting of a stronger type of stone)
- 8 new types of armor (where half of them are upgraded/altered versions of the 4 base ones)
- 6 new Overworld biomes (among them a swamp, not to mention massive mountains)
- 42 new mobs (among them 4 bosses)
- A smaller breed of Shoggoths (you know, those amorphous shape-shifting abominations mentioned in the Cthulhu mythos)
- Evil animals (ever seen someone being killed by a pig? this mod has that, along with chickens and cows)
- Mobs and animals composed of antimatter (usually a good idea to keep them from colliding with their regular counterparts, because physics)
- 4 new dimensions (each more evil than the previous)
- 15 new ores, among them 3 that generate in the Overworld
- 2 new explosives (one is used a core component for the other)
- Statues representing Great Old Ones
- 17 new food items (among them flesh you probably shouldn’t eat, food on plates and MREs)
- 4 new Machines (allowing you to manipulate materials on a atomic level, or simply engrave coins)
- 2 new trees (one found in the Overworld, other found in the second dimension)
- 3 new potion effects (each in some way capable of converting an entity into another, whether it’s a plague or simply antimatter)
- 4 new enchantments (allowing you to spread plagues, or simply deal more damage to living shadows, among things)
- A new magic system (using ancient grimoires and rituals)
- A new form of energy (used in conduction with the aforementioned magic system)
- And lastly a book that keeps track on information regarding most of these things (things not directly mentioned are likely not that tied to progression, but a section for misc information is being put together for that)
- There also an API that you can interact with the mod through.
Reaching The Dreadlands[]
In order to reach the Dreadlands, the player must have killed Asorah, located an Abyssal Stronghold, and have a gateway key, and be in the possession of a transmutation gem. Asorah’s Dreaded Gateway Key is crafted by placing the gateway key in the center of the crafting grid, with the other 3 components around it (1 located on top of it, the other 2 on the sides in the grid). The key is used like it’s former counterpart. Right-click on the ground and a portal will be created.
One thing you should do before heading to the Dreadlands is to create a Transmutator, as it will be very useful later when it comes to experimenting with crystals produced by the Crystallizer. In order to craft it, you need 2 Refined Coralium Blocks, 1 Liquid Coralium Bucket, 1 Transmutation Gem and 5 Coralium Bricks. In order to obtain the Coralium Bricks, you need to pour Liquid Antimatter on Liquid Coralium, creating Coralium Stone. Liquid Antimatter can be found in the Coralium Infested Swamp biome, but can also be crafted if you can’t find the biome (using 1 lava bucket, 1 water bucket, 1 milk bucket and 1 liquid coralium bucket, with 5 iron ingots placed as a boat with the buckets on top of it in the crafting grid).
Generating a new world[]
The first thing you should do after installing AbyssalCraft (as of version 1.8.4 and later) is to craft a Necronomicon. This picture shows how a Necronomicon is crafted:
This book contains the majority of the information written on this wiki page, with some extra info on materials found in the various dimensions added by the mod (and new materials found in the Overworld).
As you might suspect, AbyssalCraft adds a new overworld biome when you generate a new world with it, the biome (called «The Darklands») is made out of Darklands grass, which is a purple/indigo grass that emits nether portal particles, and other things you can easily notice inside it is the trees (leaves have a similar color to the grass) and the various generated structure scattered around the place (as of lately, the structures are quite rare). A good start when you find a Darklands biome is to locate the 2 story high buildings that looks like a wizard tower, for the simple reason that it contains a fully powered enchantment table, allowing you to quickly enchant tools/armor as you obtain them.
Reaching The Dreadlands[]
In order to reach the Dreadlands, the player must have killed Asorah, located an Abyssal Stronghold, and have a gateway key, and be in the possession of a transmutation gem. Asorah’s Dreaded Gateway Key is crafted by placing the gateway key in the center of the crafting grid, with the other 3 components around it (1 located on top of it, the other 2 on the sides in the grid). The key is used like it’s former counterpart. Right-click on the ground and a portal will be created.
One thing you should do before heading to the Dreadlands is to create a Transmutator, as it will be very useful later when it comes to experimenting with crystals produced by the Crystallizer. In order to craft it, you need 2 Refined Coralium Blocks, 1 Liquid Coralium Bucket, 1 Transmutation Gem and 5 Coralium Bricks. In order to obtain the Coralium Bricks, you need to pour Liquid Antimatter on Liquid Coralium, creating Coralium Stone. Liquid Antimatter can be found in the Coralium Infested Swamp biome, but can also be crafted if you can’t find the biome (using 1 lava bucket, 1 water bucket, 1 milk bucket and 1 liquid coralium bucket, with 5 iron ingots placed as a boat with the buckets on top of it in the crafting grid).
Defeating Cha’garoth[]
Once inside the Dreadstone Stronghold that holds Cha’garoth’s Lair, you will encounter multiple Dreadguards while heading to the far north end of the structure, where you will walk down a staircase until you drop down into the lair. There are 2 additional rooms within the structure, where you can find various things. When you reach the hall with fenced windows (reached after going up the staircase), Cha’garoth’s health bar will appear, and Spawns of Cha’garoth will spawn at your location as long as their master is alive. Once you’ve reached the lair, you’ll find Cha’garoth in a circular room with 2 Dreadguards (and the amount of mobs he has spawned while you were working your way towards him). If you have a bow and a large amount of arrows, the fight should be a bit easier, apart from the many minions that spawn at your location. One way to make the fight easier on your end is to have splash potions of healing (as all Dread mobs are undead), buying you time when throwing them at the enemies while healing yourself. Another method for making the fight easier is to either have the Plated Coralium Armor set or the Dreadium Samurai one (the samurai set gives you a health regen, and the Katana deals a lot of damage). Once you have defeated Cha’garoth, he will drop a Dread-plagued Gateway Key, which needs to be transmuted in order to obtain Cha’garoth’s R’lyehian Gateway Key, needed to reach the final dimension.
Exploring the Overworld[]
Your next step should be crafting a Gateway Key, which will allow you to enter the Abyssal Wasteland. It’s recommended that you stock up with armor and tools as well. Abyssalnite Armor and Tools can be made from coralium, which is slightly stronger than their iron counterparts.
You will then need to seek out a Darklands Mountains biome and slay enough Shadow Creatures, Shadow Monsters, and Shadow Beasts to obtain Shadow Gems which will be turned into Shards of Oblivion. To craft the Gateway Key you will need 16 gems.
Once you have the key, find a good open area to create the portal and right click the ground to open it. (It’s advised that you gather a supply of food and light sources before going through the portal. Where you’re going, those two are going to be hard to come by).
The Abyssal Wasteland[]
Upon entering the Abyssal Wasteland, you will find yourself in a world shrouded in darkness with no visible day/night cycle. You will enter the world right next to a portal leading back to the overworld in case you need to turn back. Your goal here is to find Abyssal Strongholds, which contain portals leading to the next of the mod’s dimensions: The Dreadlands.
This new dark biome comes with its own spawn list of new hostile mobs that can easily overpower unsuspecting players. Here you will encounter dangerous mobs such as Depths Ghouls, Abyssal Zombies, Spectral Dragons, and Skeleton Goliaths as well as the vanilla spawning Zombies and Skeletons. It’s strongly advised you established a small base around the portal back home before you venture out and explore.
Here are some notes on the new AbyssalCraft Mobs:
Abyssal Zombies mark vanilla Zombies with a higher attack priority, serving as a distraction, if the player needs to escape.
Depths Ghouls are taller than normal mobs and can be kept at away with spaces smaller than 3 blocks high.
Spectral Dragons, in their current build, function similarly to the Ender Dragon from the vanilla version of the game. They can fly through blocks and have brief moments of invulnerability similar to their vanilla counterpart.
The Skeleton Goliaths, despite their large 4 block high size can easily match the speed of a player if detected. Their high damage output coupled with their large amounts of health makes them a difficult foe to fight against.
Here’s some notes as you explore the dark world.
Combining 8 9-clusters of Coralium Gems with one block of Abyssal Stone creates a chunk of Coralium. Smelting this chunk will produce a Refined Coralium Ingot which is used to craft or upgrade your armor and tools into Refined Coralium.
There’s a total of 3 different types of Coralium Ore found in the wasteland. All of which craft down into Refined Coralium.
The extremely tall obsidian pillars that can be found spawning around the land has a block of diamond on their tops.
Map Legend
RELEASE
A release is the distribution of the final version of a mod.
BETA
The mod developers release beta versions of release in order to garner useful feedback before releasing the final version of a mod.
ALPHA
The alpha release is a mod release that is still in the early testing phase.
NOTE
The AbyssalCraft Mod download links from below are available for Minecraft’s most popular versions so far, for others version (likes as 1.12.1 / 1.11.1 / 1.10.1 / 1.9.2 / 1.8.8 / 1.8.4 / 1.7.2 / 1.6.4 / 1.6.2 / 1.5.2 / 1.4.7) please visit the official website above!
Before starting to download any files from our website, please agree to follow rules:
- We do not host any AbyssalCraft files on our website.
- We do not modify or edit the AbyssalCraft in any way.
- We provide the original download links directly from the author of that particular Minecraft mod. Therefore, they are completely safe and secure.
- Download links are constantly updated, you will always download the latest available versions.
- If you have any problem with AbyssalCraft Mod, please leave a comment below and we will help you as soon we can.
AbyssalCraft Mod Download Links:
File Name | Status | Game Version | Date |
---|---|---|---|
AbyssalCraft-1.12.2-1.9.14.jar | Release | 1.12.2 | Nov 29, 2019 |
AbyssalCraft-1.11.2-1.9.4.11-FINAL.jar | Release | 1.11.2 | Aug 3, 2018 |
AbyssalCraft-1.10.2-1.9.4.11-FINAL.jar | Release | 1.10.2 | Aug 3, 2018 |
AbyssalCraft-1.12.2-1.9.4.8.jar | Release | 1.12.2 | Apr 21, 2018 |
AbyssalCraft-1.11.2-1.9.4.8.jar | Release | 1.11.2 | Apr 21, 2018 |
AbyssalCraft-1.10.2-1.9.4.8.jar | Release | 1.10.2 | Apr 21, 2018 |
AbyssalCraft-1.9.4-1.9.3.5-FINAL.jar | Release | 1.9.4 | Nov 19, 2016 |
AbyssalCraft-1.9-1.9.3.5-FINAL.jar | Release | 1.9 | Nov 19, 2016 |
AbyssalCraft-1.8.9-1.9.3.5-FINAL.jar | Release | 1.8.9 | Nov 19, 2016 |
Author: Shinoow
← Menacing Monsters ModUltra Amplified Mod →
Information[]
Getting Started
In order to get started with rituals you need to create the altar to perform them at. There is a total of 8 materials you can create your Ritual Altar From. | |
Those are: Cobblestone, Darkstone Cobblestone, Abyssal Cobblestone, Coralium Brick, Dreadstone Brick, Abyssalnite Stone Brick, Ethaxium Brick and Dark Ethaxium Brick. The materials can only be used in their specific dimension (eg. Cobblestone and Darkstone Cobblestone in the Overworld, Abyssal Stone Brick and Coralium Brick in the Abyssal Wasteland etc). | |
To create the altar, simply place the blocks in the above formation (keep t he red area clear) and shift right-click the center block with a Necronomicon. | |
After that, you can start performing rituals! In order to perform a ritual, place objects on the pedestals and shift right-click the altar with a Necronomicon. | |
When performing, the pedestals project smoke towards the altar. Rituals where you gain objects always end with a bolt of lightning striking the altar. | |
Potential Energy is required in order to perform rituals (each ritual entry shows how much you need). Potential Energy is a pure form of untapped energy originating from a higher plane of existence. It’s mainly used to fuel sacrifices made to The Great Old Ones (any ritual). Statues placed on Shoggoth monoliths are said to be capable of draining it. |
Materials
The Ritual Altar is the main component in performing rituals. It’s used by shift right-clicking on it with a Necronomicon that has suffcient Potential Energy. For successful rituals, the nearby Ritual Pedestals will need the correct offerings placed on them. | |
Ritual Pedestals are used to place offerings when performing rituals. This is done by interacting with the pedestal while holding the offering you wish to place. | |
Monolith Stone is a material used to some extent with Potential Energy. It’s origins are unknown, other than that Shoggoths are capable of creating it. It can be obtained from Monoliths or Shoggoth Lairs scattered about. |
Special Materials
An Energy Pedestal is crafted with Monolith Stones, a Shadow Gem and a Coralium Pearl. It collects Potential Energy while under a clear sky. | |
This block serves as a method for obtaining Potential Energy. if you place Statues 3 blocks away from it (on the x or z axis), they will transfer energy to it at a fast rate. Place a Necronomicon (or other source that can hold Potential Energy) on it in order to drain it. | |
A Monolith Stone Pillar is crafted with Monolith Stone. It’s primary use is to amplify the range of Potential Energy Manipulators (statues for example). | |
A Ritual Charm is crafted with Gold Ingots and a Diamond. By itself it has no effect, but through rituals it can amplify various states of Potential Energy Manipulators.
Right-clicking the statue, will add the charm. |
|
A Sacrificial Altar is crafted with Torches, Monolith Stone, A Shadow Gem and a Coralium Pearl. They convert life-force into Potential Energy.
When a living animal nearby emits black smoke, it can be killed for Potential Energy. |
|
When a entity is targeted, it will emit smoke particles. Once the entity dies, and amount of PE equal to it’s max health will be collected. It only targets non-undead adult entities that aren’t players. It should be noted that the altar goes on a cooldown after collection a certain amount of PE, preventing collection for a minute. |
The Abyssal Wasteland[]
Upon entering the Abyssal Wasteland, you will find yourself in a world shrouded in darkness with no visible day/night cycle. You will enter the world right next to a portal leading back to the overworld in case you need to turn back. Your goal here is to find Abyssal Strongholds, which contain portals leading to the next of the mod’s dimensions: The Dreadlands.
This new dark biome comes with its own spawn list of new hostile mobs that can easily overpower unsuspecting players. Here you will encounter dangerous mobs such as Depths Ghouls, Abyssal Zombies, Spectral Dragons, and Skeleton Goliaths as well as the vanilla spawning Zombies and Skeletons. It’s strongly advised you established a small base around the portal back home before you venture out and explore.
Here are some notes on the new AbyssalCraft Mobs:
Abyssal Zombies mark vanilla Zombies with a higher attack priority, serving as a distraction, if the player needs to escape.
Depths Ghouls are taller than normal mobs and can be kept at away with spaces smaller than 3 blocks high.
Spectral Dragons, in their current build, function similarly to the Ender Dragon from the vanilla version of the game. They can fly through blocks and have brief moments of invulnerability similar to their vanilla counterpart.
The Skeleton Goliaths, despite their large 4 block high size can easily match the speed of a player if detected. Their high damage output coupled with their large amounts of health makes them a difficult foe to fight against.
Here’s some notes as you explore the dark world.
Combining 8 9-clusters of Coralium Gems with one block of Abyssal Stone creates a chunk of Coralium. Smelting this chunk will produce a Refined Coralium Ingot which is used to craft or upgrade your armor and tools into Refined Coralium.
There’s a total of 3 different types of Coralium Ore found in the wasteland. All of which craft down into Refined Coralium.
The extremely tall obsidian pillars that can be found spawning around the land has a block of diamond on their tops.
Abyssal Strongholds[]
Located throughout the Abyssal Wastelands are underground fortresses known as Abyssal Strongholds. Similar to the Overworld’s Strongholds, these structures house portals to the Dreadlands and are found using Powerstone Trackers.
Functioning similarly to Eyes of Ender, Powerstone Trackers are crafted by surrounding an Eye of Ender with eight Coralium Gems. The Trackers can then be thrown into the air as they begin to float in the direction of a Stronghold. More specifically, Trackers hone in on the Dreadlands Infused Powerstone hidden away in the Abyssal Stronghold itself. The Dreadlands Infused Powerstone can only be harvested with a Refined Coralium Pickaxe or better.
The Dreadlands[]
Once inside the Dreadlands, you’ll notice the Abyssalnite/Dreaded Abyssalnite Golems, who continuously fight each other (with the exception of the dreaded one also attacking the player). These mobs can be used as an easy way to farm huge quantities of Abyssalnite, as they drop chunks of it on death. The environment in the Dreadlands is quite desolate, but there are still mobs that spawn here (apart from the aforementioned golems). In the Dreadlands Forest biomes you can find Demon Pigs and Dread Spawns (and the golems plus the Dreadling, which has a fairly average chance of spawning in all of the various Dreadlands biomes). If you happen to stumble upon a Dreadlands Mountains biome, you should be able to find larger amounts of Dreadlings, but also Fists of Cha’garoth, Spawns of Cha’garoth and the infamous Dreadguard. The only ore you can find here are the Dreaded/Dreadlands Abyssalnite ores, which can be smelted down for more Abyssalnite Ingots. There is also a Purified Dreadlands biome (which is the opposite of the normal Dreadlands biome, since this one is covered in Abyssalnite Stone instead of Dreadstone).
Reaching The Dreadlands[]
In order to reach the Dreadlands, the player must have killed Asorah, located an Abyssal Stronghold, and have a gateway key, and be in the possession of a transmutation gem. Asorah’s Dreaded Gateway Key is crafted by placing the gateway key in the center of the crafting grid, with the other 3 components around it (1 located on top of it, the other 2 on the sides in the grid). The key is used like it’s former counterpart. Right-click on the ground and a portal will be created.
One thing you should do before heading to the Dreadlands is to create a Transmutator, as it will be very useful later when it comes to experimenting with crystals produced by the Crystallizer. In order to craft it, you need 2 Refined Coralium Blocks, 1 Liquid Coralium Bucket, 1 Transmutation Gem and 5 Coralium Bricks. In order to obtain the Coralium Bricks, you need to pour Liquid Antimatter on Liquid Coralium, creating Coralium Stone. Liquid Antimatter can be found in the Coralium Infested Swamp biome, but can also be crafted if you can’t find the biome (using 1 lava bucket, 1 water bucket, 1 milk bucket and 1 liquid coralium bucket, with 5 iron ingots placed as a boat with the buckets on top of it in the crafting grid).
Defeating Cha’garoth[]
Once inside the Dreadstone Stronghold that holds Cha’garoth’s Lair, you will encounter multiple Dreadguards while heading to the far north end of the structure, where you will walk down a staircase until you drop down into the lair. There are 2 additional rooms within the structure, where you can find various things. When you reach the hall with fenced windows (reached after going up the staircase), Cha’garoth’s health bar will appear, and Spawns of Cha’garoth will spawn at your location as long as their master is alive. Once you’ve reached the lair, you’ll find Cha’garoth in a circular room with 2 Dreadguards (and the amount of mobs he has spawned while you were working your way towards him). If you have a bow and a large amount of arrows, the fight should be a bit easier, apart from the many minions that spawn at your location. One way to make the fight easier on your end is to have splash potions of healing (as all Dread mobs are undead), buying you time when throwing them at the enemies while healing yourself. Another method for making the fight easier is to either have the Plated Coralium Armor set or the Dreadium Samurai one (the samurai set gives you a health regen, and the Katana deals a lot of damage). Once you have defeated Cha’garoth, he will drop a Dread-plagued Gateway Key, which needs to be transmuted in order to obtain Cha’garoth’s R’lyehian Gateway Key, needed to reach the final dimension.
The Abyssal Wasteland[]
Upon entering the Abyssal Wasteland, you will find yourself in a world shrouded in darkness with no visible day/night cycle. You will enter the world right next to a portal leading back to the overworld in case you need to turn back. Your goal here is to find Abyssal Strongholds, which contain portals leading to the next of the mod’s dimensions: The Dreadlands.
This new dark biome comes with its own spawn list of new hostile mobs that can easily overpower unsuspecting players. Here you will encounter dangerous mobs such as Depths Ghouls, Abyssal Zombies, Spectral Dragons, and Skeleton Goliaths as well as the vanilla spawning Zombies and Skeletons. It’s strongly advised you established a small base around the portal back home before you venture out and explore.
Here are some notes on the new AbyssalCraft Mobs:
Abyssal Zombies mark vanilla Zombies with a higher attack priority, serving as a distraction, if the player needs to escape.
Depths Ghouls are taller than normal mobs and can be kept at away with spaces smaller than 3 blocks high.
Spectral Dragons, in their current build, function similarly to the Ender Dragon from the vanilla version of the game. They can fly through blocks and have brief moments of invulnerability similar to their vanilla counterpart.
The Skeleton Goliaths, despite their large 4 block high size can easily match the speed of a player if detected. Their high damage output coupled with their large amounts of health makes them a difficult foe to fight against.
Here’s some notes as you explore the dark world.
Combining 8 9-clusters of Coralium Gems with one block of Abyssal Stone creates a chunk of Coralium. Smelting this chunk will produce a Refined Coralium Ingot which is used to craft or upgrade your armor and tools into Refined Coralium.
There’s a total of 3 different types of Coralium Ore found in the wasteland. All of which craft down into Refined Coralium.
The extremely tall obsidian pillars that can be found spawning around the land has a block of diamond on their tops.